userJake_Richcancel

5,163 Commits over 1,492 Days - 0.14cph!

4 Years Ago
Attempt #3 to fix building plan lag by storing type in field rather than using GetType()
4 Years Ago
Attempt to fix building plan lag by keeping all equality checks in C# land
4 Years Ago
Split client & server metrics + compile fixes
4 Years Ago
Added more graphics settings
4 Years Ago
Include every graphics setting
4 Years Ago
Base of client & gameplay analytics
4 Years Ago
Allow cloning of food (corn, pumpkins, potatos) at a slightly earlier stage
4 Years Ago
Change "Lower to bottom floor" to "Top Floor" / "Bottom Floor" & make it the default option for elevators
4 Years Ago
Dropped item containers (not corpse backpacks) will always take 2 hours to despawn regardless of contents Added "itemdespawn_container_scale" convar which defaults to 2
4 Years Ago
Don't spawn fireballs when minicopter / scrap heli dies to decay
4 Years Ago
Fixed search for auto turret authorize reseting after each player is clicked
4 Years Ago
Also show "you died first" if you are wounded
4 Years Ago
Door shows "Unlock" as default option when you don't have the code Codelock networks when you have entered the code Phrases
4 Years Ago
Wait 6 seconds before showing markers on the map, to avoid lag spike on death
4 Years Ago
Use HashSet for deathmarker clusters as well
4 Years Ago
Merge from main -> map_optimize
4 Years Ago
Merge from main -> cached_server_browser
4 Years Ago
Add "Server_Event_Tips" convar to disable clientside notifications when server events happen
4 Years Ago
Add profiling & use HashSet rather than List when building vending machine clusters
4 Years Ago
Fix ability to split stacks / move items when a container is locked
4 Years Ago
Add "spawngrid <prefab> <width> <height> <spacing>" command
4 Years Ago
Increase netting trigger size so it works on stone wall frames as well
4 Years Ago
Add "creative.nocost" convar to place deployables and building blocks for free
4 Years Ago
Fix sam sites acting like splitters rather than passing through all power to "passthrough slot"
4 Years Ago
Applied 5 new colors to hoses too (orange, pink, purple, aqua, white)
4 Years Ago
Switch F1 menu to pixel scaling when it goes below 1080p
4 Years Ago
Adjusted deployment & colliders of all IO entities to prevent clipping into floors
4 Years Ago
Scene2Prefab on quarry monuments
4 Years Ago
Quarry & pumpjack now 2 minute / diesel Scene2Prefab
4 Years Ago
Hopefully fix harmony hotloading once and for all
4 Years Ago
Hide codelock on vehicle lift loot panel when in streamer mode
4 Years Ago
Added optional argument "unlockall <userid>" to specify target player
4 Years Ago
Attempt to fix harmony failing to resolve DLLs on disk
4 Years Ago
Set normal quarry rates 40min / diesel 50HQM OR 5k stone & 1k metal ore OR 1k sulfur ore / diesel Pumpjack 15min / diesel 60 crude & 170 lfg / diesel
4 Years Ago
Mining quarry will give items over time rather than dump them all at once
4 Years Ago
Disable harmony in the editor
4 Years Ago
Implement roof weakpoint fix with Transforms rather than Vector3
4 Years Ago
Shopfront compile fix
4 Years Ago
Wrong branch :(
4 Years Ago
Deployables no longer take components to repair
4 Years Ago
Only show "you died first (reason)" when requesting your own combatlog
4 Years Ago
Fix locker items going into first free slot
4 Years Ago
Fix multiple items going into first available slot when all slots are full
4 Years Ago
Patrol heli & Ch47 won't patrol randomly to safe zone monuments
4 Years Ago
Fixed patrol heli getting stuck in fishing village on certain seeds
4 Years Ago
Fixed shopfront exploit & it being a little broke
4 Years Ago
Show "you died first" instead of projectile_invalid
4 Years Ago
Merge from main -> turret_optimize
4 Years Ago
Refactor & compile fix after code review
4 Years Ago
Merge from main -> canvas_disabler_2