4,523 Commits over 1,280 Days - 0.15cph!
    
    
    
        
            
            
            
                
                Allow all versions of servers in editor server browser
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> cached_server_browser
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix hazmats being attachable to weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> attachment_item_move
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed compile error again ( GetHeldItem() is client only)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix compile error from CS 
75929 (attachment_item_move merge)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix ping showing as int.maxvalue
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> attachment_item_move
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix NativeArray.Resize from merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix FPNativeList after merge
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> global_networking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed WaitForSeconds() -> WaitForSecondsRealtime()
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from main -> client_stall_detection
 
                
                
                
                
                
             
         
        
            
            
            
                
                Switch Thread.Sleep() to CoroutineEx.WaitForSeconds()
 
                
                
                
                
                
             
         
        
            
            
            
                
                Move MainThreadHeartbeat() from UpdateHandler to Client.cs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Mismatched folders & disable all full memory flags
 
                
                
                
                
                
             
         
        
            
            
            
                
                Detect when main thread has stalled for >15 seconds and dump to disk
Modify stall command to allow >1 second stalls
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Fixed XOR switches passing through power without subtracting consumption
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix splitter so it updates when child is destroyed (last commit didn't catch all cases)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Swap icons for active usage vs potential usage in tooltip
 
                
                
                
                
                
             
         
        
            
            
            
                
                Splitter updates outputs when connected IO entity is destroyed or disconnected
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable prototype that renders giant cube of building blocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add CustomEntityRenderer component to main camera prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed rendering at inconsistant positions due to compute buffer type
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> global_networking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can right click attachments onto held weapon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Block equipping broken attachments onto weapons
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can drag attachments directly onto weapons to swap them
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rearranged turret TargetScan() to early exit before raycasts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add console command to spawn multiple linked IO entities
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed flashlights & laser attachments not working in turrets
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix playerlist command returning negative time, fix secondsConnected stat not reset when connected
 
                
                
                
                
                
             
         
        
            
            
            
                
                Benchmark for corpses except they don't render
 
                
                
                
                
                
             
         
        
            
            
            
                
                Use lowest LOD for building blocks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Spread out fireballs on screen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Created benchmark for fireballs
 
                
                
                
                
                
             
         
        
            
            
            
                
                TogglePlayerMovement Client RPC
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Rendering but no color or rotation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Attempt to enable instancing in standard shader
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> canvas_disabler
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added "Use Cache" button back to server browser
Server queries get disposed properly and cancelled when a new one is launched
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed errors when merging
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from main -> cached_server_browser
 
                
                
                
                
                
             
         
        
            
            
            
                
                CustomEntityRenderer works with building blocks and renders in chunks of 1,000
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added InstancedEntityRenderer to render entities without gameobjects
 
                
                
                
                
                
             
         
        
            
            
            
                
                Send reduced information about building blocks to the client and track in custom network manager