3,925 Commits over 1,035 Days - 0.16cph!
Use proper input & output icons
Prefab furnace UI for both small & large furnace
Rough implementation of lewis's beautiful smelting gui
Prefabed the baseoven ui
Include the new .cs files
Download serverlist from web & switch format from proto to json
Merge research table fixes
Fix research tables getting stuck in invalid state when researching without scrap
Cherrypick research table breaking on restart
Show "Custom Map" in browser for all custom maps
Prioritize queries to servers currently on screen, use cache as datasource for officials
Changed ip to a string, added "faster browser" checkbox, optimized IsServerBanned, concept works now
Optimize IsServerBanned & remove debug code for versionTag
Reattempt merge from misc_fixes_june22 + additional fixes
Debris created for half walls
Fix debris not created on triangle foundations, spawn debris for window walls & low walls
Remove extra RendererLOD component on shopfront
Merge fixes for misc_fixes_june22
Slowed down jackhammer to match existing speed
Fixed connect hostname.com without port
Block map name in disconnect menu in streamer mode too
Fixed ent repair & ent upgrade commands
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Fixes from code review, gibs is enabled again on ent kill
Merge torch despawn + backspawn despawn
Merge repairable windows + ownerid fix
merge from shopfront fixes
GetLocalVelocityServer implmented for drone
Fixed a few vending machine manifest typos
Manually specify mini & scrap heli starting fuel amounts
Redownload custom map if checksum doesn't match
Merge harmony_qol into main
Default to port
28015 when using "connect hostname.com" (dont need port on end)
"benchmark_demo {demo} {runScenes}" will skip benchmark scenes by default
Moved BuildingBlock.ChangeGrade() to #server
Added "benchmark_demo {demo}" command to bench any demo
"listvendingmachines" command didnt codegen before
Added "harmony.unload {name}" and IHarmonyModHooks to use loaded / unloaded hooks
Ability to load harmony mods after startup with "harmony.load {name}" command
Free stringbuilder back to pool
Reduced GC of QuoteSafe & ConsoleSystem.BuildCommand
Optimized relationship manager on the server (unsure if unity 2020.3 perf regression)
Scaled armored window collider to match model
Can put photos in mailbox
Hide chat profile pictures in streamer mode
"ent kill" will show no gibs by default
"ent {upgrade/downgrade/setgrade} {grade} {radius}" command added
Add 'listvendingmachines' command to server
Hide map name in server browser when streamer mode active