userJake_Richcancel
reporust_rebootcancel

4,632 Commits over 1,310 Days - 0.15cph!

Today
Remove unused method PurchaseUpkeepTime(float)
Today
merge from fix_console_thread_cancel -> main
Today
Potential fix for multiple console logging threads running at the same time, causing formatting issues - cancel the CancellationTokenSource inside Enable() incase it gets called twice (editor only probably) - cancel the CancellationTokenSource inside Disable() before unsubscribing from the callback
Today
Add debris to roof & triangle roofs - show debris locations in DrawGizmosSelected()
Today
Add ConVar for `use_cached_stability` - will cause all stability to use `CachedSupportValue()` instead of using `SupportValue()` which will return a different value - fixes mismatch between what stability is set to, and the stability value read from supports - should extremely rare situations where certain bases cause infinite stability updates due to the mismatch above - may cause additional stability updates so locked behind a convar
8 Days Ago
merge from fix_texture_compression_npot -> main
8 Days Ago
Handle textures that are clamped to a maximum size from being falsely flagged as NPOT
8 Days Ago
Further fixes to make sleeping bags work with steam nicknams
10 Days Ago
Codegen
10 Days Ago
Codegen protobuf
10 Days Ago
merge from main -> fix_steam_nickname_bags
10 Days Ago
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13 Days Ago
merge from fix_batching_ghosting -> naval_update
13 Days Ago
Fix Render batching occasionally persisting after the prefab is deleted - caused by RendererBatch being disabled before LODComponents and LODComponents resetting to the lowest LOD that has a batched mesh
14 Days Ago
merge from fix_boat_teleport_checks -> naval_update
14 Days Ago
Fix portal teleport check not ignoring the terrain margin properly - make it also ignore TerrainMargin outside of editor too so it works on Craggy standalone (shouldn't affect Procgen as TerrainMargin will never be in the way of the boats)
17 Days Ago
Re-enable dynamic occlusion pausing by default again
17 Days Ago
merge from main -> fix_dynamic_occlusion_pausing
17 Days Ago
merge from icon_renderer_path -> main
17 Days Ago
Allow path to be overwritten for PropRenderer - allows it to skip the "update the item's icon"
18 Days Ago
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20 Days Ago
Fix compile error
20 Days Ago
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▍█▄ ▅█▅▉▄▇▊ ▇▆ ▍▇▋ & ▉▉█▇▆▇ ▄▆▋▍ ▇▊▆▋▋▊ ▊▍▇▄ █▉▊▊ ▍▇▊▌▉ ▌▉ ▉▊▉▆▉▉▌▉ ▌▍ ▆▆▆▅█▇ ▇▉▄▋▆ ▊▆ ▆▄▌▌▇ ▍▋▆▊ ▌█▋▍▊ █▅▄▌ ▇█▅ ▆▆█▉ ▉▍▆▆ ▉▅ ▆▍▇ ▇▆▊▋█▊ ▅▊▉▇▌█ █▋▍▇▍ ▌▌ ▅▅▄▋█▇ ▋▍█▍ ▅▊▅▌ ▉▆▆▉▆▇▊ ▇█ ▊▍▉ ▅▄▆▇▌▉ ▆▇▋▆ ▆█▅█▋ ▋▊▊ ▇▊▊ `▊▌█ ▋▌▋▉▅▌▊` ▇▌ ▍▅▊▋▅▅ ▊▇▋▄ ▇▄ ▋▇▌▉▍▋ ▋▆▆▍█▅▋▊ ▍▋▋ ▅▍▊▌▉▆▆
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▇▄▄▅█ ▄▆▋▌▊▉▇ ▇▆ ▉▍▍ ▋▋ █▍▉ ▇▋▋▌ ▉▉▌▌▉▇▅▅ ▅▉▌ ▆▇▄▅▇▍ ▆▆▄▉██ - ▄▊▋▅▊▉▌ - ▊▆█▊▉ - ▊▍▄▅▆▆ - ▆▄▄▄▊▇▋ ▇▉ ▉▅▉▊▇ ▄▅▋▆▌▆ ▉▉ ▇▍ ▊▋▋██ █▍ ▅▄▌ `▆██▄_▍▇▇▇▄▆_█▊▌▇█▉▅▋` ▆▍▋▊▋▄ ▇▍▊▆ ▌▅▉ ▄█▌ ▄▊▊▋▆█▌▅ ▉▄█▍▍█▄ ▌▇ ▅▌▅▄▊▊▇▊ ▄▋▅▉▌▊ ▇▆▄▆▋▍█▉▌ - ▄▉▄▊▉█ ▍▅▅▍ ▌█ ▆▇▋█▄ ▆▅▆▋▊▊▊ ▇▅▊▍ ▅▆▍▍▊▍ ▄█▉▍▋▅▅▉▄▉▄ ▆▅▍▆▌▋ ▊▆▇▄▇▍
22 Days Ago
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22 Days Ago
merge from fix_cui_update_texture -> main
22 Days Ago
Fix CommunityUI to replace the existing texture when a duplicate CRC is sent instead of destroying the texture, causing existing UI with that texture to break
22 Days Ago
Re-enable "Force Deep Sea" in the GameSetup of each tropical island scene
22 Days Ago
Enable the ConVar `force_scene_deep_sea` when the "Spawn Grass Placements" button is clicked in editor - doesn't fix the grass not spawning when SpawnFilter is set to DeepSea biome, but does ensure that "IsInDeepSea()" returns true while the grass is spawned
22 Days Ago
merge from deep_sea -> deep_sea/island_scenes
23 Days Ago
merge from force_scene_deep_sea -> naval_update
23 Days Ago
Enable `forceDeepSea` in GameSetup in all the tropical scenes
23 Days Ago
Re-add deepsea.cs convar file because plastic - codegen