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3,102 Commits over 915 Days - 0.14cph!

Today
merge from qol_dropbox_new_slots -> main
Today
Fix item filter on mailbox input
Today
Fix mailbox loot panel after splitting into two inventories
Today
Increase dropbox from 1 input slot -> 4 input slots Create a different loot panel for dropbox vs mailbox considering different number of slots Split dropbox code into two different inventories instead of filtering slots based on input / storage - fixes items right clicked into dropbox storage going into dropbox input slots - fixes industrial able to push/pull from dropbox input slots
Today
merge from main -> aux3
Yesterday
Merge from main -> aux3
Yesterday
merge from analytics_voice_chat -> main
Yesterday
Add analytics for how long a player spends talking - include in client analytics
3 Days Ago
merge from main -> aux3
4 Days Ago
merge fix_map_interface_nre -> main
4 Days Ago
Fix MapInterface throwing an NRE when a map marker on the server was left with a color of -1
4 Days Ago
merge from main -> biome_visuals_2
4 Days Ago
Re-run conversion tool
4 Days Ago
merge from main -> biome_visuals_2
5 Days Ago
Merge from fix_leather_gloves_no_fingers -> main
5 Days Ago
Fix leather gloves having invisible fingers by ensuring all child renderers are spawned in the viewmodel
5 Days Ago
merge from fix_inventory_ui_reconnect -> main
5 Days Ago
Move new GameObject[] field to shared class instead of inside #if CLIENT
5 Days Ago
Fix new community UI panels being opened when the main menu is closed & opened - only close & open legacy panels when main menu is opened / closed
16 Days Ago
Remove debug logging
16 Days Ago
Fix pasted builds always being snapped to terrain despite the convar being set to false
16 Days Ago
merge from main -> copypaste
17 Days Ago
merge from qol_io_arrows -> main
17 Days Ago
Fix telephone and CCTV camera port arrows not working
17 Days Ago
merge from main -> qol_io_arrows
17 Days Ago
Merge from fix_community_ui_nre -> main
17 Days Ago
Fix NRE from CommunityEntity if disconnecting from server with inventory open
18 Days Ago
merge from qol_io_arrows -> main
18 Days Ago
Fix IO arrows casting shadows
18 Days Ago
Fix the sound DLC "sound light entity" IO arrows appearing in the wrong place because the renderering component was attached to the MeshRenderer child Transform instead of the DeployableGuide parent Transform
18 Days Ago
Merge from qol_io_arrows -> main
19 Days Ago
Fix IO arrows not updating when plugging in a wire
19 Days Ago
Fix fluid combiner, flasher light, sprinkler, boombox, speaker & microphone stand ports Fix weapon rack not showing ports while deploying
19 Days Ago
merge from main -> qol_io_arrows
21 Days Ago
▆▊▌▍▆▇▍▋▊ ▍▇ ▆▅▅█▍▌▊▆ ▇▋▇▉▇ ▊▌█▍▌▍▅▋▆ ▊▉ ▋▊▌▉▉▆ ▊▅▌▉▅▅▆▊█ ▇▉▄▍▆▍▅ - ▉▇▇▍▄▍▋ ▌▉▄ █▉▋▆▍ ▅▋▄▅▆ ▊▌▉▋ ▅▆▇▉▉'▊ ▆▇▊▉▅█ ▅▉▆▋▇▄▍▅ ▊▊▌▅▇█▇▍▅▊ - █▊▌▊▋ ▋▉▅▆▍▋▅▍▅ ▅▉ ▄▅▌▇▌ ▊▌▇▄▉ ▇▆▆▅▇▇ ▆▄▅█▊█▌█▅▆ ▋▄ ▇▉▋▋ - ▍▌█▆▄ ▋▌ ▋▋█▊▆█ ▇▍▅▉▇▌▌▄▋ ▌▉▆▇▆▉▌ (▌▍█▋▊▆▇▋ ▅▇█▅, ▇▊▅▌▊ ▄▋▆▊█▄▊ ▌) - ▊▆▍▌ ▍▊█▆▍▍ █▅█▋▅▉█ █▄▇▋▊ ▄▋▊▊▇ ▉▇▆█▍ ▌▍▍▍█▌▆▊ ▄▌█▋▊▋▅▆ ▉ ▊▅▄, ▍▆▄▄▆▆ ▆▆▇▍▍▊▉▉ ▆█▌▆▅ ▊▆█▇▌▅▇▄ ▌█ ▄▍▊ ▄█▍▉▌ ▌▋▅▉▍ - ▆▄▍▋▆ ▅█ ▋█ ▆▉▉▋▉▍ ▆▌▌ ▆▇▋▆▍ ▆▊▄▉▋▊▍▉▍
22 Days Ago
merge from fix_npc_death_icon -> main
22 Days Ago
Reapply references from loadouts -> NPCs so the death icons work - got missed by plasticscm somehow
22 Days Ago
Merge from main -> fix_npc_death_icon
22 Days Ago
merge from fix_map_zoom_numbers -> main
22 Days Ago
Fix map grid text labels not rendering properly depending on zoom & map size - this changes map grids to be slightly different sizes depending on map size (146.3 target, 152m on 3500, 150m on 4500) - however the grid is now is correctly centered on the map - number of grids = Floor(MapSize * 7 / 1024) - size per grid = MapSize / number of grids This also fixes teleport2grid not working on certain map sizes (like 3500) - this was due to the map rendering 24 grids (breaking at different zoom levels too) instead of 23 grids (3500 map size = 23.92 grids)
22 Days Ago
Merge from fix_get_building_priv -> main
22 Days Ago
Fix regression from HBHF fixes that causes building blocks with no TC attached to use TC of nearby but unattached building blocks
23 Days Ago
merge from qol_io_arrows -> main
23 Days Ago
Add ability for IO arrows to be offset per port - made water barrel top arrow offset to make it easier to see
23 Days Ago
Handle entities that have IO implemented as a separate child entity - calculate the offset between the child & parent - manually offset IO ports to account for this
23 Days Ago
Fix elevator and fluid splitter
23 Days Ago
Fix arrows trying to render when the IO port doesn't have a direction configured and flooding F1 console with warnings
23 Days Ago
Fix & add IO port directions on a bunch more IO entities
24 Days Ago
merge from qol_bag_unclaim_convar -> main
24 Days Ago
Change hardcoded value of how long bag unclaim button has to be held to a convar - default to same 2 seconds - can use `bag_unclaim_duration` convar to decrease (or increase?) the time you need to hold it down