8,073 Commits over 3,806 Days - 0.09cph!
Disabled quick reset / exit buttons while paused, unless at the end of a replay
Enabled runInBackground
Fixed typo in leaderboard ids
Fixed settings labels overflowing
Fixed quick prompt position jumping
Fixed being unable to unpause with escape / start
Fixed quick restart prompts sometimes being in the wrong position
Merge branch 'master' of SpaceUsurperUnity
Can use reset / exit quick keys in pause menu
Merge branch 'master' of SpaceUsurperUnity
Removed FPS counter again
Fixed input bindings not saving
Hidden news page
More replay diagnostics
Automatically use a different set of leaderboards for different game versions
Merge branch 'temp'
Some divergence warning fixes
Merge branch 'divergence-fixes' of SpaceUsurperUnity into divergence-fixes
Merge branch 'divergence-fixes'
CHIPPY-108: Fixed core rotation flickering while turning
Replay demonstrating bug
Fixed replay sidebar time being off for some replays
Core always looks at progress bar when loading stage
Merge branch 'ghost-bullets'
CHIPPY-324: Fixed jittery parented bullets
Hijack button style tweaks
Merge branch 'master' of SpaceUsurperUnity
Hijack button prompt icon only shows for controller
Settings pages reorganisation
Updated Facepunch.ExpressionStrings
Updated Facepunch.ExpressionStrings
Unpausing blur effect fades much faster
Pause spam penalty cooldown
Disable vignette when fully expanded
Fixed inital pool population not being re-pooled
String interpolation escaping is much more robust
CHIPPY-368: Vignette around player when unpausing
Fixed hijack button overlapping when paused
Pause menu UI tweaks
Re-implemented hijack button
Fixed not being able to interact with pause menu leaderboards in some cases
CHIPPY-369: Parameter collection pooling cleaned up
Unit_Forms divergence warning fix
Merge branch 'master' of SpaceUsurperUnity
Updated Facepunch.ExpressionStrings
Finished off parameter collection pooling
Added ParameterCollection.CreateClosure(func), HasAliveReferences()
Added ParameterCollectionPool
Telemetry only used in debug builds
Fixed some more divergence warnings
Fixed bug with loading json data that uses #include and has dictionary properties
Merge branch 'master' of SpaceUsurperUnity
Fixed some divergence warnings
Added command line option to unlock all levels
Added some extra resolution options
Merge branch 'master' of SpaceUsurperUnity
Added ignoreNullRef support to CallMethod codegen
Added DefineParameterAttribute to Bullet.AffectTouchingUnits / Bullets
Fixed ActionList parameters not generating code
Some divergence warning fixes
Loading core now looks at progress bar tip
Tweaked how telemetry is disabled / enabled
Added tickrate and telemetry options
Missing method error parsing
Better error when a CallMethod method is missing
Fixed build errors
Simpler user idents in sentry reports
Updated Facepunch.ExpressionStrings
Fixed a couple of missing braces
Fixed newlines in interpolated strings
Fixed possible NRE during builds
Some improved exception formatting
Trying out adding ParseError info to build slack message
Fixed some exceptions not being noticed during baking
Can now specify a path to where custom properties for a subroutine target are defined
Merge branch 'master' of SpaceUsurperUnity
Possible fix for "null" missing file reports
Fixed builds not failing when missing scripts are encountered
Fixed builds failing if code gen throws
Started work on subroutine calling codegen
Code gen for subroutines now runs in the right order
To make sure nested subroutines are already generated
Merge branch 'master' of SpaceUsurperUnity
Subroutine instance caching
Basic preparation of subroutine parameter collection
Subroutine codegen seems to work!
Fixed precache data being cleared at the wrong time
Fixed error when baking some stages
Merge branch 'master' of SpaceUsurperUnity