userJames Kingcancel

7,013 Commits over 3,561 Days - 0.08cph!

3 Years Ago
Fixed network connection loss when suspending game
3 Years Ago
Don't let controller applet block the main thread
3 Years Ago
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3 Years Ago
Fixed NRE on workshop stages !redux_all !ecs
3 Years Ago
Fixed possible error spam in the main menu !redux_all !ecs
3 Years Ago
Fixed exception while loading on Switch Make sure no cameras have nearClipPlane 0
3 Years Ago
Fixed UnityException from accessing Input on a worker thread Disable split-screen cameras when paused on Switch Can zoom out the camera more in options
3 Years Ago
Fixed embedded button prompt icon size
3 Years Ago
Updated Jenkinsfile
3 Years Ago
Fixed flickering ECS bullets !redux_all !ecs
3 Years Ago
Fixed invalid bullet archetype code gen related to bullet aliases
3 Years Ago
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3 Years Ago
Fixed possible access violation in generated bullet jobs
3 Years Ago
Handle attempting to re-use file attachment ID of a deleted file
3 Years Ago
Updated Jenkinsfile !redux_all !ecs
3 Years Ago
Can now reference SourcePlayer in ECS bullets
3 Years Ago
Fixed possible exception in ClearGeneratedBulletArchetypes
3 Years Ago
First pass of avoiding drawing whole scene in background of pause screen
3 Years Ago
Fixed ECS warning in Editor More editor fixes for testing Added a way to print out info of a list of uploaded replays Better replay trace filenames Only trace ECS bullet hashes within the playback time of replays Account for instability in NativeBulletQueue sort Fixed some ECS player collision callbacks not acting on the right player Merge remote-tracking branch 'origin/coop-divergence'
3 Years Ago
Added a way to print out info of a list of uploaded replays Better replay trace filenames Only trace ECS bullet hashes within the playback time of replays Account for instability in NativeBulletQueue sort Fixed some ECS player collision callbacks not acting on the right player
3 Years Ago
Fixed ECS warning in Editor More editor fixes for testing
3 Years Ago
GameOver screen layout tweaks for Switch Can now leave the settings menu by pressing the pause button Record which bullet archetypes are enabled in replay files
3 Years Ago
Fixed UI masking bug in co-op player joining prompt Fixed not showing prompt for player 2 until any controller button press
3 Years Ago
Fixed progress bar notch colours
3 Years Ago
New performance summary from the Switch Forked KokkuGames/PostProcessing
3 Years Ago
Using KokkuGames/PostProcessing
3 Years Ago
Using KokkuGames/PostProcessing
3 Years Ago
Fixed speech bubbles overlapping, movement tweaks
3 Years Ago
Fixed speech bubble size on the Switch Re-implemented speech bubble progress bars Speech bubble movement tweaks
3 Years Ago
Added TMP as an embedded package Replace [action/button/image] tags with xml-style tags TMP: retire <action> tag Add TMP test scene TMP: Added OnGlobalPreRenderText event TMP: Got <sprite=x> working with our resource system Rename <image=x> to <sprite=x> Fixed exception in stages without a GameManager instance TMP sprites can now use a Texture2DArray atlas Can now embed button prompts in TMP text Fixed bleed between sprites in pc-back.png Fixed some issues with button prompts embedded in TMP text Replace hint text with TMP_Text Speech bubbles now use TMP_Text Some fixes for button prompts embedded in TMP_Text Support for embedded button prompts in world-space text First pass at making speech bubbles world space Replaced a bunch of old button prompts with the new prefab New speech bubbles are mostly working Fixed Switch build error Fixed more warnings related to the new ButtonPromptIcon prefabs Got rid of some legacy prefabs Re-implemented speech bubble fading Fixed button prompt substitutions for 2-axes Better embedded button prompt scale / position Fixed case where speech bubbles wouldn't update input type Fixed speech bubble size on the Switch Re-implemented speech bubble progress bars Speech bubble movement tweaks
3 Years Ago
Re-implemented speech bubble fading Fixed button prompt substitutions for 2-axes Better embedded button prompt scale / position Fixed case where speech bubbles wouldn't update input type
3 Years Ago
Fixed more warnings related to the new ButtonPromptIcon prefabs Got rid of some legacy prefabs
3 Years Ago
Fixed Switch build error
3 Years Ago
Support for embedded button prompts in world-space text First pass at making speech bubbles world space Replaced a bunch of old button prompts with the new prefab New speech bubbles are mostly working
3 Years Ago
Fixed bleed between sprites in pc-back.png Fixed some issues with button prompts embedded in TMP text Replace hint text with TMP_Text Speech bubbles now use TMP_Text Some fixes for button prompts embedded in TMP_Text
3 Years Ago
Can now embed button prompts in TMP text
3 Years Ago
TMP sprites can now use a Texture2DArray atlas
3 Years Ago
Fixed exception in the editor in Pxc_Animation Added TMP as an embedded package Replace [action/button/image] tags with xml-style tags TMP: retire <action> tag Add TMP test scene TMP: Added OnGlobalPreRenderText event TMP: Got <sprite=x> working with our resource system Rename <image=x> to <sprite=x> Fixed exception in stages without a GameManager instance
3 Years Ago
Support for <size> tags in FancyText Fixed exception in the editor in Pxc_Animation
3 Years Ago
Support for <size> tags in FancyText
3 Years Ago
Fix for ListMenu input on Switch Fixed case where leadboard error messages overlapped entries
3 Years Ago
More Pxc_PixelGroup optimisation
3 Years Ago
Offload dynamic update work from the main thread Fixed UnityException in PixelChunk DynamicUpdate on worker thread More Pxc_PixelGroup optimisation
3 Years Ago
Fixed UnityException in PixelChunk DynamicUpdate on worker thread
3 Years Ago
Offload dynamic update work from the main thread
3 Years Ago
Avoiding duplicate textures being loaded NEX: periodically attempt to reconnect when connection lost Added HostLogFileTraceListener for Switch
3 Years Ago
Force sprite atlases to be unloaded when changing stage Switch performance summary Fixed clearing SpriteAtlas Fixed add SpriteAtlasesInvalidated too many times / not removing Refactored how / when sprites get loaded / unloaded from atlases Avoiding duplicate textures being loaded NEX: periodically attempt to reconnect when connection lost Added HostLogFileTraceListener for Switch
3 Years Ago
Refactored how / when sprites get loaded / unloaded from atlases
3 Years Ago
Fixed clearing SpriteAtlas Fixed add SpriteAtlasesInvalidated too many times / not removing
3 Years Ago
Force sprite atlases to be unloaded when changing stage Switch performance summary