userJames Kingcancel

8,073 Commits over 3,806 Days - 0.09cph!

5 Years Ago
Added support for 32-bit float wave files Fixed some cases where assets weren't loaded in the editor
5 Years Ago
Cleaning up asset path discovery
5 Years Ago
Fixed build error
5 Years Ago
Global AssetBundle refactor
5 Years Ago
Working towards loading assets only from bundles Stage resources now loaded from AssetBundles, handling unloading Fixed some AssetBundles being unloaded / reloaded unnecessarily
5 Years Ago
BulletPattern now implements IPropertyContainer
5 Years Ago
prospector robo pink laser sparks robo tractor pattern prospector new form0 anims Merge branch 'master' of SpaceUsurperUnity prospector form1 pixel anims prospector form2 pixel anims prospector robo unit pixel anims robo laser missOn pattern fix anim bug with prospector Fixed UI ordering Made onion emoji use point filtering Don't watch for DataFile changes when not in play mode Missing meta file Merge branch 'master' Meta file changes Added an AssetBundle merging strategy Fixed menu stage always wanting to load all audio AssetBundles
5 Years Ago
Fixed UI ordering Made onion emoji use point filtering Don't watch for DataFile changes when not in play mode
5 Years Ago
Moved campaign flags back to Resources
5 Years Ago
String files are now in an AssetBundle Removed unused resource Moved most stuff out of Resources Support playing in editor before everything is ported to AssetBundles Fixed StageIDs not being found in the editor Always load json data from assets when baking Started working on generating asset bundles for each stage Fixed some typos
5 Years Ago
Removed PlayServicesResolver Can load bundled assets directly in editor
5 Years Ago
Some AssetBundle boilerplate Font assets now loaded from asset bundles Build asset bundles on Jenkins
5 Years Ago
Equipment item description word wrap height fix Added hover / click sounds to buttons on workshop page Added defaults to StyledRectButtonAnimator Fixed buttons to view item workshop pages Better navigation highlight for workshop column headers Fixed column sort icon alignment Fixed scroll table actions / highlight being visible while loading Fixed scroll table navigation after sorting
5 Years Ago
Fixed standalone build error Merge remote-tracking branch 'origin/master'
5 Years Ago
Made stage card progress bar notches more subtle Fixed redux fuseEggShield including non-redux eggShield Switch input device handling rewrite Merge remote-tracking branch 'origin/master' Fixed standalone build error Now using the Switch's native controller support UI
5 Years Ago
Cleaner / more complete fix for switch face button labels Fixed Add Player button icon on Switch !redux
5 Years Ago
Cursor now auto hides / shows in menus when using a controller
5 Years Ago
Ignore some mouse events if cursor is hidden Disable focus hint on game over !redux
5 Years Ago
Cleaned up nexRankingCategoryIds for redux stages Half focus hint hold time Disable song switching in the menu
5 Years Ago
Fixed Switch build error Fixed stage-specific loading tips not being baked Fixed possible NRE on startup Fixed some edge cases with Switch dual JoyCons + Pro Controller
5 Years Ago
Disabled Video settings on Switch Support for weird combinations of Switch JoyCons / Pro Controllers
5 Years Ago
Fixed some other possible unnecessary script compilations
5 Years Ago
Made resource baking timing output more useful Updated Facepunch.ExpressionStrings Removed some redundant compilation from baking
5 Years Ago
Added IScriptFunc.IsCompiled
5 Years Ago
Fixed script parsing causing a delay in the main menu Fixed hang when switching to workshop or replay tabs
5 Years Ago
Fixed DiamondInstanced / QuadInstanced using the wrong color format
5 Years Ago
Added GameStage methods to control up to 8 spotlights Merge remote-tracking branch 'origin/master' Enable HDR for switch builds
5 Years Ago
All workshop menu UI is now accessible with controller
5 Years Ago
Disable hijacking / attempting replays on stages that aren't unlocked Fixed hijack binding on keyboard Reduced analog stick button prompt wiggle offset Fixed speech bubble progress bars
5 Years Ago
Can now add / remove coop player in workshop campaign menu Fixed a replay breaking change
5 Years Ago
Powerups now periodically check if the nearest player can collect them
5 Years Ago
Added TranslationCollection.Translate(string, args) Stages are now locked if they don't support the current player count Fixed error when loading StageMenuData for custom stages
5 Years Ago
First attempt at vertex merging
5 Years Ago
Add tool name label to tool menu
5 Years Ago
Radial menu tweaks
5 Years Ago
GrabZoom is now a tool, is on off hand by default
5 Years Ago
Better floor / ceiling triangulation Fixed typo in GrabZoom When dragging vertices, show a widget at the start position
5 Years Ago
Fixed axis aligned vertex dragging Disabled DebugRenderSystem First draft of vertex duplication Trying out new GrabZoom controls Updated README.md
5 Years Ago
Oops, updated README.md
5 Years Ago
VertexEditTool refactor Added AxisAlign button, now used in VertexEditTool Updated README.md
5 Years Ago
Refactored SetHovered / SetSelected Added TextMeshPro resources GrabZoom polish Can now select / deselect multiple vertices by holding multiselect combo
5 Years Ago
Fixed hover logic, basic vertex selection + dragging
5 Years Ago
Started work on a vertex editing tool
5 Years Ago
GrabZoom rotation Added StyledRects Added a basic tool radial menu
5 Years Ago
Simpler data structures Basic rendering Floor and ceiling meshing, texturing Started on GrabZoom, currently axis aligned
5 Years Ago
Fixed anim bug on some stages
5 Years Ago
Fixed builds only failing if the last replay diverges Log how many replays diverged Merge remote-tracking branch 'origin/master'
5 Years Ago
Coop camera will now only zoom in after a delay, and starts slow
5 Years Ago
Some camera tweaks, mainly for coop Merge remote-tracking branch 'origin/master'
5 Years Ago
Nicer floor grid material Make sure both hands get set up Only teleport with the analog sticks Add ECS packages Hashing out basic geometry components