userJames Kingcancel
branchSpaceUsurperUnity/mastercancel

2,640 Commits over 2,710 Days - 0.04cph!

4 Years Ago
Now using new lock icon, fixed highlighting locked items in campaign Made "INCOMPLETE" more faded Only show unlock condition if all prerequisite stages are also unlocked
4 Years Ago
Added progression flags that official stages can enable New stage unlock condition system Allow locked stage selection / navigation Locked stage style tweaks
4 Years Ago
Don't complain about null leaderboards when !ShouldSubmitScore !redux
4 Years Ago
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4 Years Ago
Updated Jenkinsfile !redux
4 Years Ago
Updated Jenkinsfile !redux
4 Years Ago
Updated Jenkinsfile !redux
4 Years Ago
Updated Jenkinsfile
4 Years Ago
Fixed late loading asset bundles for workshop stages !redux
4 Years Ago
Updated Jenkinsfile !redux
4 Years Ago
Trying to debug why assets are missing in Jenkins builds !redux
4 Years Ago
Fixed music sample files not being discovered in legacy workshop stages Legacy support for workshop PxcSourceData / PxcAnimData path discovery Legacy fix for precaching music sample files in workshop plugins Updated workshop-resources.txt !redux
4 Years Ago
Fixed workshop validation progress text Use workshop-resources.txt when making asset bundles Updated workshop-resources.txt StageID inspector is better organised GenerateWorkshopResourceList now works for subscribed plugins Updated workshop-resources.txt !redux
4 Years Ago
Nicer solution for split-screen clamping Generate a list of resources used by baked workshop plugins in custom/ Allow cancelling baking stage scripts Updated .gitignore
4 Years Ago
Post processing should be working again
4 Years Ago
Fixed sorting order of pixel particles
4 Years Ago
onPartDestroyed uses Unit properties
4 Years Ago
Fixed a discontinuity with CameraFrame _localClampingBounds
4 Years Ago
Fixed splitscreen wipe effect on player death in coop
4 Years Ago
Fixed loading sprites in custom campaigns Fixed campaign menu error spam for custom campaigns Fixed legacy player not having any camera targets
4 Years Ago
Fixed weird camera behaviour when players rotate around each other
4 Years Ago
Handling camera merge distance in a smarter way
4 Years Ago
Stripped out old camera code Merge branch 'master' into camera-rewrite New camera target system, json scripting and debug rendering done Merge remote-tracking branch 'origin/master' into camera-rewrite Merge remote-tracking branch 'origin/master' into camera-rewrite Keep track of camera targets for each frame Calculate camera bounds from targets Working towards solving for splitscreen Fixed loading of nested objects when the root includes a base definition Merge branch 'master' into camera-rewrite Merge branch 'master' into camera-rewrite More camera rewrite work Merge remote-tracking branch 'origin/master' into camera-rewrite Camera movement based on targets Handle "ensured" targets Camera position clamping now handles splitscreen better ShapeInstanced fragment clipping Splitscreen clipping for most shaders Merge branch 'master' into camera-rewrite Splitscreen culling working for multiple cameras Factored out camera position / scale handling to CameraFrame class Fixed zooming in after a player dies Fixed camera movement when dt is 0 Merge remote-tracking branch 'origin/master' into camera-rewrite Account for moved centroid of split screen shape again Merge branch 'master' into camera-rewrite Fixed AnimatedSpriteControllers not being disabled on reset Merge branch 'master' into camera-rewrite Fixed missing script error SplitFrame and RenderFrame for each player's camera Fixed merged camera frame updating Force camera frames to expand if required to fit enforced areas Merge remote-tracking branch 'origin/master' into camera-rewrite Shrink view size back down after a delay New approach to view stretching Camera splitting / merging re-implemented Fixed border warning rotation in splitscreen Fixed glow looking weird near the split when cameras are merged Added "smoothness" parameter to camera targets Merge branch 'camera-rewrite' Re-enable camera position clamping
4 Years Ago
Fixed AnimatedSpriteControllers not being disabled on reset
4 Years Ago
Revert change to particle system arc angle
4 Years Ago
Debugging some particles being emitted with NaN positions More replay debugging helpers Fixed particle systems getting NaNs if time scale is 0 Merge branch 'particle-system-nan'
4 Years Ago
Don't try to bundle Textures/replayui/ Updated Jenkinsfile
4 Years Ago
TextureImportOverride fixes
4 Years Ago
Fixed error when loading legacy stages
4 Years Ago
Fixed loading of nested objects when the root includes a base definition
4 Years Ago
Fixed character spacing in pause menu medal times Added Stage_DebugLines.DrawDebugCircle() Merge remote-tracking branch 'origin/master' Extra safety against self-overlapping background elements Fixed channel rotated background elements not being tiled correctly
4 Years Ago
Fixed backgrounds starting at 0 opacity Fixed case where baked backgrounds might not tile seamlessly
4 Years Ago
Can now show / hide background layers, with optional fadeTime
4 Years Ago
Fixed severed boss parts sometimes hanging around after a restart Fixed getting in a reset loop in co-op
4 Years Ago
Fixed typo in BackgroundSubLayer
4 Years Ago
Can now reference properties in a background sub layer in update funcs
4 Years Ago
Fixed BackgroundElement.Opacity not actually being used
4 Years Ago
Fixed bindings not updating in co-op
4 Years Ago
Override directories now using a list instead of a dictionary Fixed background shader not being centred around (0,0) as expected
4 Years Ago
Fixed standalone build error
4 Years Ago
Fixed bake error
4 Years Ago
Can now override shader flags for sprite materials
4 Years Ago
Allow point filtered textures
4 Years Ago
Fixed artefacts when textures used by ShapeInstanced have transparency This will probably make some things look weird that were previously tweaked to compensate for the artefacts, like powerup pickups. Player_Trail.Opacity is now used again Fade out powerup UI if player gets too close
4 Years Ago
Fixed unit graphics possibly hanging around after resetting a stage
4 Years Ago
Fixed possible NRE in Bullet.Init
4 Years Ago
Background sub-layer angular velocity and rotate around position Fixed sorting order of bullets in separate volleys Merge remote-tracking branch 'origin/master'
4 Years Ago
Added updateVelocity property for background sub-layers Changed how diamonds are transformed, fixing culling issues
4 Years Ago
Fixed possible NRE in main menu Force replay archiving on reset in editor by holding shift Fixed divergence caused by use of Rand.Fixed by non-fixed bullet pattern
4 Years Ago
Fixed baked backgrounds not being cleaned up on stage reset Game will now go back to the main menu on error during stage init Throw error when trying to load stage with wrong player count More aggressive camera clamping Added WholeStageCamera mode