branchSpaceUsurperUnity/mastercancel
2,640 Commits over 2,710 Days - 0.04cph!
Fixed replay test log path
Fixed percentiles not showing
Fixed campaign medals showing incorrectly
Fixed whole level select refreshing when stage unlocks
Fixed alpha of extended characters in usernames !skip-replay-tests
Use local replays to fix leaderboards !release !skip-replay-tests
Run replay tests on built standalone player
Fixed possible CollectionModified exception in StatusEffect
Archive replay validation log
Don't run replay tests when doing a switch build
Use locally cached replays to fix missing leaderboard entries
Fixed exception when loading old replays
Merge branch 'leaderboard-fix'
Fixed alpha of extended characters in usernames !skip-replay-tests
Fixed percentiles not showing
Fixed campaign medals showing incorrectly
Fixed whole level select refreshing when stage unlocks
Leaderboard bot tweaks
Discord bot script tweaks
Generated stage icons
Discord bot that posts new records
Fixed redux/octopus/unit/turret.json
Updated VS integration package
Updated Facepunch.ExpressionStrings
Started working on script versioning
Fixed incorrect documentation for SelectValue
Added version check to recent stage script changes
Basic script versioning done
Some options for replay video capture
Scripts to fetch leaderboards and replay files
Fixed border warning / sprite anim systems during video capture !release
Basic ReplayVideoRecorder
Video recording performance improvements
Particle update rate fix for recording
Speech bubble update rate fix for recording
Camera update rate fix for recording
Replay capture audio pass !release
Updated leaderboard admin script
The first stage in any workshop campaign should start unlocked !release
Auto-unsubscribe from deprecated official workshop items !release
Actually disable game over fade out delay
Support for U+0080 to U+00FF characters in usernames
Updated libsteam_api.so !release
Fixed possible exception when parsing depth levels !release
Better handling for empty remote storage files
Fixed some missing fields in sentry events !release
Import completed stages from legacy version
Fixed possible NRE when reading remote storage files !release
Updated PostProcessBuild
Updated steam upload scripts !release
Updated libsteam_api.so !release
Disabled game over fade out delay !release
Set ECS bullet color on spawn
Avoid potential soft lock when showing game over
Added !force-bullet-gen flag !release
Achievement renaming !release
Some leaderboard admin script stuff
Game over / victory screen delay (not in speedrun mode)
Updated rich presence strings
Exclude burst debug dir from steam upload !release
Invalidate cached campaign leaderboard after submit !release
Use only underscores in achievement names
Disable AllLevelsUnlocked
Increment progression !release
Updated Burst package
Removed outdated test replay
Fixed old cached replays being downloaded, added tags etc
Updated steamworks dlls
Fixed Facepunch.Integration
PluginData fixes
Removed RconManager
Updated Facepunch.Steamworks
Part way through fixing Steamworks ServiceProvider
Updated Facepunch.Steamworks
Finished fixing Steamworks ServiceProvider
Updated Facepunch.Steamworks
Misc remaining fixes
Updated Facepunch.Steamworks
Fixes from testing
Fixed fetching usernames / avatars
Updated Facepunch.Steamworks
Fixed legacy shared file downloads
Don't list replays in the workshop menu
Fixed game constantly pausing
Working on using Switch UI proportions on Steam Deck
Fixed global around user leaderboard fetching
Removed missing component
Updated Facepunch.Steamworks
Show floating text input on steam deck on comment input select
Default to controller input on steam deck !skip-replay-tests
Fixed Facepunch.Steamworks dll meta !skip-replay-tests
Disabled Win32 builds for now
Updated Facepunch.Integration.Runtime.asmdef !skip-replay-tests
Updated Jenkinsfile !skip-replay-tests
Possible fix for win32 builds !skip-replay-tests
leaderboard admin tweaks
Hacky fix for leaderboard upload !skip-replay-tests
Fixed global top leaderboard fetching !skip-replay-tests
Tweaked linux background fix
One more background rendering fix for linux
Attempting to fix background rendering on linux
Started on leaderboard management script
Fixed last selected stage when watching speedrun replays
Don't show PB award if you don't have a score yet
Fixed reading non-speedrun replays
Disabled facepunch exception reporter
Fixed possible NRE when initializing ghost marker
Set all levels unlocked in debug builds
Speedrun campaign medal time tweaks
Let campaigns and stages be hidden when locked / in debug builds
Increment progression
Added way to generate speedrun medal times
Fixed places where the wrong leaderboard / medals would be shown
Fixed cases where the wrong stage is selected when leaving speedrun
Test speedrun
Speedrun pause / game over string tweaks
Speedrun replays
Speedrun leaderboard replay attachment fix
Speedrun stage completion time fixes
Added all speedrun categories
Speedrun text tweaks
Fixed case where pause time was counted for speedruns
Speedrun game over time display tweaks
Removed duplicate restart button on pause screen
Keyboard-only button prompt fixes
Speedrun mode initial work
Speedrun score submission
Added iarc certificate id
Removed obsolete test replay
Fixed possible NRE on game exit
Fixed case where changed input bindings wouldn't save to file
Make sure original video settings are recorded once after launch
Fixed speech bubble text randomising when changing input type