userJames Kingcancel
branchSpaceUsurperUnity/mastercancel

2,640 Commits over 2,710 Days - 0.04cph!

3 Years Ago
Fixed replay test log path
3 Years Ago
Fixed percentiles not showing Fixed campaign medals showing incorrectly Fixed whole level select refreshing when stage unlocks Fixed alpha of extended characters in usernames !skip-replay-tests Use local replays to fix leaderboards !release !skip-replay-tests Run replay tests on built standalone player Fixed possible CollectionModified exception in StatusEffect Archive replay validation log Don't run replay tests when doing a switch build Use locally cached replays to fix missing leaderboard entries Fixed exception when loading old replays Merge branch 'leaderboard-fix'
3 Years Ago
Fixed alpha of extended characters in usernames !skip-replay-tests
3 Years Ago
Fixed percentiles not showing Fixed campaign medals showing incorrectly Fixed whole level select refreshing when stage unlocks Leaderboard bot tweaks
3 Years Ago
Discord bot script tweaks
3 Years Ago
Generated stage icons Discord bot that posts new records
3 Years Ago
Fixed redux/octopus/unit/turret.json
3 Years Ago
Updated VS integration package Updated Facepunch.ExpressionStrings Started working on script versioning Fixed incorrect documentation for SelectValue Added version check to recent stage script changes Basic script versioning done
3 Years Ago
Some options for replay video capture Scripts to fetch leaderboards and replay files Fixed border warning / sprite anim systems during video capture !release
3 Years Ago
Basic ReplayVideoRecorder Video recording performance improvements Particle update rate fix for recording Speech bubble update rate fix for recording Camera update rate fix for recording Replay capture audio pass !release
3 Years Ago
Updated leaderboard admin script
3 Years Ago
The first stage in any workshop campaign should start unlocked !release
3 Years Ago
Auto-unsubscribe from deprecated official workshop items !release
3 Years Ago
Actually disable game over fade out delay Support for U+0080 to U+00FF characters in usernames
3 Years Ago
Updated libsteam_api.so !release
3 Years Ago
Fixed possible exception when parsing depth levels !release
3 Years Ago
Better handling for empty remote storage files Fixed some missing fields in sentry events !release
3 Years Ago
Import completed stages from legacy version Fixed possible NRE when reading remote storage files !release
3 Years Ago
Updated PostProcessBuild Updated steam upload scripts !release
3 Years Ago
Updated libsteam_api.so !release
3 Years Ago
Disabled game over fade out delay !release
3 Years Ago
Set ECS bullet color on spawn Avoid potential soft lock when showing game over Added !force-bullet-gen flag !release
3 Years Ago
Achievement renaming !release
3 Years Ago
Some leaderboard admin script stuff
3 Years Ago
Game over / victory screen delay (not in speedrun mode) Updated rich presence strings Exclude burst debug dir from steam upload !release
3 Years Ago
Invalidate cached campaign leaderboard after submit !release
3 Years Ago
Use only underscores in achievement names Disable AllLevelsUnlocked Increment progression !release
3 Years Ago
Updated Burst package Removed outdated test replay
3 Years Ago
Fixed old cached replays being downloaded, added tags etc
3 Years Ago
Updated steamworks dlls Fixed Facepunch.Integration PluginData fixes Removed RconManager Updated Facepunch.Steamworks Part way through fixing Steamworks ServiceProvider Updated Facepunch.Steamworks Finished fixing Steamworks ServiceProvider Updated Facepunch.Steamworks Misc remaining fixes Updated Facepunch.Steamworks Fixes from testing Fixed fetching usernames / avatars Updated Facepunch.Steamworks Fixed legacy shared file downloads Don't list replays in the workshop menu Fixed game constantly pausing Working on using Switch UI proportions on Steam Deck Fixed global around user leaderboard fetching Removed missing component Updated Facepunch.Steamworks Show floating text input on steam deck on comment input select Default to controller input on steam deck !skip-replay-tests Fixed Facepunch.Steamworks dll meta !skip-replay-tests Disabled Win32 builds for now Updated Facepunch.Integration.Runtime.asmdef !skip-replay-tests Updated Jenkinsfile !skip-replay-tests Possible fix for win32 builds !skip-replay-tests leaderboard admin tweaks Hacky fix for leaderboard upload !skip-replay-tests Fixed global top leaderboard fetching !skip-replay-tests
3 Years Ago
Tweaked linux background fix
3 Years Ago
One more background rendering fix for linux
3 Years Ago
Attempting to fix background rendering on linux
3 Years Ago
Started on leaderboard management script
3 Years Ago
Fixed last selected stage when watching speedrun replays
3 Years Ago
Don't show PB award if you don't have a score yet Fixed reading non-speedrun replays Disabled facepunch exception reporter Fixed possible NRE when initializing ghost marker
3 Years Ago
Set all levels unlocked in debug builds Speedrun campaign medal time tweaks Let campaigns and stages be hidden when locked / in debug builds Increment progression
3 Years Ago
Added way to generate speedrun medal times Fixed places where the wrong leaderboard / medals would be shown
3 Years Ago
Fixed cases where the wrong stage is selected when leaving speedrun
3 Years Ago
Test speedrun Speedrun pause / game over string tweaks
3 Years Ago
Speedrun replays Speedrun leaderboard replay attachment fix Speedrun stage completion time fixes
3 Years Ago
Speedrun mode tweaks
3 Years Ago
Added all speedrun categories Speedrun text tweaks Fixed case where pause time was counted for speedruns Speedrun game over time display tweaks
3 Years Ago
Removed duplicate restart button on pause screen Keyboard-only button prompt fixes
3 Years Ago
Speedrun mode initial work Speedrun score submission
3 Years Ago
Added iarc certificate id
3 Years Ago
Removed obsolete test replay
3 Years Ago
Fixed possible NRE on game exit
3 Years Ago
Fixed case where changed input bindings wouldn't save to file
3 Years Ago
Make sure original video settings are recorded once after launch Fixed speech bubble text randomising when changing input type