branchSpaceUsurperUnity/mastercancel
2,640 Commits over 2,710 Days - 0.04cph!
Fixed not being able to cancel input binding in certain cases
Fixed possible exception when baking !force
Attempt to fix another issue with mech baking
Fixed mech stage calling ClearBehaviourDelay on the wrong type
Replay menu tweaks to include campaign and mode for each entry
Use icon for co-op replays on replay menu
Video page revert goes back to state from when the game last launched
Mask for leaderboard mode button
Updated Jenkinsfile !clean
Attempting to force the bullet archetype assembly to load
Revert "Re-enable automatic system bootstrap"
This reverts commit 9f91cfcb179b99ab4b1f744b0567db87ddc61123.
Re-enable automatic system bootstrap
Update asset bundles before replay test
See if this fixes a crash
Fixed possible NRE when updating TMP sprite lookup table for speech
Added replay UI toggle to trailer recording mode
Diverge if final progress doesn't match reported value
Error reporting string tweak
Only have camera merge dist option in debug builds
Fixed co-op single camera option
Attempt to fix sprite assets getting unloaded while still referenced
Updated legal text
Removed some debug buttons
Removed legacy feedback link
Added AlwaysLinkAssemblyAttribute to generated bullet assembly
Updated .gitignore
Allow player 1 to use any device that isn't used by player 2
Removed some logging
Load core graphics to a different sprite atlas collection
To fix them breaking when changing workshop plugin
Attempt to force synchronous burst compile during replay tests
Some fixes when launching without Steam
Print enabled bullet archetypes on stage setup
More offline fixes
Fixed analog stick icon positions sometimes being wrong
Fixed both players using keyboard bindings on PC
Main menu navigation fixes
Some more replay validation fixes
Fix exception when validating replays
Fixed case where replay queue items wouldn't load
Started adding redux replays to test on build
Added xbox / ps3 / ps4 device icons
Fixes / improvements for binding page on PC
Fixed baking text not appearing for workshop stages
Updated Jenkinsfile
Updated Burst
Only generate bullet archetypes for stages with modified bullets
High-res logo for loading screen
Partial bakes for only modified stages
Testing stage bake skipping
Skip bake if no referenced assets modified
Updated Jenkinsfile