userJames Kingcancel
repoSpaceUsurperUnitycancel

3,463 Commits over 2,557 Days - 0.06cph!

3 Years Ago
Fixed ECS RemoveWhenOutOfBounds Added ways to investigate why ECS bullets despawn Fixed case where ECS bullets wouldn't ignore the right unit
3 Years Ago
Fixed legacy replays diverging
3 Years Ago
Fixed crash on trench stage on Switch Only load hints after script cache is loaded Fixed ECS OnLifetimeFinished callback not being called in some cases Fixed ECS bullets spawned by a pattern not having the right velocity
3 Years Ago
Started work on scriptable bullet jobs Baking refactor to allow passing HotloadedData instances directly Non-ECS BulletQuery support Updated generated keyframe animated components Finished off BulletQuery job system
3 Years Ago
Started work on scriptable bullet jobs Baking refactor to allow passing HotloadedData instances directly Non-ECS BulletQuery support
3 Years Ago
Fixed ECS loop / idle logic Fixed ECS bullet cantBeIgnored Disabled bullet system generation for some unsupported bullets Fixed cases where local timescale wasn't applied to ECS bullets Fixed translation key regex Fixed Switch build error Confirm prompt scaling on Switch Fixed ECS bullet target move mode Fixed ECS bullet target facing direction mode Fixed not setting BulletDamageSource when hitting an ECS bullet TODO for diamond ShrinkToFront ECS support
3 Years Ago
Fixed stage loading animation jerkyness Started work on scriptable bullet jobs Baking refactor to allow passing HotloadedData instances directly
3 Years Ago
Fixed stage loading animation jerkyness
3 Years Ago
Fixed ECS bullet despawnAfterKeyframes handling Fixed a few causes of ECS bullet warning being too bright
3 Years Ago
Propagate component references to parent scopes Check for FlagAttribute when setting component data Use an attrib to mark universal components VelocityData now has a corresponding flag
3 Years Ago
Working on background dynamic scaling Testing out rendering backgrounds at 1/2 width / height on Switch
3 Years Ago
Experimenting with resolution scaling for backgrounds on Switch
3 Years Ago
Fixed some blending issues in BackgroundLayer shader Intro stage star flicker fixes
3 Years Ago
Use fixed4 for colour array in background shader Only use 1 channel textures in background rendering
3 Years Ago
Fixed background rendering on Switch
3 Years Ago
Fixed case where modified scriptable objects aren't reserialized
3 Years Ago
Fixed some cases where stages would load the wrong assets
3 Years Ago
Print where LegacyBulletOnly is being violated Fixed 0.1 resolution slider increment with controller
3 Years Ago
Make ECS bullet usage warning an error Fixed reference to old damage status in intro slowSpokes pattern Use a constant buffer for background layer properties Fix reference to legacy default player
3 Years Ago
Glow correction for intro background
3 Years Ago
Background merging fixes Updated noise01_256.png to a tiling one
3 Years Ago
Use Texture2DArray for sprite atlas WIP merging background layers into one pass
3 Years Ago
Possible fix for non-existing entity in OnOutOfBounds ECS callback Easy way to disable backgrounds for Switch performance testing Fixed yet another cause of pixel chunks hanging around after a reset
3 Years Ago
Moved RemoveWhenOutOfBounds / ClampToBounds to an IJobChunk ECS bullet onOutOfBounds callback support
3 Years Ago
Started work on OutOfBounds callback for ECS bullets
3 Years Ago
Fixed generating BulletSystem instance method calls Hide hints when paused Fixed some ECS codegen feature regressions Fixed some CallMethod actions not generating for bullet systems BulletPattern onEachBullet ECS support, stage alias fixes
3 Years Ago
Camera merging tweak
3 Years Ago
ECS support for AffectBulletsInRadius Fixed some ECS diamond bullets having the wrong cross distance CodeGen formatting tweak
3 Years Ago
Better ECS bullet gizmos Fixed ECS bullets not ignoring collisions with units correctly
3 Years Ago
Fixed case where ECS bullets accelerated in the wrong direction Fixed velocity-based circle skew in ECS bullets
3 Years Ago
Fixed NRE in shop phase on ballpit when using ECS bullets
3 Years Ago
Fixed rect ECS bullets being invisible if they don't specify widthMods Make sure RandomChunkData gets re-initialized after stage reset Added ECS bullet gizmo drawing in editor Fixed ECS bullet divergence when resolving multiple unit collisions
3 Years Ago
▉█▆▍▄_▍▍▇
3 Years Ago
Normalize line endings in codegen tests
3 Years Ago
Possible fix for unit test fail on build server !redux_all
3 Years Ago
Fixed weird indentation with nested CodeWriters Fixed NRE in TouchingEcsBulletsEnumerable Enable ECS bullets on extra stages Added CameraZoomFactor option Don't show campaign leaderboards for single-stage campaigns Can now click on campaign nav buttons on Switch
3 Years Ago
Fixed ECS bullet callback when player has IgnoreBulletDamage !redux_all
3 Years Ago
Player / StatusEffect OnHitPlayer ECS callback generation
3 Years Ago
Now using per-chunk RNG for ECS bullets
3 Years Ago
Error if a generated IJobChunk uses too many components in a query Fixed ECS bullet acceleration direction when using absolute angles Fixed ECS repel
3 Years Ago
Fixed condition for mech.noHits flag Mark generated chunk jobs as invalid if they use a reference type Fixed component parameter names for bullet alias methods
3 Years Ago
Handle plurals before translations Fixed anyCoopVictory condition
3 Years Ago
Trap bgBullet shouldn't be dynamic
3 Years Ago
Added Statistic unlock conditions
3 Years Ago
Fixed exception when generating ECS bullets that use DynamicBuffer<T> Fixed typo in TouchingEcsBulletsEnumerable All ECS bullets should have a DespawnTimeData Fixed component / entity array cleanup in TouchingEcsBulletsEnumerable Implemented SetDespawnStyle for ECS bullets Fixed fetching chunk data components
3 Years Ago
Fixed some more bad var names in ECS bullet code gen
3 Years Ago
Fixed weirdly expanding stage cards in campaign menu Don't show powerup HUD in co-op if none are held Fixed fuse stage player view size on switch when docked Fixed bullet system generation using the wrong var names
3 Years Ago
Fixed error when viewing a workshop campaign Fixed campaign menu initialization getting interrupted Fixed cases where UI elements were missing if no scores were loaded Fixed LocalizedString.AsNullable Fixed case where campaign leaderboards wouldn't load on PC
3 Years Ago
Fixed another case where unit collision check gave a false positive
3 Years Ago
WIP ECS affect bullets AffectBullet ECS codegen: fixed some missing aliases / ECS methods AffectBullet ECS codegen: almost there, missing some component fetches AffectBullet ECS codegen: need to write back components, color3 convert AffectBullet ECS codegen: fixed conversions Refactored how ECS component fetches are generated Call SetComponentData for written components Working on GetTouchingEcsBullets enumerable TouchingEcsBulletsEnumerable first pass Some more missing ECS bullet aliases Working through some final missing methods for ECS bullets Fixed some parameters not using their aliases More aliases for ECS bullets, added Flag attrib for optional components Disable ECS codegen while baking legacy stages Merge branch 'master' into ecs-affect-bullets PxcCollideable / PlayerCollideable aliases Added IgnorePlayerCollisionForKeyframe alias