userJames Kingcancel
repoSpaceUsurperUnitycancel

3,460 Commits over 2,527 Days - 0.06cph!

3 Years Ago
Fixed a possible cause of view snapping when a co-op partner respawns CameraTargetData can now #include etc, got rid of redundant targets
3 Years Ago
Even larger loading screen text on Switch Different subtitle colors for each campaign type, unlock text tweaks Legal text is now TMP
3 Years Ago
Progression tweaks Fixed input page on Switch loading keyboard and mouse controls Added ElementScaler to title / core icon in loading screen
3 Years Ago
Baking now finds all platform overrides of json files
3 Years Ago
Fixed options not saving in the editor Fixed capitalisation of input binding labels Merge remote-tracking branch 'origin/master'
3 Years Ago
Fixed case where speech bubbles would be empty Reorganised campaign menu header buttons on Switch Added animated nav arrows to campaign menu
3 Years Ago
Pause menu leaderboard tweaks for Switch Testing leaderboard now has different entry count for friends vs global Fixed speech bubble size on Switch Fixed speech bubbles remembering their size in past lives Fixed non-ECS border warning Replay UI scaling for Switch Enable testing replays in editor while targeting Switch
3 Years Ago
Some settings menu Unity Text -> TMP replacements Fixed possible exception when returning to the main menu All settings menu controls now use TMP Campaign menu now uses TMP everywhere Settings label tweaks Stage description centering
3 Years Ago
Nicer "NONE" text for unbound control slots
3 Years Ago
Working on making sure Settings still looks good on PC LeaderboardView exception fix in Editor Nicer disabled button style Made revert buttons in settings menu consistent, some more scaling
3 Years Ago
Settings menu vertical centering, parent player join UI to level select Fixed main menu navigation on Switch Fixed settings element scaling being broken when first opened HUD scaling for Switch Game over / victory screen scaling Fixed progress bar / timer being visible during game over / victory Game over scale tweaks Pause menu scaling tweaks Fixed being able to hide the pause menu while still paused HintDisplay now respects pivot More pause menu tweaks
3 Years Ago
Fixed co-op player join prompt on switch Campaign leaderboard style tweaks Main menu for Switch is pretty much done Some settings page Switch work
3 Years Ago
ElementScaler animation New campaign menu animation Added dummy leaderboards for switch testing on PC Stop weird stage card scaling on switch Main menu layout changes
3 Years Ago
Started work on rescaling the campaign menu for switch Only show the selected campaign on switch
3 Years Ago
Campaign menu: populate in a coroutine to avoid hang Fadeable can now have a delay StageLoading fade tweaks Fixed how campaign items are selected while loading in
3 Years Ago
Simplified ElementScaler
3 Years Ago
Text scaling for handheld / docked mode Fixed campaign menu being broken on switch
3 Years Ago
Medals update lazily, hide medals / description in unselected campaigns Don't fetch all highscores when the game starts
3 Years Ago
Nicer way to assign nexRankingCategoryIds Assigning a unique nexRankingId for each stage / campaign
3 Years Ago
Fixed redux stages not showing up in switch builds
3 Years Ago
Temporarily don't load songs in main menu in switch builds
3 Years Ago
Fixed generated foreach loops declaring loop variable in wrong scope
3 Years Ago
Updated Facepunch.ExpressionStrings All player aliases now automatically supported by ECS All physics keyframe-animated properties now using new system Added spriteForwardOffset ECS support Sort ECS unsupported errors by weight Some more prep for generating ECS bullet callbacks Some CodeWriter refactoring
3 Years Ago
Started working on ECS callbacks for stuff like OnPixelHit Cleaned up how method replacements are found in ECS codegen
3 Years Ago
BulletSystemMethodCall can now use static methods referencing components Basic OnFixedUpdate support, only for burst-compilable stuff
3 Years Ago
Fixed keyframe property animations looping incorrectly Fixed some bullets having invalid IJobChunk queries Fixed ECS bullet moveMode check Working on generating despawn keyframes Fixed some keyframe animated property edge cases BulletPatternData is no longer an ISharedComponentData Tell bullet patterns when all child entities have been removed
3 Years Ago
Much nicer keyframe property handling
3 Years Ago
Working on new way to handle BulletSystem method replacements Disable ECS on on-off effect bullets Fixed missing reference to BulletStats Updated Facepunch.ExpressionStrings Disable WIP bullet system method redesign Second attempt at generating components etc from KeyframeProperties
3 Years Ago
Fixed error when baking all stages
3 Years Ago
Warn when trying to use an ECS-enabled bullet type in unsupported places Set disableBulletSystemGeneration to true for powerup bullets
3 Years Ago
Made getting aliases from structs more generic and cached Fixed adding ChunkData types to a bullet system Target player auto-updating support Redirecting support Discover aliases in parameters passed to overridden methods Added ECS / legacy bullet count to HUD Big ECS pixel collision refactor Fixed native resource deallocation in UpdatePatternsSystem ECS updateFloatVar support
3 Years Ago
Updated Facepunch.ExpressionStrings Automatically add extension properties for bullet aliases in ECS codegen Better ECS codegen errors for unsupported method calls A bunch of velocity methods, SetDespawnTime ECS support
3 Years Ago
Fixed NRE in Stage_Song.DisposeAudioClips(song)
3 Years Ago
Don't play music during replay validation
3 Years Ago
Can now find definitions of bullet aliases based on attributes
3 Years Ago
Fixed NRE in Stage_BulletPatterns
3 Years Ago
Per-update opacity, some more player aliases Updated Facepunch.ExpressionStrings Automatic chunk component codegen support Added BulletPatternChunkData with alias Added menu item to clear generated bullet systems Automatically pass stage aliases to generated jobs, added more aliases
3 Years Ago
Added a bunch more aliases to bullet system codegen Fixed some dodgy parameters for bullet system method codegen Fixed some shapes properties not doing per-update dynamic stuff
3 Years Ago
Updated loading copyright string Diamond length and cross distance, acceleration per-update support Got rid of some duplicated using comments in baked code Example vibrateOnTouch keyframe properties
3 Years Ago
Working on letting bakes have shared resources Updated Jenkinsfile Merge branch 'master' into bake-refactor Merge branch 'master' into bake-refactor Updated Jenkinsfile Fixed case where codegen would try to redeclare a variable Fixed baking single stages Automatically group shared generated methods into files Cleaned up including other generated files, output seems good now Merge branch 'bake-refactor'
3 Years Ago
stop all looping sfx on reset slow time a bit while braking on easy some easy xulgon balance removed curse state from easy tutorial no curses in easy mode Merge branch 'master' of SpaceUsurperUnity hid switchPowerupOnPickup option Merge branch 'master' of SpaceUsurperUnity fix respawnPod message after tutorial Fixed not being able to bake legacy stages Merge branch 'master' into bake-refactor
3 Years Ago
Fixed not being able to bake legacy stages
3 Years Ago
Fixed floating text sort order Added depth parameter to Bullet.AddText Fixed keyboard WASD prompt Jenkins should do default builds instead of redux Added BulletText depth level Use VibrateOnTouch for onion laser bullets Fixed ECS rect bullet vs player collision Added some more Unity structs to scriptfunc whitelist ECS support for intVar / floatVar / vectorVar ECS bulletPosA / bulletPosB support Added a bunch of stage / player aliases for ECS codegen ECS bullet onStart support ECS bullet playerDamageDir support Merge branch 'master' into bake-refactor
3 Years Ago
Use VibrateOnTouch for onion laser bullets Fixed ECS rect bullet vs player collision Added some more Unity structs to scriptfunc whitelist ECS support for intVar / floatVar / vectorVar ECS bulletPosA / bulletPosB support Added a bunch of stage / player aliases for ECS codegen ECS bullet onStart support ECS bullet playerDamageDir support
3 Years Ago
Fixed floating text sort order Added depth parameter to Bullet.AddText Fixed keyboard WASD prompt Jenkins should do default builds instead of redux Added BulletText depth level
3 Years Ago
Updated Jenkinsfile
3 Years Ago
Working on letting bakes have shared resources
3 Years Ago
Updated Jenkinsfile Added CampaignData.HideInEditor !skip-bake !skip-replay-tests
3 Years Ago
Fixed "A" !skip-bake !skip-replay-tests
3 Years Ago
Updated Jenkinsfile !skip-bake !skip-replay-tests