3,468 Commits over 2,710 Days - 0.05cph!
Fixed some more bad var names in ECS bullet code gen
Fixed weirdly expanding stage cards in campaign menu
Don't show powerup HUD in co-op if none are held
Fixed fuse stage player view size on switch when docked
Fixed bullet system generation using the wrong var names
Fixed error when viewing a workshop campaign
Fixed campaign menu initialization getting interrupted
Fixed cases where UI elements were missing if no scores were loaded
Fixed LocalizedString.AsNullable
Fixed case where campaign leaderboards wouldn't load on PC
Fixed another case where unit collision check gave a false positive
WIP ECS affect bullets
AffectBullet ECS codegen: fixed some missing aliases / ECS methods
AffectBullet ECS codegen: almost there, missing some component fetches
AffectBullet ECS codegen: need to write back components, color3 convert
AffectBullet ECS codegen: fixed conversions
Refactored how ECS component fetches are generated
Call SetComponentData for written components
Working on GetTouchingEcsBullets enumerable
TouchingEcsBulletsEnumerable first pass
Some more missing ECS bullet aliases
Working through some final missing methods for ECS bullets
Fixed some parameters not using their aliases
More aliases for ECS bullets, added Flag attrib for optional components
Disable ECS codegen while baking legacy stages
Merge branch 'master' into ecs-affect-bullets
PxcCollideable / PlayerCollideable aliases
Added IgnorePlayerCollisionForKeyframe alias
Fixed unit pixel overlap check when picking up powerups
Disable ECS codegen while baking legacy stages
Fixed some parameters not using their aliases
More aliases for ECS bullets, added Flag attrib for optional components
Some more missing ECS bullet aliases
Working through some final missing methods for ECS bullets
TouchingEcsBulletsEnumerable first pass
Refactored how ECS component fetches are generated
Call SetComponentData for written components
Working on GetTouchingEcsBullets enumerable
AffectBullet ECS codegen: fixed conversions
AffectBullet ECS codegen: fixed some missing aliases / ECS methods
AffectBullet ECS codegen: almost there, missing some component fetches
AffectBullet ECS codegen: need to write back components, color3 convert
Fixed case where attempting after a replay would insta-complete a stage
Fixed case where DataPaths would be relative to the wrong file
Always run test replays in alphabetical order
Fixed build not aborting if a test replay fails to load
Fixed possible NRE in InputInit() when watching co-op replay
Fixed exception when calling methods with a non-existent status effect
Fixed "dir" func for charged pattern using the wrong target player
Skip attempting ECS codegen on bullets with shouldOverrideStatusEffect
Fixed possible exception when saving test replays
Fixed another issue with credits stage progress !redux_all
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AffectTouchingBullets rewrite, supports foreach codegen
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Fixed possible NRE on bullet pattern remove
DespawnBullets(BulletData) ECS support
DoesBulletExist(BulletData) ECS support
DespawnBulletsContaining(string) ECS support
GetBulletCount(BulletData) ECS support
Fixed enum script funcs that were translated to Enum.TryParse
Find: `\?\s*'([A-Z][A-Za-z0-9_]+)'\s*:\s*'([A-Z][A-Za-z0-9_]+)'`
Replace: `? $1 : $2`
Files: `Assets/Bundled/redux,Assets/Bundled/extra`
Updated Facepunch.ExpressionStrings
Temporary fix for foreach method call substitution in ECS callbacks
Fixed a casualty of a recent find / replace
Preparing for AffectBullets !ecs support !redux
Fixed !ecs build error !redux
Implemented bullet pattern color override for ECS bullets
Fixed typo in AnimateSpriteSystem color job
Fixed ECS bullet acceleration
Fixed velocity based circle skew in ECS bullets
Updated Jenkinsfile !redux_all !ecs
Fixed not being able to pause / restart when watching co-op replays
Updated Facepunch.Unity
Fixed AvgFrameTimeLastSecond precision
Fixed loud sound when going back to main menu
Made leadeboard mode prompt clickable
Fixed bindings page layout
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Fixed possible NRE in ArchivedReplay !redux_all
Updated Facepunch.ExpressionStrings
Fixed !redux_all bake error
ECS bullet callback generation mostly working
Fixed method call replacements for ECS bullet codegen
Fixed possible NRE in editor if steam isn't running
Keyframe property codegen tweaks
Generate check for legacy bullets in unit callbacks
Add GameManager option to show bullet stats
Added button to save replay in pause menu in editor
Re-implemented SingleCameraWholeStage
Fixed RectLines not being cleaned up on stage reset
Fixed campaign score update loop
Fixed exception if replay folder doesn't exist
Fixed UpdateArchivedReplays ignoring domain
Utils.AddRange now works for extending types
Fixed possible NRE on leaderboard refresh
Fixed leaderboards with cached entries sometimes getting stuck
Fixed spotlight on Phobia starting with 0 radius
Some more TMP replacements
Made Switch leaderboard mode / settings buttons clickable
Some more Switch leaderboard fixes
Update metadata / attached file of a cached leaderboard entry
No longer using persistence slots on Switch
Fixed leaderboard entry metadata / replay not being attached on Switch
Fixed leaderboard cache being ignored if entry count == 0
ElementScaler now applies OnEnable()
Fixed leaderboard entry medal icon while fetching metadata
Fixed JsonSerializationException from OptionsData
Make sure leaderboard cache invalidates when metadata is attached