userJames Kingcancel
repoSpaceUsurperUnitycancel

3,468 Commits over 2,710 Days - 0.05cph!

4 Years Ago
Fixed some more bad var names in ECS bullet code gen
4 Years Ago
Fixed weirdly expanding stage cards in campaign menu Don't show powerup HUD in co-op if none are held Fixed fuse stage player view size on switch when docked Fixed bullet system generation using the wrong var names
4 Years Ago
Fixed error when viewing a workshop campaign Fixed campaign menu initialization getting interrupted Fixed cases where UI elements were missing if no scores were loaded Fixed LocalizedString.AsNullable Fixed case where campaign leaderboards wouldn't load on PC
4 Years Ago
Fixed another case where unit collision check gave a false positive
4 Years Ago
WIP ECS affect bullets AffectBullet ECS codegen: fixed some missing aliases / ECS methods AffectBullet ECS codegen: almost there, missing some component fetches AffectBullet ECS codegen: need to write back components, color3 convert AffectBullet ECS codegen: fixed conversions Refactored how ECS component fetches are generated Call SetComponentData for written components Working on GetTouchingEcsBullets enumerable TouchingEcsBulletsEnumerable first pass Some more missing ECS bullet aliases Working through some final missing methods for ECS bullets Fixed some parameters not using their aliases More aliases for ECS bullets, added Flag attrib for optional components Disable ECS codegen while baking legacy stages Merge branch 'master' into ecs-affect-bullets PxcCollideable / PlayerCollideable aliases Added IgnorePlayerCollisionForKeyframe alias
4 Years Ago
Fixed unit pixel overlap check when picking up powerups
4 Years Ago
Disable ECS codegen while baking legacy stages
4 Years Ago
Fixed some parameters not using their aliases More aliases for ECS bullets, added Flag attrib for optional components
4 Years Ago
Some more missing ECS bullet aliases Working through some final missing methods for ECS bullets
4 Years Ago
TouchingEcsBulletsEnumerable first pass
4 Years Ago
Refactored how ECS component fetches are generated Call SetComponentData for written components Working on GetTouchingEcsBullets enumerable
4 Years Ago
AffectBullet ECS codegen: fixed conversions
4 Years Ago
AffectBullet ECS codegen: fixed some missing aliases / ECS methods AffectBullet ECS codegen: almost there, missing some component fetches AffectBullet ECS codegen: need to write back components, color3 convert
4 Years Ago
WIP ECS affect bullets
4 Years Ago
WIP ECS affect bullets
4 Years Ago
Fixed case where attempting after a replay would insta-complete a stage
4 Years Ago
Fixed case where DataPaths would be relative to the wrong file
4 Years Ago
Always run test replays in alphabetical order
4 Years Ago
Re-added test replays
4 Years Ago
Fixed build not aborting if a test replay fails to load
4 Years Ago
Fixed possible NRE in InputInit() when watching co-op replay
4 Years Ago
Fixed exception when calling methods with a non-existent status effect Fixed "dir" func for charged pattern using the wrong target player
4 Years Ago
Skip attempting ECS codegen on bullets with shouldOverrideStatusEffect Fixed possible exception when saving test replays
4 Years Ago
Fixed another issue with credits stage progress !redux_all
4 Years Ago
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4 Years Ago
AffectTouchingBullets rewrite, supports foreach codegen
4 Years Ago
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4 Years Ago
Fixed possible NRE on bullet pattern remove DespawnBullets(BulletData) ECS support DoesBulletExist(BulletData) ECS support DespawnBulletsContaining(string) ECS support GetBulletCount(BulletData) ECS support
4 Years Ago
Fixed enum script funcs that were translated to Enum.TryParse Find: `\?\s*'([A-Z][A-Za-z0-9_]+)'\s*:\s*'([A-Z][A-Za-z0-9_]+)'` Replace: `? $1 : $2` Files: `Assets/Bundled/redux,Assets/Bundled/extra` Updated Facepunch.ExpressionStrings Temporary fix for foreach method call substitution in ECS callbacks Fixed a casualty of a recent find / replace Preparing for AffectBullets !ecs support !redux
4 Years Ago
Fixed !ecs build error !redux
4 Years Ago
Implemented bullet pattern color override for ECS bullets Fixed typo in AnimateSpriteSystem color job Fixed ECS bullet acceleration Fixed velocity based circle skew in ECS bullets Updated Jenkinsfile !redux_all !ecs
4 Years Ago
Fixed not being able to pause / restart when watching co-op replays Updated Facepunch.Unity Fixed AvgFrameTimeLastSecond precision
4 Years Ago
Fixed loud sound when going back to main menu Made leadeboard mode prompt clickable Fixed bindings page layout
4 Years Ago
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4 Years Ago
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4 Years Ago
▉▉▅▆▋▊▊ ▌▋█▉▄▆▇▇▌.▍▉▆▆▅▇▇▋▍▉▍▅▅▄▍▉▍ █▊▄█▊ ▍█▋▆▍█▅▇ ▋▋▉▇▋▄▄█▇▅▆▇ ▇▆▊▉▋ ▋█ ▍▅▌▊▇▇▇▊▌▉▍█▌▊▊▋▅▊.▋▇▍<█>() !▉▅█▋▄_▆▊▋
4 Years Ago
Fixed possible NRE in ArchivedReplay !redux_all
4 Years Ago
Updated Facepunch.ExpressionStrings Fixed !redux_all bake error
4 Years Ago
ECS bullet callback generation mostly working
4 Years Ago
Fixed method call replacements for ECS bullet codegen Fixed possible NRE in editor if steam isn't running Keyframe property codegen tweaks Generate check for legacy bullets in unit callbacks
4 Years Ago
Add GameManager option to show bullet stats
4 Years Ago
Added button to save replay in pause menu in editor
4 Years Ago
Re-implemented SingleCameraWholeStage
4 Years Ago
Fixed RectLines not being cleaned up on stage reset Fixed campaign score update loop Fixed exception if replay folder doesn't exist Fixed UpdateArchivedReplays ignoring domain Utils.AddRange now works for extending types
4 Years Ago
Fixed possible NRE on leaderboard refresh Fixed leaderboards with cached entries sometimes getting stuck
4 Years Ago
Fixed spotlight on Phobia starting with 0 radius
4 Years Ago
Some more TMP replacements Made Switch leaderboard mode / settings buttons clickable
4 Years Ago
Some more Switch leaderboard fixes
4 Years Ago
Update metadata / attached file of a cached leaderboard entry
4 Years Ago
No longer using persistence slots on Switch Fixed leaderboard entry metadata / replay not being attached on Switch Fixed leaderboard cache being ignored if entry count == 0 ElementScaler now applies OnEnable() Fixed leaderboard entry medal icon while fetching metadata Fixed JsonSerializationException from OptionsData Make sure leaderboard cache invalidates when metadata is attached