3,468 Commits over 2,710 Days - 0.05cph!
Fixed builds only failing if the last replay diverges
Log how many replays diverged
Merge remote-tracking branch 'origin/master'
Coop camera will now only zoom in after a delay, and starts slow
Some camera tweaks, mainly for coop
Merge remote-tracking branch 'origin/master'
Disable replay comments UI on Switch
Fixed loading tips not being baked
Hooked up stage menu progress bars again, now have correct notches
Fixed a possible cause of rogue vibrations
Updated AotHint
Fixed left / right stick axis prompt icons
Left / right stick button prompt icons now animate
Fixed error in non-debug builds
Fixed missing texture errors on bake
Immediately hide / show comments when option changes
New replay UI almost done
Merge remote-tracking branch 'origin/master'
Finished off new replay HUD
Don't show pause header in replays
Fixed replay control prompts always being for controller
Fixed some UI getting reordered
Fixed binding control icon regression
Item binding hint now uses same style as loading hints
Fixed text embeddings being too tight horizontally
Merge remote-tracking branch 'origin/master'
Fixed standalone build error
Fixed embedding images in text on switch
Fixed incorrect input binding on switch
UI to toggle coop tweak, fixed watching coop replays
Basic dual JoyCon input working for coop on switch
Fixed SPACE-USURPER-6K
Updated Jenkinsfile
Make sure Items header is visible when top item is selected
Animated equipment menu scrolling
Some campaign menu performance improvements
Demo config
Updated Jenkinsfile
Disabled some workshop functions in !demo builds
Fixes for !demo builds
Excluded a few more images from being stripped in !demo builds
Added DeleteUnreferencedResources() method !demo
Updated Jenkinsfile !demo
Updated Jenkinsfile !demo
Updated Jenkinsfile !demo
Updated Jenkinsfile !demo
Can now specify lists of textures to precache (for string embeds)
Merge remote-tracking branch 'origin/master'
Moved gradient texture to Assets/Textures/
Trying out resource stripping for !demo builds
Some fixes for finding referenced resources
Disable workshop page in demo builds
Finding which resources are referenced during a bake
Moved / removed some textures
Fixed some resource references not being discovered
Merge remote-tracking branch 'origin/master'
Fixed button prompts in loading hints being too smol
Nicer campaign title formatting for parentheses
Started playing with a !demo build
Fixes related to having mixed controller styles
Each player now has their own saved equipment bindings
Fixed controller player able to rebind keyboard player equipment
Merge remote-tracking branch 'origin/master'
Redesigned equipment UI to support coop
Fixed second player controls being eaten on pause menu
A few coop input fixes
RectStyle now supports importing CSS with 3 or 4 keypoint gradients
Fixed RectStyle editor sometimes not live updating previews
New HUD progress bar style
Working on new game over UI style
Fixed equipment UI not showing selection highlight
Fixed pause menu leaderboard overlapping border
Finished off the new pause menu leaderboard styling
Fixed RectStyle previews being cropped
Fixed StyledRect gradients that aren't at 90 degree intervals
Fixed list menu badge styling
Fixed pause menu equipment prompts
Merge remote-tracking branch 'origin/master'
Fixed replay sidebar prompt !redux
Fixed player-specific button prompts in co-op
Rename IsDebugMode to AcceptDebugInputs
Enable InControl logging in debug builds
Enable InControl native input
Merge remote-tracking branch 'origin/master'
Added Lewis' new home screen icon for Switch
Fixed powerup icon colours being swapped
Fixed possible NRE in GameStage.get_PlayerActions
Powerup selection button prompt icon fixes
Fixed SPACE-USURPER-C7
Fixed SPACE-USURPER-C0
Fixed SPACE-USURPER-C8
Fix for songs referencing one player instance
Re-enabled player references in a bunch of songs
Log exceptions in Jenkinsfile
Fixed text size on button icons
Fixed typo in CampaignListData.EnabledCampaigns
Only apply campaign flags to non-release branches !redux
Updated Jenkinsfile !redux
Fixed build error !flags=redux
Updated Jenkinsfile !flags=redux
Updated Jenkinsfile !flags=redux
Better way to specify which campaigns to build !flags=redux
Merge remote-tracking branch 'origin/master'
Only do replay tests in release builds
Can now bake either redux or original campaigns on the build server
Fixed standalone build error