userJames Kingcancel
repoSpaceUsurperUnitycancel

3,468 Commits over 2,710 Days - 0.05cph!

5 Years Ago
Wait until nav menu animation is done before loading ScrollTables Added a script to generate a graph of replay test frame times per stage Merge remote-tracking branch 'origin/master' Log more timing statistics during replay tests
5 Years Ago
New leaderboard mode toggle prompt style Selected stage card glow
5 Years Ago
Quit prompt tweak Fixed possible bake error Fixed leaderboards refreshing twice on score submit
5 Years Ago
Tweaked visibility of powerup level text on pause screen Merge remote-tracking branch 'origin/master'
5 Years Ago
Fixed condition for global bundle asset load fallback Fixed song AudioClips not being precached for the main menu
5 Years Ago
first section of string fades in whitelisted pixelgroup damage/heal methods fix patternStartPos set to wrong value dragging vine boss behaviour webbed icon new dash icon web sfx bullet onDespawn callback centipede death effect death effect centipede2 trap centipede death effect added more dash powerup to tentacle tentacle rotating petrify attack Updated Facepunch.Parse / Facepunch.ExpressionStrings Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase Merge branch 'master' of SpaceUsurperUnity tweaked player hurt camera shake removed useLegacyDamage from redux bullets status effect gunAimSpeedMultiplier barrage powerup new convert aimer bunch of new shoot sfx Merge branch 'master' of SpaceUsurperUnity fixed some bake errors Fixed errors about missing sound files Fixed aiming on joycons Fixed changing menu tabs with joycons tweaked convert vibration barrage powerup work Merge remote-tracking branch 'origin/master' into asset-bundles Editor fallback for loading asset bundle manifests Fixed string files not being loaded in the editor
5 Years Ago
Fixed errors about missing sound files Fixed aiming on joycons Fixed changing menu tabs with joycons
5 Years Ago
Updated Facepunch.Parse / Facepunch.ExpressionStrings Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase
5 Years Ago
Fixed exception during replay tests
5 Years Ago
Fixed some remaining Resources.Load usages Don't call Stage.Draw() in batch mode
5 Years Ago
Updated Facepunch.Parse / Facepunch.ExpressionStrings Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase
5 Years Ago
Custom stage scripts can compile again!
5 Years Ago
Working towards supporting custom stages loading with asset bundles
5 Years Ago
Added a way to create Switch asset bundles in the editor Fixed leaderboard related NRE on Switch
5 Years Ago
swap effect reverted onion emoji filtering BulletPattern now implements IPropertyContainer Merge branch 'master' of SpaceUsurperUnity swap polish swap handles when players are dead hunter dragging vine better string sprite dragging status caused by bullet Merge remote-tracking branch 'origin/master' into asset-bundles Added AssetBundleHelper.LoadAsync / ResourceHelper.LoadAsync
5 Years Ago
Fixed AssetBundle errors in Standalone
5 Years Ago
Fixed error spam if Pxc_Texture overlay is missing SfxManager loads after global assetbundle is loaded ProgressionManager updates after global AssetBundle is loaded Fixed error spam if CoreLayer texture is missing Fixed FindAssetEditorFallback Fixed a few more AssetBundle errors
5 Years Ago
Fixed regressions with editor asset loading fallback
5 Years Ago
Added support for 32-bit float wave files Fixed some cases where assets weren't loaded in the editor
5 Years Ago
Cleaning up asset path discovery
5 Years Ago
Fixed build error
5 Years Ago
Global AssetBundle refactor
5 Years Ago
Working towards loading assets only from bundles Stage resources now loaded from AssetBundles, handling unloading Fixed some AssetBundles being unloaded / reloaded unnecessarily
5 Years Ago
BulletPattern now implements IPropertyContainer
5 Years Ago
prospector robo pink laser sparks robo tractor pattern prospector new form0 anims Merge branch 'master' of SpaceUsurperUnity prospector form1 pixel anims prospector form2 pixel anims prospector robo unit pixel anims robo laser missOn pattern fix anim bug with prospector Fixed UI ordering Made onion emoji use point filtering Don't watch for DataFile changes when not in play mode Missing meta file Merge branch 'master' Meta file changes Added an AssetBundle merging strategy Fixed menu stage always wanting to load all audio AssetBundles
5 Years Ago
Fixed UI ordering Made onion emoji use point filtering Don't watch for DataFile changes when not in play mode
5 Years Ago
Moved campaign flags back to Resources
5 Years Ago
String files are now in an AssetBundle Removed unused resource Moved most stuff out of Resources Support playing in editor before everything is ported to AssetBundles Fixed StageIDs not being found in the editor Always load json data from assets when baking Started working on generating asset bundles for each stage Fixed some typos
5 Years Ago
Removed PlayServicesResolver Can load bundled assets directly in editor
5 Years Ago
Some AssetBundle boilerplate Font assets now loaded from asset bundles Build asset bundles on Jenkins
5 Years Ago
Equipment item description word wrap height fix Added hover / click sounds to buttons on workshop page Added defaults to StyledRectButtonAnimator Fixed buttons to view item workshop pages Better navigation highlight for workshop column headers Fixed column sort icon alignment Fixed scroll table actions / highlight being visible while loading Fixed scroll table navigation after sorting
5 Years Ago
Fixed standalone build error Merge remote-tracking branch 'origin/master'
5 Years Ago
Made stage card progress bar notches more subtle Fixed redux fuseEggShield including non-redux eggShield Switch input device handling rewrite Merge remote-tracking branch 'origin/master' Fixed standalone build error Now using the Switch's native controller support UI
5 Years Ago
Cleaner / more complete fix for switch face button labels Fixed Add Player button icon on Switch !redux
5 Years Ago
Cursor now auto hides / shows in menus when using a controller
5 Years Ago
Ignore some mouse events if cursor is hidden Disable focus hint on game over !redux
5 Years Ago
Cleaned up nexRankingCategoryIds for redux stages Half focus hint hold time Disable song switching in the menu
5 Years Ago
Fixed Switch build error Fixed stage-specific loading tips not being baked Fixed possible NRE on startup Fixed some edge cases with Switch dual JoyCons + Pro Controller
5 Years Ago
Disabled Video settings on Switch Support for weird combinations of Switch JoyCons / Pro Controllers
5 Years Ago
Fixed some other possible unnecessary script compilations
5 Years Ago
Made resource baking timing output more useful Updated Facepunch.ExpressionStrings Removed some redundant compilation from baking
5 Years Ago
Fixed script parsing causing a delay in the main menu Fixed hang when switching to workshop or replay tabs
5 Years Ago
Fixed DiamondInstanced / QuadInstanced using the wrong color format
5 Years Ago
Added GameStage methods to control up to 8 spotlights Merge remote-tracking branch 'origin/master' Enable HDR for switch builds
5 Years Ago
All workshop menu UI is now accessible with controller
5 Years Ago
Disable hijacking / attempting replays on stages that aren't unlocked Fixed hijack binding on keyboard Reduced analog stick button prompt wiggle offset Fixed speech bubble progress bars
5 Years Ago
Can now add / remove coop player in workshop campaign menu Fixed a replay breaking change
5 Years Ago
Powerups now periodically check if the nearest player can collect them
5 Years Ago
Added TranslationCollection.Translate(string, args) Stages are now locked if they don't support the current player count Fixed error when loading StageMenuData for custom stages
5 Years Ago
Fixed anim bug on some stages