3,468 Commits over 2,710 Days - 0.05cph!
Wait until nav menu animation is done before loading ScrollTables
Added a script to generate a graph of replay test frame times per stage
Merge remote-tracking branch 'origin/master'
Log more timing statistics during replay tests
New leaderboard mode toggle prompt style
Selected stage card glow
Quit prompt tweak
Fixed possible bake error
Fixed leaderboards refreshing twice on score submit
Tweaked visibility of powerup level text on pause screen
Merge remote-tracking branch 'origin/master'
Fixed condition for global bundle asset load fallback
Fixed song AudioClips not being precached for the main menu
first section of string fades in
whitelisted pixelgroup damage/heal methods
fix patternStartPos set to wrong value
dragging vine boss behaviour
webbed icon
new dash icon
web sfx
bullet onDespawn callback
centipede death effect
death effect centipede2
trap centipede death effect
added more dash powerup to tentacle
tentacle rotating petrify attack
Updated Facepunch.Parse / Facepunch.ExpressionStrings
Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase
Merge branch 'master' of SpaceUsurperUnity
tweaked player hurt camera shake
removed useLegacyDamage from redux bullets
status effect gunAimSpeedMultiplier
barrage powerup
new convert aimer
bunch of new shoot sfx
Merge branch 'master' of SpaceUsurperUnity
fixed some bake errors
Fixed errors about missing sound files
Fixed aiming on joycons
Fixed changing menu tabs with joycons
tweaked convert vibration
barrage powerup work
Merge remote-tracking branch 'origin/master' into asset-bundles
Editor fallback for loading asset bundle manifests
Fixed string files not being loaded in the editor
Fixed errors about missing sound files
Fixed aiming on joycons
Fixed changing menu tabs with joycons
Updated Facepunch.Parse / Facepunch.ExpressionStrings
Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase
Fixed exception during replay tests
Fixed some remaining Resources.Load usages
Don't call Stage.Draw() in batch mode
Updated Facepunch.Parse / Facepunch.ExpressionStrings
Always use RegexOptions.CultureInvariant with RegexOptions.IgnoreCase
Custom stage scripts can compile again!
Working towards supporting custom stages loading with asset bundles
Added a way to create Switch asset bundles in the editor
Fixed leaderboard related NRE on Switch
swap effect
reverted onion emoji filtering
BulletPattern now implements IPropertyContainer
Merge branch 'master' of SpaceUsurperUnity
swap polish
swap handles when players are dead
hunter dragging vine
better string sprite
dragging status caused by bullet
Merge remote-tracking branch 'origin/master' into asset-bundles
Added AssetBundleHelper.LoadAsync / ResourceHelper.LoadAsync
Fixed AssetBundle errors in Standalone
Fixed error spam if Pxc_Texture overlay is missing
SfxManager loads after global assetbundle is loaded
ProgressionManager updates after global AssetBundle is loaded
Fixed error spam if CoreLayer texture is missing
Fixed FindAssetEditorFallback
Fixed a few more AssetBundle errors
Fixed regressions with editor asset loading fallback
Added support for 32-bit float wave files
Fixed some cases where assets weren't loaded in the editor
Cleaning up asset path discovery
Global AssetBundle refactor
Working towards loading assets only from bundles
Stage resources now loaded from AssetBundles, handling unloading
Fixed some AssetBundles being unloaded / reloaded unnecessarily
BulletPattern now implements IPropertyContainer
prospector robo pink laser sparks
robo tractor pattern
prospector new form0 anims
Merge branch 'master' of SpaceUsurperUnity
prospector form1 pixel anims
prospector form2 pixel anims
prospector robo unit pixel anims
robo laser missOn pattern
fix anim bug with prospector
Fixed UI ordering
Made onion emoji use point filtering
Don't watch for DataFile changes when not in play mode
Missing meta file
Merge branch 'master'
Meta file changes
Added an AssetBundle merging strategy
Fixed menu stage always wanting to load all audio AssetBundles
Fixed UI ordering
Made onion emoji use point filtering
Don't watch for DataFile changes when not in play mode
Moved campaign flags back to Resources
String files are now in an AssetBundle
Removed unused resource
Moved most stuff out of Resources
Support playing in editor before everything is ported to AssetBundles
Fixed StageIDs not being found in the editor
Always load json data from assets when baking
Started working on generating asset bundles for each stage
Fixed some typos
Removed PlayServicesResolver
Can load bundled assets directly in editor
Some AssetBundle boilerplate
Font assets now loaded from asset bundles
Build asset bundles on Jenkins
Equipment item description word wrap height fix
Added hover / click sounds to buttons on workshop page
Added defaults to StyledRectButtonAnimator
Fixed buttons to view item workshop pages
Better navigation highlight for workshop column headers
Fixed column sort icon alignment
Fixed scroll table actions / highlight being visible while loading
Fixed scroll table navigation after sorting
Fixed standalone build error
Merge remote-tracking branch 'origin/master'
Made stage card progress bar notches more subtle
Fixed redux fuseEggShield including non-redux eggShield
Switch input device handling rewrite
Merge remote-tracking branch 'origin/master'
Fixed standalone build error
Now using the Switch's native controller support UI
Cleaner / more complete fix for switch face button labels
Fixed Add Player button icon on Switch !redux
Cursor now auto hides / shows in menus when using a controller
Ignore some mouse events if cursor is hidden
Disable focus hint on game over !redux
Cleaned up nexRankingCategoryIds for redux stages
Half focus hint hold time
Disable song switching in the menu
Fixed Switch build error
Fixed stage-specific loading tips not being baked
Fixed possible NRE on startup
Fixed some edge cases with Switch dual JoyCons + Pro Controller
Disabled Video settings on Switch
Support for weird combinations of Switch JoyCons / Pro Controllers
Fixed some other possible unnecessary script compilations
Made resource baking timing output more useful
Updated Facepunch.ExpressionStrings
Removed some redundant compilation from baking
Fixed script parsing causing a delay in the main menu
Fixed hang when switching to workshop or replay tabs
Fixed DiamondInstanced / QuadInstanced using the wrong color format
Added GameStage methods to control up to 8 spotlights
Merge remote-tracking branch 'origin/master'
Enable HDR for switch builds
All workshop menu UI is now accessible with controller
Disable hijacking / attempting replays on stages that aren't unlocked
Fixed hijack binding on keyboard
Reduced analog stick button prompt wiggle offset
Fixed speech bubble progress bars
Can now add / remove coop player in workshop campaign menu
Fixed a replay breaking change
Powerups now periodically check if the nearest player can collect them
Added TranslationCollection.Translate(string, args)
Stages are now locked if they don't support the current player count
Fixed error when loading StageMenuData for custom stages
Fixed anim bug on some stages