userJames Kingcancel
repoSpaceUsurperUnitycancel

3,468 Commits over 2,710 Days - 0.05cph!

7 Years Ago
Fixed method calls with optional parameters Added Song.TimeUntilNextBeat(period, phase)
7 Years Ago
Updated Facepunch.ExpressionStrings Music stops when leaving stage
7 Years Ago
Fixed music overlap when re-entering a stage
7 Years Ago
Figuring out how dynamic music should be composed Merge branch 'master' into dynamic-music Song segment progression working Fixed first song segments being skipped Sample data loading Updated Facepunch.ExpressionStrings Merge branch 'master' into dynamic-music Added SongSampleData.AudioClip Samples can now play, timing seems off Removed NUnit reference Improved song sample playback start timing Fixed song samples ending too early Better example samples Fixed loading samples from a subfolder Fixed zero-length segments Can now control volume of layers Music volume is now controllable again Example of using boss form number to control music layers Example song tweaks Merge branch 'master' into dynamic-music Fixed CHIPPY-59 Merge branch 'dynamic-music' Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
pxcdamagepercent again unit movement funcs Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity unit facing funcs set unit movement/angle funcs unit set bounds in json unit out of bounds callbacks unit hidden color in json unit overlap opacity percent in json removed non-scripted stages and units fixed unit spawn out of bounds issue unit spawnInstantly property merged Unit and ScriptedUnit merged GameStage and ScriptedStage Merge branch 'master' into dynamic-music
7 Years Ago
Example song tweaks
7 Years Ago
Music volume is now controllable again Example of using boss form number to control music layers
7 Years Ago
Can now control volume of layers
7 Years Ago
Better example samples Fixed loading samples from a subfolder Fixed zero-length segments
7 Years Ago
Improved song sample playback start timing Fixed song samples ending too early
7 Years Ago
Removed NUnit reference
7 Years Ago
Added SongSampleData.AudioClip Samples can now play, timing seems off
7 Years Ago
bullet facingAngle stuff removed Bullet ReactionParameter bullet pixel damage func bullet hurtPlayer now bullet doesntHurtPlayer fixed spawner bullet fixed pattern sizemultiplier issue fixed bullet spawner powerup bullet AddImpulseVelocity improved spawner bullet positions targetPosition PerUpdate func persists reworked bullet color lerping other perupdate funcs persist reworked pattern aiming, removed AimMode fixed flipped pattern bullet start angle renamed pattern flip pattern corePos property; dont mirror pattern angle for targetAngle patterns fixed wrong angle for player bullets bullet MovementMode.All renamed autoRotateSpeed to rotationSpeed funcs for bullet patterns cleanup partdata onHit and onDestroy cleaned up octopus fsm partdata sfx pixelgroup keeps reference to its PartData hit reaction stuff in partdata unit border warning in json can spawn player-anchored patterns add floater method for FSMs can set unit repulsion circles in json Fixed CHIPPY-45 Merge branch 'master' into dynamic-music
7 Years Ago
Fixed CHIPPY-45
7 Years Ago
Fixed first song segments being skipped Sample data loading Updated Facepunch.ExpressionStrings
7 Years Ago
Song segment progression working
7 Years Ago
bullet movementMode Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity bullet targetPosition lerping Better codegen error logging Updated Facepunch.ExpressionStrings Fixed codegen of Type constants Whitelisting for members accessed in ScriptFuncs CallMethod whitelisting Merge branch 'master' into dynamic-music
7 Years Ago
CallMethod whitelisting
7 Years Ago
Whitelisting for members accessed in ScriptFuncs
7 Years Ago
Fixed codegen of Type constants
7 Years Ago
Better codegen error logging Updated Facepunch.ExpressionStrings
7 Years Ago
Figuring out how dynamic music should be composed
7 Years Ago
Fixed some unit form data being reset to default incorrectly
7 Years Ago
Fixed Repeat action error
7 Years Ago
Fixed errors caused by playerPos being overwritten
7 Years Ago
Updated Facepunch.ExpressionStrings Added support for aliases in func param definitions
7 Years Ago
Changed JsonSerializer default value handling Working on json default value fixes Fixed error in Stage_Planets
7 Years Ago
Removed random WebSocketSharp reference
7 Years Ago
Fixed typo causing weird FSM state changes
7 Years Ago
Example song config / samples json Added SongConfigData and SongSampleData classes Working on Song / SongManager
7 Years Ago
Can now specify individual sizes for part placements
7 Years Ago
Added KeyframeProperty<T> for bullet keyframes Example of PerUpdate mode usage for a bullet keyframe property stageTime is now defined in stage properties
7 Years Ago
Removed NUnit reference
7 Years Ago
Deserialized lists and dictionaries are now automatically cleared
7 Years Ago
Can now pass Func<T> parameters to CallMethod actions
7 Years Ago
Better logic to choose a method in FsmCallMethodAction
7 Years Ago
StageFsm / UnitFsm code gen
7 Years Ago
PatternRecipe code gen
7 Years Ago
Fixed possible error when updating generated funcs
7 Years Ago
Fixed exception in MenuStage
7 Years Ago
CallMethod code gen
7 Years Ago
Got rid of unnecessary conversions in codegen Working on code gen for CallMethod params Merge branch 'master' of SpaceUsurperUnity Added Fsm.HasActions
7 Years Ago
Updated Facepunch.ExpressionStrings Fixed FsmValue codegen Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
ScriptFunc code gen working for more fields
7 Years Ago
Stage and unit config ScriptFunc code gen working
7 Years Ago
Fixed error on non-scripted stages
7 Years Ago
Updated Facepunch.ExpressionStrings Added FuncParams to define what parameters are available for script funcs Switched Stage, Unit and Bullet to use FuncParams Removed unused GetBulletRecipePaths() ScriptFuncCodeGen now works fully with bullet recipes
7 Years Ago
CallMethod action can now store return value in a ParameterCollection
7 Years Ago
Started fixing C# code gen of expression strings
7 Years Ago
Support for deserializing objects for CallMethod parameters