3,468 Commits over 2,710 Days - 0.05cph!
Fixed method calls with optional parameters
Added Song.TimeUntilNextBeat(period, phase)
Updated Facepunch.ExpressionStrings
Music stops when leaving stage
Fixed music overlap when re-entering a stage
Figuring out how dynamic music should be composed
Merge branch 'master' into dynamic-music
Song segment progression working
Fixed first song segments being skipped
Sample data loading
Updated Facepunch.ExpressionStrings
Merge branch 'master' into dynamic-music
Added SongSampleData.AudioClip
Samples can now play, timing seems off
Removed NUnit reference
Improved song sample playback start timing
Fixed song samples ending too early
Better example samples
Fixed loading samples from a subfolder
Fixed zero-length segments
Can now control volume of layers
Music volume is now controllable again
Example of using boss form number to control music layers
Example song tweaks
Merge branch 'master' into dynamic-music
Fixed CHIPPY-59
Merge branch 'dynamic-music'
Merge branch 'master' of SpaceUsurperUnity
pxcdamagepercent again
unit movement funcs
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
unit facing funcs
set unit movement/angle funcs
unit set bounds in json
unit out of bounds callbacks
unit hidden color in json
unit overlap opacity percent in json
removed non-scripted stages and units
fixed unit spawn out of bounds issue
unit spawnInstantly property
merged Unit and ScriptedUnit
merged GameStage and ScriptedStage
Merge branch 'master' into dynamic-music
Music volume is now controllable again
Example of using boss form number to control music layers
Can now control volume of layers
Better example samples
Fixed loading samples from a subfolder
Fixed zero-length segments
Improved song sample playback start timing
Fixed song samples ending too early
Added SongSampleData.AudioClip
Samples can now play, timing seems off
bullet facingAngle stuff
removed Bullet ReactionParameter
bullet pixel damage func
bullet hurtPlayer now bullet doesntHurtPlayer
fixed spawner bullet
fixed pattern sizemultiplier issue
fixed bullet spawner powerup
bullet AddImpulseVelocity
improved spawner bullet positions
targetPosition PerUpdate func persists
reworked bullet color lerping
other perupdate funcs persist
reworked pattern aiming, removed AimMode
fixed flipped pattern bullet start angle
renamed pattern flip
pattern corePos property; dont mirror pattern angle for targetAngle patterns
fixed wrong angle for player bullets
bullet MovementMode.All
renamed autoRotateSpeed to rotationSpeed
funcs for bullet patterns
cleanup
partdata onHit and onDestroy
cleaned up octopus fsm
partdata sfx
pixelgroup keeps reference to its PartData
hit reaction stuff in partdata
unit border warning in json
can spawn player-anchored patterns
add floater method for FSMs
can set unit repulsion circles in json
Fixed CHIPPY-45
Merge branch 'master' into dynamic-music
Fixed first song segments being skipped
Sample data loading
Updated Facepunch.ExpressionStrings
Song segment progression working
bullet movementMode
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
bullet targetPosition lerping
Better codegen error logging
Updated Facepunch.ExpressionStrings
Fixed codegen of Type constants
Whitelisting for members accessed in ScriptFuncs
CallMethod whitelisting
Merge branch 'master' into dynamic-music
Whitelisting for members accessed in ScriptFuncs
Fixed codegen of Type constants
Better codegen error logging
Updated Facepunch.ExpressionStrings
Figuring out how dynamic music should be composed
Fixed some unit form data being reset to default incorrectly
Fixed Repeat action error
Fixed errors caused by playerPos being overwritten
Updated Facepunch.ExpressionStrings
Added support for aliases in func param definitions
Changed JsonSerializer default value handling
Working on json default value fixes
Fixed error in Stage_Planets
Removed random WebSocketSharp reference
Fixed typo causing weird FSM state changes
Example song config / samples json
Added SongConfigData and SongSampleData classes
Working on Song / SongManager
Can now specify individual sizes for part placements
Added KeyframeProperty<T> for bullet keyframes
Example of PerUpdate mode usage for a bullet keyframe property
stageTime is now defined in stage properties
Deserialized lists and dictionaries are now automatically cleared
Can now pass Func<T> parameters to CallMethod actions
Better logic to choose a method in FsmCallMethodAction
StageFsm / UnitFsm code gen
Fixed possible error when updating generated funcs
Fixed exception in MenuStage
Got rid of unnecessary conversions in codegen
Working on code gen for CallMethod params
Merge branch 'master' of SpaceUsurperUnity
Added Fsm.HasActions
Updated Facepunch.ExpressionStrings
Fixed FsmValue codegen
Merge branch 'master' of SpaceUsurperUnity
ScriptFunc code gen working for more fields
Stage and unit config ScriptFunc code gen working
Fixed error on non-scripted stages
Updated Facepunch.ExpressionStrings
Added FuncParams to define what parameters are available for script funcs
Switched Stage, Unit and Bullet to use FuncParams
Removed unused GetBulletRecipePaths()
ScriptFuncCodeGen now works fully with bullet recipes
CallMethod action can now store return value in a ParameterCollection
Started fixing C# code gen of expression strings
Support for deserializing objects for CallMethod parameters