userJames Kingcancel
repoSpaceUsurperUnitycancel

3,468 Commits over 2,710 Days - 0.05cph!

6 Years Ago
Custom stages now show up in main menu
6 Years Ago
Can now specify an override plugin search path in HotloadedData.Get() Can now load menu cores / glow colours for plugin stages Example stage menu core
6 Years Ago
Disabled automatic code gen
6 Years Ago
Custom StageIDs can now reference a plugin path Added methods to load PluginData / get all PluginData paths Custom stages are now discoverable Can now load custom stages Example custom stage changes Merge branch 'master' of SpaceUsurperUnity Fixed how new StageIDs are used to construct replay paths Now doesn't submit scores for local custom stages Added support for deserializing Nullable<Color> Split planet menu data into default.json and campaign.json With default.json containing stuff that's on both the pause and main menu, and campaign.json has the level selection planets Moved planet cores / glows for each stage to their stage config files Core color / graphic is now optional in PlanetMenuData, added a StageMenuData class Redesigned how main menu / pause menu planets are loaded to be much less janky, support custom stages Merge branch 'master' of SpaceUsurperUnity Merge branch 'custom-stages'
6 Years Ago
Added support for deserializing Nullable<Color> Split planet menu data into default.json and campaign.json With default.json containing stuff that's on both the pause and main menu, and campaign.json has the level selection planets Moved planet cores / glows for each stage to their stage config files Core color / graphic is now optional in PlanetMenuData, added a StageMenuData class Redesigned how main menu / pause menu planets are loaded to be much less janky, support custom stages
6 Years Ago
Fixed how new StageIDs are used to construct replay paths Now doesn't submit scores for local custom stages
6 Years Ago
Removed NUnit reference invasion unit stuff removed unit totalRadius tweaked pixelgroup depths boss warning effect invasion keys invasion ship 2 anim speed invasion boss spawn ship tweaked invasion spawning powerups follow player when close dropped powerup bullet follows player while close Untangled StageName / SourceValue in StageID Merge branch 'master' of SpaceUsurperUnity Updated Facepunch.ExpressionStrings progress on maze2stage adjust cam size based on aspect ratio intro laser wall intro wall 2 unit existing pixel percent intro homing pattern intro boss unit intro boss patterns merge mortar gun octopus stage waves unit onPixelHitByLaser boost powerup tentacle sticky bullets centipede bullet tentacle boss wait times decrease as parts are destroyed destroy bullets powerup tweak destroy bullets visuals laser surrounding bullet rotating gun laser unit FSM changes changed octopus FSM invasion stage asteroids fixes to unit bounds and bullet bounds, etc few maze2 changes invasion ship laser Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Custom StageIDs can now reference a plugin path Added methods to load PluginData / get all PluginData paths Custom stages are now discoverable Can now load custom stages Example custom stage changes Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Fixed error in non-editor builds Added hotloaded PluginData Part way through rewiting StageID Merge branch 'master' into custom-stages Merge branch 'master' into custom-stages More WIP StageID rewriting Merge branch 'custom-stages' of SpaceUsurperUnity into custom-stages Re-implemented StageID.FromStream Re-implemented StageID.Write Re-implemented reading / writing StageID as json Re-implemented StageIDPropertyDrawer Fixed up usages of old StageID methods Merge branch 'master' into custom-stages Removed NUnit reference Untangled StageName / SourceValue in StageID Merge branch 'master' of SpaceUsurperUnity Updated Facepunch.ExpressionStrings
7 Years Ago
some tweaks to remote control bullets fuse unit enrage fuse unit rotation tweaks fuse confuse bullet fuse stage fixes player shoot crescent brake cannon powerup Merge branch 'master' into custom-stages
7 Years Ago
Re-implemented StageID.FromStream Re-implemented StageID.Write Re-implemented reading / writing StageID as json Re-implemented StageIDPropertyDrawer Fixed up usages of old StageID methods
7 Years Ago
More WIP StageID rewriting Merge branch 'custom-stages' of SpaceUsurperUnity into custom-stages
7 Years Ago
fixed some moveAngle properties can have non-rect part, can set part colors in json fuse wall lasers set fuse laser visuals in json fuse wire pixel flashing started on a maze2 stage fuse wall wire pixel colors merge can set current pixel colors in json fuse glass breaking fuse container bg fix unit funcs being null on spawnInstantly units fix spawnInstantly unit not being destroyed unit set animSpeed fixed unit bounds checking fuse enemy movement remote control units with bullets Merge branch 'master' into custom-stages
7 Years Ago
increment part counter tentacle unit form 1 tentacle form 2 json setup tentacle part charging tweaks more charge pattern params tweaked tentacle spiral pattern improved bullet border warning Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Fixed error in non-editor builds Merge branch 'master' of SpaceUsurperUnity Added utility methods to skip comments while reading json Support for FSMs with duplicate state names Can set ParameterCollection values to a Func<T> Replaced Bullet properties set every frame with getter funcs bullet borderWarningColor stop clamping border glow unit core look stuff in json, unit core follows player by default powerups disperse in direction of damage tentacles form 2 changes octopus submarine can set and change stage background color stage onUpdate func Can now define arrays in ScriptFuncs octopus mine pattern floating mine bullet dropping mine bullet bubble bullets rising bubble pattern bubble sfx octopus patterns, etc Fixed some bullet property getters being overwritten Fixed SfxData hotloading Got rid of GetLerpedValue allocations Updated Facepunch.ExpressionStrings oob disabled units stop their bullet patterns invasion units fuse boss pixels fuse wall pixels; unit.DoesPixelExist Added warning when attempting to change to a non-existant state Updated Facepunch.ExpressionStrings Fixed some harmful caching causing slowdown Merge branch 'master' into custom-stages
7 Years Ago
Updated Facepunch.ExpressionStrings Fixed some harmful caching causing slowdown
7 Years Ago
Added warning when attempting to change to a non-existant state
7 Years Ago
Updated Facepunch.ExpressionStrings
7 Years Ago
Got rid of GetLerpedValue allocations
7 Years Ago
Fixed SfxData hotloading
7 Years Ago
Fixed some bullet property getters being overwritten
7 Years Ago
Can now define arrays in ScriptFuncs
7 Years Ago
Can set ParameterCollection values to a Func<T> Replaced Bullet properties set every frame with getter funcs
7 Years Ago
Added utility methods to skip comments while reading json Support for FSMs with duplicate state names
7 Years Ago
Fixed error in non-editor builds Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Part way through rewiting StageID
7 Years Ago
Added hotloaded PluginData
7 Years Ago
Fixed error in non-editor builds
7 Years Ago
Started working on user-created stage support Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Started working on user-created stage support
7 Years Ago
Added Yield FSM action that waits for the next fixed update Fixed powerup tri bullets not being set up correctly Fixed possible problem when changing FSM state from an executed action set
7 Years Ago
Alternate fix for Fsm index out of range Action sets can now be immediately executed on an fsm (until a Wait action is reached) Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Updated Facepunch.Unity Added easy way to test staging API Comment deletion now persistent Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Added ways to distinguish friend's comments
7 Years Ago
Working on better diagnostics for script func compilation errors Added partPos to Unit's FuncParams as a lazy fix Limit of 10 comments per replay per user
7 Years Ago
Fixed using enter to submit comment after adding an emoji
7 Years Ago
Fixed conflicts between comment submission and pause menu
7 Years Ago
Revert "Fsm.ExecuteActions() now returns an IFsmActionSet that can be cancelled" This reverts commit 6a108a6e717ff4b9eee9d58368ec1861b696654d. Merge branch 'master' of SpaceUsurperUnity New way to cancel FsmAction sets
7 Years Ago
Fsm.ExecuteActions() now returns an IFsmActionSet that can be cancelled
7 Years Ago
Added options menu page to unblock comment authors
7 Years Ago
Blocked comment author persistence
7 Years Ago
Non-persistent comment author blocking Fixed hidden comments' markers being visible Fixed debug comments not being cleared on restart
7 Years Ago
Better error for unknown json-defined property types Merge branch 'master' of SpaceUsurperUnity Added player comment blocking drag/drop button
7 Years Ago
Added CommentsHidden option Comment hiding option now works Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Passing FsmActions to CallMethod test Fixed passing arrays as parameters to CallMethod
7 Years Ago
List parameter in CallMethod test Fixed list parameters in CallMethod
7 Years Ago
Fixed some causes of weird core colours while charging Fixed another cause of weird core charging colours Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
Fixed adding requirements between different units
7 Years Ago
Added Song.RunOnNextBeat(period, phase, action) Moved GameStage.Song to Stage.Song Example of player shooting in time with the beat
7 Years Ago
Fixed CoreData colours being reset to black
7 Years Ago
Fixed error when reading CoreData colours
7 Years Ago
Updated Facepunch.ExpressionStrings Removed Color24, can now just use Color / Color32 instead Merge branch 'master' of SpaceUsurperUnity