3,468 Commits over 2,710 Days - 0.05cph!
Updated Facepunch.ExpressionStrings
New Facepunch.ExpressionStrings build
Fixed planets in a cluster wobbling on menu load
Started work on timer redesign
Timer diagnostics
More diagnostics
Fixed possible divergence in Pxc
Added `ReplayDiagnostics.AssertFixed()`
Fixed PixelChunk divergence
Post-diagnostics cleanup
Break out of fixed update loop on stage reset
Fixed possible exception when a timer is created
Added `ReplayDiagnostics.AssertFixed()`
Started work on timer redesign
Timer diagnostics
More diagnostics
Fixed possible divergence in Pxc
No longer pauses when losing focus while watching a replay
Merge branch 'master' of SpaceUsurperUnity
Some more localised strings
Some extra diagnostics investigating a MovingWall divergence
Fixed planet UI pages not being unfocussed on hide
Nasty fix for planet links sometimes messing up on victory
Fixed game pausing on victory screen when focus is lost
Planet mouse hover takes core size into account
Can now click on button prompts again
Fixed being able to click on leaderboard entries that aren't visible
Clicking on the selected planet will now act as if confirm was pressed
Started work on mouse navigation of the main menu
Fixed menu option placements when planets change scale
Can now only click on navigable planets
Fixed last selected planet being forgotten if it was incomplete
Fixed case where leaderboard selection could go out of bounds
Can now hold Y to exit a stage while paused
Disabled navigating to neighbouring planets from menu options
Merge branch 'master' of SpaceUsurperUnity
Fixed some missing fonts in the replay UI
Fixed PlayerTempEffect divergence
Fixed leaderboard entry background coverting selection outline
Added Planet.ChainRigidity parameter
Added easing to options menu selection
Reset menu navigation delay if no keys are pressed
Added flags for cancel navigation behaviour
Pressing back now goes from menu option -> stage -> exit option
Menu option planets now start in the right position
PlanetUI is now on top of planets / links
Fixed accidentally navigating out of the options menu when changing a toggle / slider
Disabled browsing leaderboard entries if there are none
Fixed scoring timer not counting up if not visible
Victory screen is functional again
Fixed PlanetUI sometimes not being attached to the correct menu option
Fixed depth sorting of active planet links
Added extra navigation delay when going from a stage to a menu option, or when wrapping
Changed how menu options ease when changing selected stage
Can now tweak planet link fade in / out times separately
PlanetUI can now start disabled
Working on new menu transition when selecting different stages
Merge branch 'master' of SpaceUsurperUnity
Finished planet link fading
updated jenkinsfile
Merge branch 'new-menu'
some intro strings
reworked border
fixed border corner overlap
larger out of bounds buffer before removing bullets
Navigating from the end of a menu chain will now wrap
Fixed how options menu hands input to planet handler
Working on new menu transition when selecting different stages
Fixed how options menu hands input to planet handler
Navigating from the end of a menu chain will now wrap
Menu option cores now only animate when selected
tweaked custom stage instructions
diagonal direction rotations for pxc etc
new ring boss pxc
ring shield repelled from center
ring stage center repels player
ring boss mine attack
Removed NUnit references
pxc wavy shader effect
Fixed exceptions when timer text is hidden
fixed temp effect stutter
tweaked pixelchunk physics
pxc shader properties can be set per-pxc
jail stage
fixed infinite loop when bullet keyframe duration is 0
changed how patternNum param gets handled
stop sentry pattern when sentry despawns
sentry bullets aim at player
transform ring pxc effect
option to transform filled ring
Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
fixed issue with special pixel types being registered more than once
pxc transform effect animates
pxc effect anim is more circular
oracle pxc
tweaked side bullet
serif fonts
bullet recipes specify their impact effect
Merge branch 'master' into new-menu
Fixed weird planet navigation when a non-stage planet is selected
Fixed planet UI connector sometimes being detached
Improved pause menu positioning
Reduced planet wobbling :frowning:
Fixed pause menu on incomplete levels