userJames Kingcancel
brancharcade/main2cancel

411 Commits over 61 Days - 0.28cph!

10 Years Ago
Implemented Tilemap rendering from stream, untested.
10 Years Ago
Refactored BudgetBoy.Graphics.
10 Years Ago
Implemented writing Tilemaps to stream, no reading and rendering yet.
10 Years Ago
Added Tilemap.SetTile and Tilemap.ClearTile.
10 Years Ago
Initial work on tile maps.
10 Years Ago
Added Stage.GetLayer(renderable) and Stage.SetLayer(renderable, layer)
10 Years Ago
Images are now packed down to 2 bits per pixel.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Added layers for sprites in entities, and Entity.RemoveSprite(sprite), Entity.SetSpriteLayer(sprite, layer) and Entity.GetSpriteLayer(sprite).
10 Years Ago
Added a PlayAnimation coroutine class.
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Added Animation.IsLooping (settable, defaults to true) and Animation.IsComplete properties, and an Animation.Completed event.
10 Years Ago
Fixed audio popping.
10 Years Ago
Fixed analogue stick vertical axes being inverted.
10 Years Ago
Fixed the mysterious bug causing cabinets to be uncontrollable.
10 Years Ago
Sound playback works, might need some tweaking to eliminate clicks.
10 Years Ago
Entity.OnLoadGraphics is now called when an entity is added to a stage, and added Entity.OnReady which is called when all other initialization methods have been called.
10 Years Ago
Tweaked audio sources to have useful names and better locations.
10 Years Ago
Audio basics implemented, untested.
10 Years Ago
Implemented WAV file loading into a Sound object (no playback yet).
10 Years Ago
Updated unity files omitted from previous commit.
10 Years Ago
Added a quick mock-up of one of Rob's silhouettes.
10 Years Ago
Can now press any input to start the test game from attract mode.
10 Years Ago
Fixed background color not being serialized.
10 Years Ago
Refactored demo recording to be cleaner and safer.
10 Years Ago
Added coroutines to stages (and abstracted them to be easily added to any IUpdatable).
10 Years Ago
Implemented demo playback.
10 Years Ago
Added record button bindings.
10 Years Ago
Implemented basic gameplay recording to base64 string.
10 Years Ago
base.OnUpdate() now no longer needs to be called in Entity extending classes for coroutines to work.
10 Years Ago
Removed junk function from cabinet screen shader.
10 Years Ago
Fixed screen brightness not changing when controlling a cabinet.
10 Years Ago
Cabinet screen anti-aliasing fix.
10 Years Ago
Fixed some implicit truncations and a nonsense error during GLSL translation.
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll Unity/Assets/Resources/Games/Test.bytes
10 Years Ago
Preparing for merge.
10 Years Ago
All most recent DLL builds.
10 Years Ago
Implemented perspective independent anti aliasing on cabinet screens.
10 Years Ago
Fixed up coroutines and added a test.
10 Years Ago
Massive refactor, start of coroutines.
10 Years Ago
Added Stage<TGame> class extending Stage for convenience.
10 Years Ago
Rewritten Stage.Add and Stage.Remove so that additions / removals are queued until it is safe to apply them.
10 Years Ago
Happy green success bar now shows after outputting a compiled package.
10 Years Ago
Fixed some mistakes in the test game.
10 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Added references to ClearScript.
10 Years Ago
Added Sprite.Rotation
10 Years Ago
Merge branch 'master' of arcade into js-scripting
10 Years Ago
Added custom resource type example.
10 Years Ago
Added mock JS game.