411 Commits over 61 Days - 0.28cph!
Implemented Tilemap rendering from stream, untested.
Refactored BudgetBoy.Graphics.
Implemented writing Tilemaps to stream, no reading and rendering yet.
Added Tilemap.SetTile and Tilemap.ClearTile.
Initial work on tile maps.
Added Stage.GetLayer(renderable) and Stage.SetLayer(renderable, layer)
Images are now packed down to 2 bits per pixel.
Merge branch 'master' of arcade
Added layers for sprites in entities, and Entity.RemoveSprite(sprite), Entity.SetSpriteLayer(sprite, layer) and Entity.GetSpriteLayer(sprite).
Added a PlayAnimation coroutine class.
Merge branch 'master' of arcade
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Added Animation.IsLooping (settable, defaults to true) and Animation.IsComplete properties, and an Animation.Completed event.
Fixed analogue stick vertical axes being inverted.
Fixed the mysterious bug causing cabinets to be uncontrollable.
Sound playback works, might need some tweaking to eliminate clicks.
Entity.OnLoadGraphics is now called when an entity is added to a stage, and added Entity.OnReady which is called when all other initialization methods have been called.
Tweaked audio sources to have useful names and better locations.
Audio basics implemented, untested.
Implemented WAV file loading into a Sound object (no playback yet).
Updated unity files omitted from previous commit.
Added a quick mock-up of one of Rob's silhouettes.
Can now press any input to start the test game from attract mode.
Fixed background color not being serialized.
Refactored demo recording to be cleaner and safer.
Added coroutines to stages (and abstracted them to be easily added to any IUpdatable).
Implemented demo playback.
Added record button bindings.
Implemented basic gameplay recording to base64 string.
base.OnUpdate() now no longer needs to be called in Entity extending classes for coroutines to work.
Removed junk function from cabinet screen shader.
Fixed screen brightness not changing when controlling a cabinet.
Cabinet screen anti-aliasing fix.
Fixed some implicit truncations and a nonsense error during GLSL translation.
Merge branch 'master' of arcade into js-scripting
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Resources/GameAPI.dll
Resources/GamePackager.exe
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.dll
Unity/Assets/Resources/Games/Test.bytes
All most recent DLL builds.
Implemented perspective independent anti aliasing on cabinet screens.
Fixed up coroutines and added a test.
Massive refactor, start of coroutines.
Added Stage<TGame> class extending Stage for convenience.
Rewritten Stage.Add and Stage.Remove so that additions / removals are queued until it is safe to apply them.
Happy green success bar now shows after outputting a compiled package.
Fixed some mistakes in the test game.
Merge branch 'master' of arcade into js-scripting
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Added references to ClearScript.
Merge branch 'master' of arcade into js-scripting
Added custom resource type example.