userJames Kingcancel
brancharcade/main2cancel

411 Commits over 61 Days - 0.28cph!

10 Years Ago
Screens now automatically resize to match the aspect ratio of the game.
10 Years Ago
Games can now specify their own resolutions and update rates.
10 Years Ago
Fixed camera juddering in the test game.
10 Years Ago
More compression.
10 Years Ago
Some more graphics stream compression.
10 Years Ago
Merge branch 'master' of arcade into networking Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll
10 Years Ago
Reverted to old image asset loading.
10 Years Ago
Partial implementation of guessing non-grayscale swatches, probably going to revert.
10 Years Ago
Included latest release builds of the API.
10 Years Ago
Fix for camera translation not being networked.
10 Years Ago
Included fix for a possible issue when rendering from a stream, and a partial implementation of rendering from a stream.
10 Years Ago
Commented Swatch fields.
10 Years Ago
Updated VSDoc metadata
10 Years Ago
Updated VSDoc metadata
10 Years Ago
Added implicit conversions between Color24 and int, and some comments for swatch related methods in Palette.
10 Years Ago
Added comments to the Swatch class.
10 Years Ago
Made Entity.Stage setter internal.
10 Years Ago
Merge branch 'master' of arcade Conflicts: Resources/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
10 Years Ago
Fixed scripts within subdirectories not being compiled.
10 Years Ago
Exposed writing and rendering to / from streams in GameBase
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Switched '{0}' for '#' in animation constructor patterns.
10 Years Ago
Added possibly redundant exit lines to the end of shell scripts.
10 Years Ago
Hopefully fixed an issue with build_all.sh
10 Years Ago
Cabinets now retain changes made in the inspector.
10 Years Ago
Added a new method to create animations.
10 Years Ago
Added Stage.GetEntities overrides that can specify bounds
10 Years Ago
Some refactoring of the test game to use Entities instead of naked sprites.
10 Years Ago
Added some extra members to Bounds and added a Bounds property for Entity
10 Years Ago
Added a Bounds struct.
10 Years Ago
Added Entity.GetFlags()
10 Years Ago
Added enum flags to entities and methods to get entities in a stage by flags.
10 Years Ago
Partial implementation of flags to possibly revert to.
10 Years Ago
Added a Stage property and OnEnterStage / OnLeaveStage to Entity.
10 Years Ago
Added Stage.Remove for both IRenderable and IUpdatable
10 Years Ago
Added Entity.IsActive and Entity.IsVisible
10 Years Ago
Added IUpdatable interface, and IUpdatables added to a Stage are now automatically updated.
10 Years Ago
Added separate axis definitions for left / right stick and WASD / arrow keys
10 Years Ago
Added Button.JustPressed and Button.JustReleased
10 Years Ago
Fixed using different scales for world and screen positions in the BudgetBoy API.
10 Years Ago
More mono Makefiles made for Macs
10 Years Ago
Started creating Makefiles, guaranteed to not be functional yet.
10 Years Ago
Forced the compiler to use warning level 4.
10 Years Ago
Fixed the red error notification showing for warnings in the packager.
10 Years Ago
Added KB/s display.
10 Years Ago
Merge branch 'master' of arcade
10 Years Ago
Added some basic compression to the BudgetBoy graphics serialization by economizing on concurrent swatch or UV repetitions.
10 Years Ago
Added VSDoc metadata.
10 Years Ago
Added -w option to the packaging tool to choose whether warnings should be shown.
10 Years Ago
Well then