userJames Kingcancel
brancharcade/main2cancel

411 Commits over 61 Days - 0.28cph!

11 Years Ago
Started massive refactor to move all Unity stuff to GameAPI.Unity
11 Years Ago
Finished abstracting audio.
11 Years Ago
Graphics, audio and controls abstracted. GameAPI now compiles.
11 Years Ago
Finished abstracting away everything Unity related from GameAPI.BudgetBoy.
11 Years Ago
Audio and Controls providers implemented, just Graphics to go.
11 Years Ago
Everything compiles again, time to test.
11 Years Ago
Audio and some parts of the graphics system seem to be working now.
11 Years Ago
Fixed NullReferenceException in ControlsBase.
11 Years Ago
Fixed rendering.
11 Years Ago
Added Debug configuration, fixed major performance issue.
11 Years Ago
Fixed multiplayer test cabinet prefabs.
11 Years Ago
Fixed screens going black after refocusing.
11 Years Ago
Merge branch 'js-scripting' of arcade
11 Years Ago
Fixed screens in edit mode.
11 Years Ago
Merge branch 'master' of arcade into js-scripting
11 Years Ago
Added CRT pixel effect to the cabinet screen shader.
11 Years Ago
Added a higher resolution CRT pixel image.
11 Years Ago
Tweaked CRT pixel brightness when fully zoomed in.
11 Years Ago
Replaced ClearScript with Jurassic.
11 Years Ago
Added countdown display to SmashBlox when paused.
11 Years Ago
Some refactoring to prepare for scripted games.
11 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Games/SmashBlox/Main.cs
11 Years Ago
Tweaked SmashBlox countdown animation.
11 Years Ago
Merge branch 'master' of arcade into js-scripting
11 Years Ago
Almost ready to start testing JS.
11 Years Ago
Fixed scissoring being unreliable, added new constructors to RectX structs: RectX(Vector2x origin, Vector2x size).
11 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Unity/Assets/Materials/CabinetScreen.mat
11 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Unity/Assets/Materials/CabinetScreen.mat
11 Years Ago
Updated premake5.lua to generate packaging scripts for JS games.
11 Years Ago
Javascript games can now be packaged, basic communication with the Javascript engine is functional.
11 Years Ago
GameCabinet.EndLocalControl now uses a PausedEventArgs, which holds the last frame rendered and serialized game state if the game supports it.
11 Years Ago
GameCabinet.Pause now accepts a byte array containing the last frame to display, or null to display an empty frame.
11 Years Ago
Added ResourceLibrary project
11 Years Ago
Refactored game packaging / loading to resolve assemblies automatically.
11 Years Ago
Fix for assemblies not being resolved within unity.
11 Years Ago
Fixed unreliability of paused games.
11 Years Ago
Added Jurassic source.
11 Years Ago
Updated .gitignore
11 Years Ago
Updated premake5 script to allow the use of unsafe code in Jurassic.
11 Years Ago
Apparently Jurassic is fixed to work with Mono now.
11 Years Ago
Fixed unreliable API assembly resolution.
11 Years Ago
Split solution into groups.
11 Years Ago
Merge branch 'master' of arcade into js-scripting
11 Years Ago
Moved GameAPI.BudgetBoy (because why the hell not)
11 Years Ago
Updated premake5 script to automatically detect platforms.
11 Years Ago
Fixed a mistake in premake5.lua that apparently didn't break anything somehow.
11 Years Ago
Temporary fix for resource file updates not triggering a rebuild with make.
11 Years Ago
Complete fix for gmake not recognizing changes to game resources.
11 Years Ago
Updated README.md
11 Years Ago
Merge branch 'master' of arcade