411 Commits over 61 Days - 0.28cph!
Started massive refactor to move all Unity stuff to GameAPI.Unity
Finished abstracting audio.
Graphics, audio and controls abstracted. GameAPI now compiles.
Finished abstracting away everything Unity related from GameAPI.BudgetBoy.
Audio and Controls providers implemented, just Graphics to go.
Everything compiles again, time to test.
Audio and some parts of the graphics system seem to be working now.
Fixed NullReferenceException in ControlsBase.
Added Debug configuration, fixed major performance issue.
Fixed multiplayer test cabinet prefabs.
Fixed screens going black after refocusing.
Merge branch 'js-scripting' of arcade
Fixed screens in edit mode.
Merge branch 'master' of arcade into js-scripting
Added CRT pixel effect to the cabinet screen shader.
Added a higher resolution CRT pixel image.
Tweaked CRT pixel brightness when fully zoomed in.
Replaced ClearScript with Jurassic.
Added countdown display to SmashBlox when paused.
Some refactoring to prepare for scripted games.
Merge branch 'master' of arcade into js-scripting
Conflicts:
Games/SmashBlox/Main.cs
Tweaked SmashBlox countdown animation.
Merge branch 'master' of arcade into js-scripting
Almost ready to start testing JS.
Fixed scissoring being unreliable, added new constructors to RectX structs: RectX(Vector2x origin, Vector2x size).
Merge branch 'master' of arcade into js-scripting
Conflicts:
Unity/Assets/Materials/CabinetScreen.mat
Merge branch 'master' of arcade into js-scripting
Conflicts:
Unity/Assets/Materials/CabinetScreen.mat
Updated premake5.lua to generate packaging scripts for JS games.
Javascript games can now be packaged, basic communication with the Javascript engine is functional.
GameCabinet.EndLocalControl now uses a PausedEventArgs, which holds the last frame rendered and serialized game state if the game supports it.
GameCabinet.Pause now accepts a byte array containing the last frame to display, or null to display an empty frame.
Added ResourceLibrary project
Refactored game packaging / loading to resolve assemblies automatically.
Fix for assemblies not being resolved within unity.
Fixed unreliability of paused games.
Updated premake5 script to allow the use of unsafe code in Jurassic.
Apparently Jurassic is fixed to work with Mono now.
Fixed unreliable API assembly resolution.
Split solution into groups.
Merge branch 'master' of arcade into js-scripting
Moved GameAPI.BudgetBoy (because why the hell not)
Updated premake5 script to automatically detect platforms.
Fixed a mistake in premake5.lua that apparently didn't break anything somehow.
Temporary fix for resource file updates not triggering a rebuild with make.
Complete fix for gmake not recognizing changes to game resources.
Merge branch 'master' of arcade