7,945 Commits over 3,745 Days - 0.09cph!
Started work on cascaded shadow mapping
Changed how overall score is calculated
Updated Facepunch.Steamworks
Added HighscoreManager, now calculates overall rank for players
Calls on an unresolved leaderboard are deferred
Applies to:
* AddScore( bool onlyIfBeatsOldScore, int score, params int[] subscores )
* AddScore( bool onlyIfBeatsOldScore, int score, int[] subscores = null, AddScoreCallback onSuccess = null, FailureCallback onFailure = null )
* AttachRemoteFile( RemoteFile file, AttachRemoteFileCallback onSuccess = null, FailureCallback onFailure = null )
* FetchScores( RequestType RequestType, int start, int end, FetchScoresCallback onSuccess, FailureCallback onFailure = null )
Added `throwIfNotFound` param to StageID.Get(typeName)
Added CopySteamLibraries.cs
Re-added native steam DLLs
Fixed not substituting plugin references acquired by NuGet
SteamAPI.Init() is only called if required
Added plugin project fixup action to Chunks.Workshop
Updated SteamVR
Made SteamVR_RenderModel..ctor protected
UNITY_EDITOR_HACK
Updated engine assemblies
Put SteamVR_Editor in #if UNITY_EDITOR_HACK
Trying a workaround for a Unity bug
Removed Steam game object
Updated Facepunch.Unity.dll
Now using Facepunch.Unity / Facepunch.Steamworks
Added Unity build steps to Jenkinsfile
Added submodule update command to Jenkinsfile
Updated Unity
Started working on Jenkinsfile
Fixed filtred link leading to a new tab