7,945 Commits over 3,745 Days - 0.09cph!
Overall leaderboard now changes type to match level leaderboard
Added column headings to overall leaderboard
Draft version of overall leaderboard
Merge branch 'master' of SpaceUsurperUnity
Changed how editor scores aren't submitted
Removed victory screen test key
Level info UI layout tweaks
Output of Utils.GetTimeString() is more readable
Improved level info UI selected index behaviour
Changed "BROWSE SCORES" to "BROWSE REPLAYS"
Fixed a WebGL build error
LevelInfoUI glow color now hotloads properly
Can now browse replays in LevelInfoUI
Fixed leaderboard entries sometimes not being positioned correctly
Level info UI is now hidden at startup
Fixed cores being invisible in-game
Standalone build error fix
Fixed exception in non-editor builds
Added level info / scores UI in menu
Game now remembers the last stage you selected
Planets can now have individual glow colors
Fixed possible NRE in LeaderboardUIController
Fixed setting CoreData.Alpha
Some better planet link angles
Can now set CoreData.Color
Moved progression methods to HighscoreManager
Tweaked planet / link graphics when levels aren't complete
Core size now scales with the PixelGroup's Pxc
Simplified Pxc.RenderPosition
Added highscore submission queue filtering
Octopus turrets now use CoreControllers
Planet borders are now constant width
CoreData now refreshes when a referenced base changes
Removed border from CoreData files
PixelGroups can now have CoreControllers
Fixed missing planet link
Added Howie's octopus eye
Moved core graphics
Updated LevelSelect/default.json
First draft of new planet link style
Level icons panic a bit when you select them
Fixed possible event leak in LeaderboardUIController
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
Stage_Camera now functions without a Stage_Arena
MenuStage now doesn't have a Stage_Arena
Made level icons super creepy
Tweaked example tentacle icon
Started work on Howie's level select concept
Re-added Apple TV build option
Fixed error in non-standalone builds
Now using `requiredCount` from level select data
Changed MenuStage.Move(dir) logic
Now looks for the planet that's closest to the target direction
Menu stage layout now loaded from LevelSelectData
A more complex example level select layout
Updated level select example file
Added LevelSelectData
Merge branch 'master' of SpaceUsurperUnity
LevelSelectData hotloading
Example level select json file
Added some workshop API members for Chunks
Currently OnItemCreated doesn't seem to get called
Workshop service mostly re-implemented
Attempting to fix world uploading since re-implementing WorkshopService
Added Screenshots.Write( rgbData, width, height )
Removed version ribon + script
Native warning fixes
Updated Facepunch.Steamworks
Re-implemented screenshot service
Fixed error when controller connects