1,362 Commits over 638 Days - 0.09cph!
Layer changes, fix nav around new single width doorways
Rooms now recognize new walls in enclosure checks
Potentially fixed rooms not checking all props in range
Bug fixes
Fixed several deletion issues in the new walls
Added Curved World package, updated backdrop shaders and settings
Load backdrop scene in Editor Scene loader
Eagle eye component to fix culling issues
Cut down a huge amount of unneeded wall building
Walls affect pathfinding
WIP door placement
Codegen
WallFill is now an Entity for serialisation
Can now shift click to fully paint a section of wall
Exposed paint options for doorways
Basic connector logic
WIP connectors
More wall stuff
New soft seamless wall meshes
Nixed test meshes that weren't supposed to be commited.
Unit fuckery.
Example prefab.
Merge branch 'master' into newwalls
Clicking on a locked prop will now open the tech tree to the appropriate tech
Auto place starting expansion in the editor
More math rounding
Merge branch 'master' into newwalls
Collision fixes
Expansions system now uses new wall system
Better external walls
Fixed a weird ship colour issue I might have introduced
WIP fill mesh work
Clicking on a locked prop will now open the tech tree to the appropriate tech
Auto place starting expansion in the editor
WIp new wall palcement stuff
More placement
Fit to edge of grid
Clamp walls to 45 degrees
Space blockers now support scaled transform hierarchies
Unsaved
Fixed exterior windows breaking save games
Fixed being able to move exterior walls
Fixed not being able to place water pipes and power circuits in the same space
Might have fixed an exception
Fixed exception on angled window
Fixed some issues with passengers using T-Shirt stands
Cleanup some logs
Fixed incorrect passenger count on first trip (defaults to 100% capacity)
Better size for contract window
Can now place resource items on walls
Raise water tank price to $200
Rooms pulse red when they are missing a requirement
Remove Paintable Surface OnValidate
Added support for contract conditions to have help text
More hint text
Placement grids are more transparent
Rooms stay visible if their requirements aren't met
Fixed issues with several lights not affecting a passengers light need
Fixed issue where changing routes would break passenger boarding
Highlighting a resource node in delete mode will now highlight all associated nodes
Updated some paint thumbnails
Lowered the price of all of the paints
Double cabin now has same min area as a single cabin
Dont show need amount if it's 0 on prop inspector
Tweaked bed costs
Fixed some contract alert indicators running in scaled time
Super hacky fix for some wall load issues
Lowered staff cost per trip by $10
Lowered need decay rates slightly
Fixed a broken paintable surface on the exterior window
Fixed passengers not being able to get out of the top bunk
Disable Taco stand in editor
Hooked up new default materials
Added support for paitns to have multiple variants (randomly assigned at runtime)
Random props on board a ship will be repossessed if a loan cannot be paid two months in a row
Unsaved
Fixed double bed not being available
What's new
WIP Loans system
Every panel can now specify whether cash or contracts should appear above it
Variable months on loans
Insert commas into cash amounts for nicer text
Can now place a door over a wall and it wll delete the wall
Fixed being able to keep placement active after exiting placement menu
Some whats new content
Fixed some double bed placement issues
WIP autosave deletion system
New embarking widget shows units and unit cap
Embark widget shows happiness threshold level, passenger count is now capped by happiness
Removed passenger capacity stat from ship expansions (is no longer used)
Incremental compiler
Fixed staff leaving their posts for jobs
Removed the initial hire cost of a staff member (wasn't displayed anywhere)
Close price dropdown when deselecting a prop
Increase rewards from several contracts
Bumped the maximum weight of most blimps
Premium cabins tech icon
Monthly modifier fix
Best fit prop name in prop inspector
Fix id overlap
Try out IL2CPP
Added a small deck expansion
Plumbing contract now requires props to be connected to water
Newspaper rubbish
Fixed an issue where units would teleport after using a prop
Fixed/rebalanced a heap of consumable items
New contract for placing starting cabins
Fixed some preview sprite issues on rooms
Fire Extinguisher dispenser no longer needs power
Show connections to water/energy when placing props
Graphics Jobs
Fixed passenger inspector running in scaled time
Can no longer place wall mounted water tanks on angled walls
Mdae the grid alignment guides slightly more transparent
Fix water overloads causing fires - should cause water leaks
Only show one complaint notification when a ship arrives at a destination
Fixed external walls being used incorrectly in some instances
Passengers will only complain about a need once it's below 10% (was 50)
Turned on autosave widget
Some notificaiotns will now auto dismiss if they are no longer relevant
Staff tweaks
More pathing changes
Whats New WIP
Overloading power and water can now trigger fires and water leaks
Enable colour picker for decal mode,
Lower bunk bed fatigure regen to 1
Fix missing paint categories
Cursor hotspots are now normalised
Free prop contract fixes
Fixed some AI issues with baggage and idle wandering
Placing walls on the exterior of a ship now uses the correct wall thickness
Fixed wall mounted water tank
Fix vending machine nav
Angled window
Can mark as props as available but hidden
Reenabled load screen hints and updated a few old/out of date hints
Fixed more bunk bed normals
Chess pieces and board material
Fix delete mode NRE
Attempting to upgrade the wall mounted water tank
Global tech changes, more room techs and adjusted prices
Disabled the ship specific tech tree, most of the techs on it are now deprecated
Adjusted nav space around some props and passengers, more fixes
Tech tree unlocks now get unlocked by cash purchases
Intergrated resources and rooms tutorials into starting tutorials
Tech changes, resource fixes
WIP new room system
Callbacks for prop move/add/delete, areas react accordingly
Can now mark areas as requiring enclosure
Can't place rooms in empty space
RoomAreas are purchaseable
Rooms now "own" props
Codegen
Unsaved
Added support for a room to be a minimum size
Unsaved
More room types, assign rooms to passengers, rooms control passenger distribution
Show room issues on a tooltip
Unsaved
Props inside rooms won't get used by passengers who aren't part of that room
Fixed some room placement issues
Merge branch 'master' into newrooms
Show room details in purchase view
Passengers shouldn't wander into rooms that don't belong to them
Only show rooms when in room category
Merge branch 'master' into newrooms
Fixes
Merge branch 'master' into newrooms
Print room name on rooms
Fixed some scale issues and another enclosure issue
Merge branch 'master' into newrooms
Minimum room area is now metres squared, not axis defined
Merge branch 'master' into newrooms
Merge cleanup
More merge cleanup
Show passenger Icons on room details
Room requirements can now use sub categories to find props
Merge branch 'master' into newrooms
Hook up bunk bed prop
New dormitory room
Enclosure detection fixes, fix for dynamic resident rooms like dormitory
Rooms now have a price per passenger
New premium cabin
Improved delete mode masking, can now delete rooms
New economy family cabin
UI stuff
Room now updates valid state while being placed/sized
Rooms can no longer intersect
Basic room setup tutorial
Wireframe shader for room volumes
Merge branch 'master' into newrooms
Show passenger/room breakdown on ship inspector
Disable monthly objectives and modifiers
Fixed an intersect issue
Quick thumbnails for rooms
Disable company xp/levelling system
Fixed an invisible image blocking clicks on the left of the screen while purchasing props
Show energy/water issues on prop tooltip