userJarryd Campicancel
repoSkyCruisecancel

1,362 Commits over 638 Days - 0.09cph!

6 Years Ago
Thumbnails
6 Years Ago
Fixed some bunk bed normals Newspaper dispenser Carry offsets
6 Years Ago
New premium cabin Improved delete mode masking, can now delete rooms New economy family cabin UI stuff
6 Years Ago
Coffee table, chess board prop fixes Unsaved Show passenger Icons on room details Room requirements can now use sub categories to find props Bunk bed prop Merge branch 'master' into newrooms Hook up bunk bed prop New dormitory room Enclosure detection fixes, fix for dynamic resident rooms like dormitory Rooms now have a price per passenger
6 Years Ago
Bunk bed prop
6 Years Ago
Unsaved
6 Years Ago
Coffee table, chess board prop fixes
6 Years Ago
Merge cleanup More merge cleanup
6 Years Ago
WIP resource connections prototype More resource connections, state propagation Shaders and visual stuff Merge branch 'master' into resources Can now turn on/off resource visuals Water pipes Fixed nav gen issues Props support an on/off state, will use off if no power/water nearby Delayed activation Hooked up a bunch more props with active/inactive states More props Props are powered when taking thumbnails New prop models Hooking up new props Thumbnails Tech unlocks More thumbnails Shrunk generator, generator now connects to power circuits Shrunk water tank to one tile, hooked it up to new piping system Thumbnails for pipes/power circuits Merge branch 'master' into resources Merge branch 'master' into resources Merge branch 'master' into resources Merge branch 'master' into resources Merge branch 'master' into resources Resource points don't need navmesh WIP drag placement More drag placement More Optimised some loops, fixed some endless loops More loop stuff Hovering over a gauge highlights the cabling/pipes Stagger gauge updates to once a second, was kinda heavy Lots of resource calculation changes, optimisations Zero out starting power/water Can now place more things than a power grid can support, causes erratic behaviour Singleton notifications Power and water 3d icons Merge branch 'master' into resources Power and water icons Show icons on props missing water or power Fixed some icons Fixed some purchasing bugs when drag placing props like power/water More drag fixes New tutorial contract and conditions for connecting props to resources Fixed some cases where passengers were able to use props that were unpowered New sub categories for power/water, deleted some old props Merge branch 'master' into newrooms
6 Years Ago
WIP resource connections prototype More resource connections, state propagation Shaders and visual stuff Merge branch 'master' into resources Can now turn on/off resource visuals Water pipes Fixed nav gen issues Props support an on/off state, will use off if no power/water nearby Delayed activation Hooked up a bunch more props with active/inactive states More props Props are powered when taking thumbnails New prop models Hooking up new props Thumbnails Tech unlocks More thumbnails Shrunk generator, generator now connects to power circuits Shrunk water tank to one tile, hooked it up to new piping system Thumbnails for pipes/power circuits Merge branch 'master' into resources Merge branch 'master' into resources Merge branch 'master' into resources Merge branch 'master' into resources Merge branch 'master' into resources Resource points don't need navmesh WIP drag placement More drag placement More Optimised some loops, fixed some endless loops More loop stuff Hovering over a gauge highlights the cabling/pipes Stagger gauge updates to once a second, was kinda heavy Lots of resource calculation changes, optimisations Zero out starting power/water Can now place more things than a power grid can support, causes erratic behaviour Singleton notifications Merge branch 'master' into resources Power and water icons Show icons on props missing water or power Fixed some icons Fixed some purchasing bugs when drag placing props like power/water More drag fixes New tutorial contract and conditions for connecting props to resources Fixed some cases where passengers were able to use props that were unpowered New sub categories for power/water, deleted some old props
6 Years Ago
Power and water 3d icons Merge branch 'master' into resources Power and water icons Show icons on props missing water or power Fixed some icons Fixed some purchasing bugs when drag placing props like power/water More drag fixes New tutorial contract and conditions for connecting props to resources Fixed some cases where passengers were able to use props that were unpowered
6 Years Ago
Power and water 3d icons
6 Years Ago
Hovering over a gauge highlights the cabling/pipes Stagger gauge updates to once a second, was kinda heavy Lots of resource calculation changes, optimisations Zero out starting power/water Can now place more things than a power grid can support, causes erratic behaviour Singleton notifications
6 Years Ago
Remove TextMeshPro, IAP, Ads packages Remove builtin post processing, use package manager instead Merge branch 'master' into resources Resource points don't need navmesh WIP drag placement More drag placement More Optimised some loops, fixed some endless loops More loop stuff
6 Years Ago
Auto API updates Remove TextMeshPro, IAP, Ads packages Remove builtin post processing, use package manager instead Merge branch 'master' into newrooms Minimum room area is now metres squared, not axis defined
6 Years Ago
Remove builtin post processing, use package manager instead
6 Years Ago
Remove TextMeshPro, IAP, Ads packages
6 Years Ago
Auto API updates Merge branch 'master' into resources
6 Years Ago
Auto API updates
6 Years Ago
Send null event when category is closed Merge branch 'master' into resources Update to 2018.2.0f2 Merge branch 'master' into resources
6 Years Ago
Update to 2018.2.0f2 Merge branch 'master' into newrooms Print room name on rooms Fixed some scale issues and another enclosure issue
6 Years Ago
Added callback when a tab is selected Send null event when category is closed Update to 2018.2.0f2
6 Years Ago
Send null event when category is closed Merge branch 'master' into newrooms Fixes
6 Years Ago
Added callback when a tab is selected Merge branch 'master' into newrooms Show room details in purchase view Passengers shouldn't wander into rooms that don't belong to them Only show rooms when in room category
6 Years Ago
Various UI WIP More Backup Bottom dock WIP Corner fixes. Decals icon Less confusing floor vs wall icons More clear exterior icon Pre-animation Anim WIP. Controller override etc. Backup Balloons are a category. Various. Backup. Unsaved Overlay controller Progress EntityPurchaseWidget & TabWidget improvs. Scene. Nixed the old sub-categories. Balloons have more concise names & actual descriptions. Some unsaved balloon files. EntityPurchaseWidget updated for the new left menu. Don't auto select a tab when opening the entity placement menu Category toggle fades. Organized some controllers & overrides (WIP). More anim stuff. UI scale compatability for the fades. Stagger tab population (speed exposed on panel as TabStaggerDuration) Merge branch 'master' into HUD2 Exposed an initial tab delay on Entity Purchasing Stagger entity content Apply delay to locked content Various 0.3 sec tooltip delay Special cursors aren't so pixelated anymore. BottomBar-Button prefab Overlay anim improvs. Unsaved Category can override tab click sounds See TabClickSound on category assets Merge branch 'HUD2' of SkyCruise into HUD2 Animation stuff Organized anims better. Anim stuff Categories anims Fixing git stuff Fixes Cloud foreground fix not needed anymore Snappier master controller Overlay controller fix Various Various Scene Fixed being able to mess up tab population by switching between build/paint rapidly Tooltip controller override & anim files. Some other stuff too. Merge branch 'HUD2' of SkyCruise into HUD2 Fix Only fade out tooltips, added fader anim to simple text tooltip Fix tab widget button callback Fix eyedropper cursor offset Various Various Few scripts/shaders from Unity UI Extensions. Fancy fade on tooltips. Various. UI sound stuff & files. Utility 1 Removed Utility 1 again Placing a prop now plays the category sfx PassDetails panel fixes. More fixes. Consolidated complaints. Merge branch 'HUD2' of SkyCruise into HUD2 NRE Pre-anim Exposed a complaints root on passenger details Various Merge branch 'HUD2' of SkyCruise into HUD2 Hooked up complaints root Removed the Class: prefix for passengers because self explanatory. Cursor hotspot fix. Random icon fix. Font improvs Various. Props file Fixed some tooltip issues Turn on passenger details Merge branch 'master' into HUD2 Rehooked up the new staff controls Clicking the background behind a modal panel now closes the panel Fixed inconsistency when right clicking to cancel eyedropper/delete Fixed incorrect category highlighting during tutorial Fixed contract highlights not displaying on build/paint buttons Disabled the background click colliders on modal panels, they weren't working Nav fixes New prop models Hooking up new props Thumbnails Tech unlocks More thumbnails Shrunk generator, generator now connects to power circuits Shrunk water tank to one tile, hooked it up to new piping system Thumbnails for pipes/power circuits Added callback when a tab is selected Merge branch 'master' into resources
6 Years Ago
Hooked up a bunch more props with active/inactive states More props Props are powered when taking thumbnails
6 Years Ago
Added support for a room to be a minimum size Unsaved More room types, assign rooms to passengers, rooms control passenger distribution Show room issues on a tooltip Unsaved Props inside rooms won't get used by passengers who aren't part of that room Fixed some room placement issues
6 Years Ago
Unsaved
6 Years Ago
RoomAreas are purchaseable Rooms now "own" props Codegen
6 Years Ago
Can now mark areas as requiring enclosure Can't place rooms in empty space
6 Years Ago
WIP new room system Callbacks for prop move/add/delete, areas react accordingly
6 Years Ago
Fixed incorrect category highlighting during tutorial Fixed contract highlights not displaying on build/paint buttons Disabled the background click colliders on modal panels, they weren't working Nav fixes
6 Years Ago
Props support an on/off state, will use off if no power/water nearby Delayed activation
6 Years Ago
Various UI WIP More Backup Bottom dock WIP Corner fixes. Decals icon Less confusing floor vs wall icons More clear exterior icon Pre-animation Anim WIP. Controller override etc. Backup Balloons are a category. Various. Backup. Unsaved Overlay controller Progress EntityPurchaseWidget & TabWidget improvs. Scene. Nixed the old sub-categories. Balloons have more concise names & actual descriptions. Some unsaved balloon files. EntityPurchaseWidget updated for the new left menu. Don't auto select a tab when opening the entity placement menu Category toggle fades. Organized some controllers & overrides (WIP). More anim stuff. UI scale compatability for the fades. Stagger tab population (speed exposed on panel as TabStaggerDuration) Merge branch 'master' into HUD2 Exposed an initial tab delay on Entity Purchasing Stagger entity content Apply delay to locked content Various 0.3 sec tooltip delay Special cursors aren't so pixelated anymore. BottomBar-Button prefab Overlay anim improvs. Unsaved Category can override tab click sounds See TabClickSound on category assets Merge branch 'HUD2' of SkyCruise into HUD2 Animation stuff Organized anims better. Anim stuff Categories anims Fixing git stuff Fixes Cloud foreground fix not needed anymore Snappier master controller Overlay controller fix Various Various Scene Fixed being able to mess up tab population by switching between build/paint rapidly Tooltip controller override & anim files. Some other stuff too. Merge branch 'HUD2' of SkyCruise into HUD2 Fix Only fade out tooltips, added fader anim to simple text tooltip Fix tab widget button callback Fix eyedropper cursor offset Various Various Few scripts/shaders from Unity UI Extensions. Fancy fade on tooltips. Various. UI sound stuff & files. Utility 1 Removed Utility 1 again Placing a prop now plays the category sfx PassDetails panel fixes. More fixes. Consolidated complaints. Merge branch 'HUD2' of SkyCruise into HUD2 NRE Pre-anim Exposed a complaints root on passenger details Various Merge branch 'HUD2' of SkyCruise into HUD2 Hooked up complaints root Removed the Class: prefix for passengers because self explanatory. Cursor hotspot fix. Random icon fix. Font improvs Various. Fixed some tooltip issues Turn on passenger details Merge branch 'master' into HUD2 Rehooked up the new staff controls Clicking the background behind a modal panel now closes the panel Fixed inconsistency when right clicking to cancel eyedropper/delete
6 Years Ago
WIP new passenger type Setup new passenger needs All passengers now start with 100% bathroom need Fixed some missing wallpaper thumbnails Passenger prefab Adjusted depth of field calculation based on a raycast Stole some regex from Before for better editor names in Creator tool Somre more item factory stuff Can modify target staff level from prop inspector Entities can nowe trigger repopulates for any valid inspectors Some nav tweaks When a prop provides an item (like a vending machine) the prop sources the stats from the item Fixed more taco stuff New tracker for items sold (soda, coffee, beer, etc) Thicker exterior walls More trim stuff Pipe and conduit meshes Props file Merge branch 'master' into HUD2
6 Years Ago
Turn on passenger details
6 Years Ago
Fixed some tooltip issues
6 Years Ago
Thicker exterior walls More trim stuff More resource connections, state propagation Shaders and visual stuff Pipe and conduit meshes Merge branch 'master' into resources Can now turn on/off resource visuals Water pipes Fixed nav gen issues
6 Years Ago
Pipe and conduit meshes Props file
6 Years Ago
Thicker exterior walls More trim stuff
6 Years Ago
New tracker for items sold (soda, coffee, beer, etc) WIP resource connections prototype
6 Years Ago
New tracker for items sold (soda, coffee, beer, etc)
6 Years Ago
Entities can nowe trigger repopulates for any valid inspectors Some nav tweaks When a prop provides an item (like a vending machine) the prop sources the stats from the item Fixed more taco stuff
6 Years Ago
Can modify target staff level from prop inspector
6 Years Ago
Exposed a complaints root on passenger details
6 Years Ago
Adjusted depth of field calculation based on a raycast Stole some regex from Before for better editor names in Creator tool Somre more item factory stuff
6 Years Ago
Placing a prop now plays the category sfx
6 Years Ago
Only fade out tooltips, added fader anim to simple text tooltip Fix tab widget button callback Fix eyedropper cursor offset
6 Years Ago
Fixed being able to mess up tab population by switching between build/paint rapidly
6 Years Ago
Fix NRE on startup if no saves are present