1,362 Commits over 638 Days - 0.09cph!
Fix exception when changing routes
Increased ceiling of some complaints
Fixed end of month buttons
Slowed down company xp rate
Fix expansion room fill issue
Tweaked price of a bunch of expansions
Display expansion stats
Fixed linebreak at end of conjtract complete notification
Go to interact point to repair
Lots of navigation/line fixes
Better initial prop placement
Fix white text on ship stats
Change small bubble balloon name
Hook up financial arrows
Hide faders when contract panel is scrolled down
New paints in What's new
Decal fix
More What's New
Popularity Summary Tooltip, dont show happiness until there is actual data
Don't show ship name until an expansion is purchased
Re-enable happiness slider, some other UI tweaks
ID fixes
Preview maker batch mode now works with surface types
Merge branch 'master' of SkyCruise
WIP new paint imports
Paints now support sub categories
Camera tilt clamp tweak
More paints
Typo
New smaller starting bubble ship
Reverted old tech tree average calculations
Button fixes
More button changes
Tweaked company xp calculations
Convert contract button to SCButton
Convert routes button to SCButton
More maintex
Lower ropes on bubble
Check maintex before applying
Fixed broken animator on new game arrow buttons
Tweaked tilt settings
Lowered a bunch of balloons, bubble expansions is now available from the start of the game
Bounce in new base pieces in the backdrop
Save/Load UI tweaks, fixed a button animation making buttons invisible
Restrict line length based on standing space
Some whats new images
Colour PIcker can now change layer and mirror mode
Fixed some arrow buttons with incorrect event hookups
Can place decals on the lower side of a zeppellin
Disabled passenger lines on a bunch of props that make no sense (beds, chairs, etc)
Enabled camera tilting
Merge branch 'master' of SkyCruise
Merge branch 'master' of SkyCruise
Merge branch 'master' of SkyCruise
Make passenger respect queue state
Merge branch 'master' of SkyCruise
Merge branch 'master' of SkyCruise
Updated ScBUtton with new button usage, fixed some buttons not running in unscaled time
Fixed edge pan toggle not working in settings
Moved staff markers and staff doorway to new advanced staff tech unlock
Can now toggle weather changes via gameconfig, set to false for this playtest
End of month financials are now sorted and colour coded
Cleaned up an orig file that shouldnt have been committed
Route Manager XP stuff
Fixed some passenger AI/line issues
Merge branch 'master' of SkyCruise
Speed up unit turn speed
Entity purchasing doesn't minimise when mouse is out of game window
Can now modify global durability decay rate, lowered it by 10%
Inflate sfx when purchasing a new balloon
Units no longer drop what they're carrying when they disembark
Monthly goal UI
Plop particle for placing expansions
Paint particles
Time
WIP backdrop refresh
Desert + Snow base
Merge branch 'master' into backdrop_refresh
More backdrop refactoring
More backdrop stuff
More backdrop stuff
Merge branch 'master' into backdrop_refresh
Hooked up portraits post
UICompanyIconWidget, hooked up on staff panel
Set portrait visuals to Portrait layer
Fix passengers lining up for things they can't use + some staff issues
Passengers won't line up for something if there is no space to stand in the line
First pass What's New
Fix passenger count in route panel
Fixed company levels not working at all
Fix some expansions not rotating
Fixed some eyedropper UI flow issues
Fixed some staff panel issues
Update some icons, new icon for staff door
Ship Entrance collider fix
New pinball machine entertainment prop
Mapped the 2 key to the fast speed (2/3 will now trigger fast forward)
Passengers now complain if they are in lines for too long
Clean up some smart object inspector stuff
Fixed category/price on a bunch of decals, split up decals into 2 techs
Delete some packages
Passengers now queue to use objects, + more passenger AI improvements
Fixed some staff UI issues
Fixed some collision issues on the new entrance
Quick move transition for inspector panels (passenger/prop/ship)
Disable being able to rotate some balloons
Better ship entrance
WIP Angled window
Can now enable/disable different passenger types per-ship
Repopulate after accepting a contract
Merge branch 'master' of SkyCruise
Paint surface type is no longer a mask
Tech Tree UI bits
Merge branch 'master' of SkyCruise
Fixed What's New/Discord link in pause menu
Fixed white text on contracts, fixed unresponsive scroll areas
Wall/Window trim
Amplify Shader Editor
Created shaders should go in Assets/Shader/Amplify/
Assembly Definitions, lots of warning fixes
Exterior girders
Corner Trim
Better staff buttons
Fixed a bunch of buttons using scaled time
Staff aggregrate text colour
Oval Expansion thumbnail
Can now use left or right shift + click to move props
End of month panel
Show/Hide disembarking UI, contract widget fixes
Hooked up tooltip for company level
Update Contracts panel
Better research tab widget
More route panel stuff
Staff panel + more route stuff
Financial panel hook ups
Research WIP
Disable entity gradient when scrolled to bottom
Unsaved
More staff panel rework
Staff font changes
Removed more passenger calculations from routes
Remove notification raising logic
Notifications adjust vertical size based on text amount