userJarryd Campicancel
repoSkyCruisecancel

1,362 Commits over 638 Days - 0.09cph!

6 Years Ago
Fixed build Colour refactor
6 Years Ago
More jobs work -Staff select jobs based on distance + priority (was just priority) -Fixed cases where units would fail to pick up rubbish -Improved firefighting effiency (staff will grab the closest fire extinguisher and put out the closest fire)
6 Years Ago
Fixed props spamming fire if they are damaged Unsaved change
6 Years Ago
Don't screen edge pan if game window has no focus
6 Years Ago
Fixed being able to close the Main Menu
7 Years Ago
Fixed props not working with eyedropper Lights lower shadow quality based on camera distance
7 Years Ago
Add blur to eyedropper and delete UI
7 Years Ago
Show cash based metric progress with a $ prefix Fixed complaints not decaying properly
7 Years Ago
Bin load fixes Lowered light penalty rate
7 Years Ago
Fixed eyedropper/delete/paint modes being cancelled by camera rotation Fixed being able to eyedrop destroyed props Water tech description, Tech tweaks Merge branch 'master' of SkyCruise
7 Years Ago
Disabled snow particles
7 Years Ago
Fixed staff deleting themselves while putting out fires Lowered light intensity New discord link Fire and prop tweaks Merge branch 'master' of SkyCruise
7 Years Ago
Added a save name error to the laod/save screen
7 Years Ago
Don't progress time until route creation contract is finished
7 Years Ago
ProtoIncludes New plumbing contract + some cleanup Discord URL in main menu More contract stuff
7 Years Ago
Fixed a bad refactor in StaffCount condition Load/Save screen now selects the first entry
7 Years Ago
Removed LoadSave requiring a button to save
7 Years Ago
Menu buttons, new icons from Rob, more What's New
7 Years Ago
More What's New
7 Years Ago
Disable water leaks for now Merge branch 'master' of SkyCruise
7 Years Ago
Unsaved change
7 Years Ago
Fixed passengers geting stuck in toilets
7 Years Ago
WIP Puddles (will spread if a water prop is damaged)
7 Years Ago
WIP audio cue pitch randomisation
7 Years Ago
Split out animation logic from UIPanelFader into a new class
7 Years Ago
Three global modifiers are now selected each month Display monthly modifiers when mousing over time Merge branch 'master' of SkyCruise
7 Years Ago
Prop purchase screen now expands to screen width Expose PointerEnter on UIButtonExt and remove button requirement
7 Years Ago
Integrated some of the new menu UI into the panel system
7 Years Ago
Print asset path when UI texture post processor runs
7 Years Ago
Big jobs refactor, jobs are now serializable Behaviour while on a job is now controlled by the job, not the unit (less giant switch cases in staff scripts)
7 Years Ago
AUto Travel now defaults to on, can't turn it off Somewhat nicer character portraits
7 Years Ago
Lots of folder cleanup
7 Years Ago
Added a time scale slider to the cheat tool
7 Years Ago
Better time strings on the load screen
7 Years Ago
Applied blur to a bunch of UI stuff
7 Years Ago
Load Save exception fixes
7 Years Ago
Stole some UI blur shaders from Tub
7 Years Ago
Lightning strike sfx New animation pack + eating animations Repair animations
7 Years Ago
Cleaned up some old research logic Fixed custom cursors not working - they couldn't be in the UI folder
7 Years Ago
More tech unlocks Fixd bin using a cpasule collider for prop overlap checks Quick save/load remapped to F1/F2 to fix overlapping with FP stuff
7 Years Ago
Hooked up toggle groups on save info
7 Years Ago
Update steamworks to new .net version
7 Years Ago
Trying out a new steam shutdown process
7 Years Ago
Trying to fix busted menu button
7 Years Ago
Unsaved change
7 Years Ago
New tech unlocks Some minor tech tree UI changes Metrics can now show their goal as $ New score metrics Fixed come contract UI alignment issues
7 Years Ago
Some food delivery fixes
7 Years Ago
Get rid of IList in AssetRegistry
7 Years Ago
Don't allow edge panning while rotating camera Increased base reasearch rate by 25% Staff UI tweaks
7 Years Ago
Added particles UI material to always included materials