1,362 Commits over 638 Days - 0.09cph!
Eyedropper search field fix
Fixed old menu strings
Finanical cleanup + tech fixes
Add fallback points and nav areas to double beds
Added jukebox
Fixed some miscalculated income text
Added engines to Cumulus ships
SFX for unlocking tech on a tech tree
Chassis Upgrades use a different visual design in tech tree
Show passenger destination in details UI
Fixed some overlapping UI
Large Cumulus ship chassis
Unsaved change
Can change ship colour after new game
Fixed text size on What's new screen
Don't play button click sfx when button is disabled
Change unity version for jenkins
Shift click to move props
What's New
New Deck Chair prop
Fixed some tech costs
Fleet control is now unlocked via tech tree
Ships can now override the camera bounds
Copied skystream tech tree to cumulus
Fixed corridors using the unity plane with a basic quad
Shaves off 2 million tris on a medium ship
Unpainted wall texture, fixed bad rubbish serialization
Fixed some jobs that weren't reinitializing properly on load
Removed some null components on hedge
T-Shirt stand prop
New Umbrella prop, fixed not being able to place exterior props
Fixed destroyed props redestroying
Added Name/Icons to other ships
Fixed paint exception
Fixed tech tooltip not expanding horizontally
Doubled need decay rates
Radio and Pot Plants now require line of sight to affect passengers
Halved passenger fares
Doubled staff costs per trip
Wip Ship name/logo on the side of the ship
Hooked up active ship widget to ship inspector
Company Icons
Can now pick a starting ship
Disabling contracts now completes any tutorial contracts silently
Some work on exteriors and Olympus
Grass surface
Fixed ship serialisation breaking in new game customisation
New Helium Tank prop - adds to ships maximum weight
More cumulus tech
Fixed colliders on a bunch of props
New Hedge prop + Natural prop category
Hooked up natural prop sprite
Fixed some props still using old entitlements
Added a ship series asset type
Can no longer purchase ships in a series you already own
Fix weight tech upgrades not working
First pass on new Cumulus ship variety
Can now disable tech tree elements
Moving some source blender files from personal dropbox to repo
Fire Extinguisher icon
Passenger Count label, fixed ships overloading with passengers
Added a research contract
Better prop plop
Added fire extinguisher to maintenance contract, new model
Console clears itself after 200 lines
Fix fire extinguisher counting towards recommended service staff
Fix plop particle rotation
Protobuf fix, typo fixes
Prop inspector changes
Fixed a bunch of props with happiness multiplier set to 0
Show Tech Reward on contract complete UI
Halved weight and power limits, reduced tech costs
Less complaints
Hooked up prop happiness modifier
Tech staff now produce tech points over time
Can click an unavailable tech to get notified when you can afford it
Placeholder tech costs
Better tech descriptions
New Icon
Codegen ship stat types, new tech nodes
More Tech stuff
Tech transactions, Contracts reward tech points
Added a particle to Fire Extinguishers
Reworked tech tree editor side into Unity API's
Tech Tree in-game UI
More tech tree stuff
More tech tree unlocks
Moving some stuff from entitlements to tech trees
More stuff
More initial contract stuff
Tech tree boilerplate
Units can now run
Staff will run to high prio jobs like fires and repairs
Added invert mouse wheel and toggle auto search to settings
Needs now start at 50% and decay over time
So passengers are now 50% happy when entering the ship
Positive needs no longer lock when full
Complaints now degrade slowly, but will lock if they hit their peak
UI for showing % of cash spent
Track financial history per prop + new prop inspector
Prop Info tooltip changes
Can now rotate camera by holding Left alt
Passenger fare is now awrded when embarking on a trip
Also lowered fares by about 90%
WIP income rework
More prop income stuff
Merge branch 'master' of SkyCruise
Save notifications
Basic notification history stuff
Placement controllers can now toggle whether to pause
Disabled pausing on props + delete placement modes
Fixed some more contract pulsing states
Route Creation contract only requires 10 passengers
Route creation tweaks
Can now specify a contract pulser to target a specific condition
More steam updates
Added a clean saves console command
Category fix
Set repair job to high priority
Block search auto focus when using eyerdropper
More meal NRE wrapping
Maybe fixed some contract errors on load