1,362 Commits over 638 Days - 0.09cph!
Fixed UI Scale not being set correctly with new UI settings
New Creator Tool for creating most asset types (no loger via RMB)
Removed old Dynamic Contract system
Was never used
Merge branch 'master' of SkyCruise
Fixed bad awake method in WeatherController
Moved lights into a new light category
More whats new
Can now change the backdrop biome via the cheat tool
Also lowered bloom a bit
Whats new screens
And more
Floor and Wall lamps not cast shadows
Added a light complaint
Passengers get sad if they are walking in dark areas
Merge branch 'master' of SkyCruise
Can toggle depth of field via settings
Added some spot lights to the Window prop to simulate sunlight
First pass on depth of field that adjusts as you zoom
Exposure changes + depth curve
Fixed some light issues, can now change light colour
Prop preview improvements + new Floor Lamp prop
Wall mounted props can now display a wall mesh in their preview thumbnail
Bathroom need thoughts
Reworked tech progress to be more civ like
Fixed bad editor assembly definition
Added a cheat tool
Unsaved changes
Top shell is now a transparent shadow cater
First pass What's New
Added a new wall mounted water tank
Better cash history description display
New score metrics
Added water checks for prop placement
Fixed rotating props in outdoor areas breaking props
Lightning strikes while stormy
Fixed prop placement cancelling every time the camera is rotated
Added new wall mounted rubbish bin
More end of month UI
Added some safeguards for overlapping entity ID's
Entitiy optimisations
Implemented history on financial screen
More weather stuff + serialisation
Push weather sfx into new weather mixer group
Storm changes + weather UI widget
Unsaved change
Update PostProcessing, added Time of Day and Weatherman
Custom weather settings
Build fixes
More metric stuff and UI
Score metrics reward cash
End of month screen now shows monthly financials
Score trackers now generate based on monthly averages
Some prop fixes
Average monthly score tracking
Portrait animators don't sync up
Added Dynamic Decals, company logos are now decals
Added toilet + Bathroom need
Added a unit portrait render manager
Move conditions
New metrics system
More score tracker stuff
More score stuff
Trash collection score
New water supply stat, Water Tank prop
Added tech tree icons
Standardised prop preview thumb generation
New vending machine model and size
Added new fire sprinklers prop
Automatically puts out fires in range
Some conditions refactor/cleanup
Simplified radial indicator
WIP dynamic conditions for more interesting repeatable contracts
Refactoring a heap of stuff, dynamic contracts WIP
Can now unlock paints via tech trees
Generate Build info, print it in-game
Print build fails into slack
Don't close prop purchase UI on RMB
Added feedback button to pause menu
Fixed busted scrolbar on prop purchasing
Scrolling for tech tree
Mouse edge panning
Mouse drag panning
Props no longer degrade until player has unlocked maintenance staff
Tutorial contracts now auto start the next contract
WIP tab rework for prop purchasing
TShirt stand collision, disabled cost/power/weight checks while moving a prop
Add non walkable mask to diner booth
Revert "Cancel repair jobs if the repair target is deleted"
This reverts commit 859218096f68404dbb94bd7d99a02673fac82fb8.
Cancel repair jobs if the repair target is deleted
New Lightweight Engines tech
Fire Extinguisher is fire immune, slowed down fire spread
Reprioritised some jobs
Jukebox and T Shirt stand price increases