12,777 Commits over 2,192 Days - 0.24cph!
▌▅▌▋▅ ▄▍▅▆▋▋▉ ▉▉█▆▍█▄▉ ▋▉▉█▋▄ ▊█ ▍██▄▄▋▋▌▆
▌▊▋▌▍ ▇▍█▌▍▄▄▄▍ ▆█▋▅▇▉█▄ ▄▇█▆▋▆▋ ▉▌▌▉ ▍▄▌▇▊▌▆▊ ▍▍ ▅▉█▌▉ ▆▊▇▉█▆▌▌
▉▇▇▊▊▋ ▋▆▄▆█▄▌▇▅▄ ▆▅▍█▅▌▌▄█ ▆▍▄▆▆█▇
▇▌▅▉▊▅█ ▊▅▇▄▋▍▄▋ ▊█▌▄▅▊ ▇█ ▄▊█▋▌ ▊ ▊▅▌▊▊▇ ▌█▅█▅
Removed need for button collider check
Merge from elevator_block
▆▊▇▋▌▊▊▊▊▌▅ ▊▅▍▍▅▌▇▍▉▄ ▇▋▊▆▌▇▇▉█
Changed layer of lift entity to deployed
Better accuracy when picking which button to highlight when raising/lowering elevator
Convert Elevator to an IOEntity and add inputs for players to hook up buttons to call the elevator to a specific floor
Remove built in menu option to call an elevator (mesh will need updating)
Enabled pickup on the powered water purifier
Clamp admin time to 0-24 (if it's above 0)
Fixed saved flag on lift entity
▆▅▅▍ ▄█▄▉▍ ▌▆▋▉▄▋▇ █▌▊▋▍▄▍
▋▍█ ▊▊▉▊▄▋▉ █▍▌ ▉▄▋▄▆▊▇▌ ▌▋▆▊▊ ▍▆▉▉▆ ▇▅█▉▉▅█
Fixed thrown weapons disappearing when thrown at some areas of the elevator
Fix NRE when shooting elevator call button
▅▄▇▄▆ ▍▆▉█ █▆ ▊▋▍▍▌▋▇ ▉▆█▄▆▅▇ ▋▇▇▋▅▅▊▌ ▇▉█▋ ▇▅▉▉▊▍▋█
▄▌▉ ▆███ ▉▍ ▍▇▉▄▌ ▅█▅▍█▊▍
Update call button colliders
Move gizmo rendering to OnDrawGizmosSelected
Merge from elevator_block
Moved elevator to deployed layer, fixes being able to deploy things on top of the elevator
Reduced size of top prevent building collider to allow floors to built over the top of the elevator
Added a building block socket mod to prevent building if there is a building block over the top of the elevator
Admin killing the lift entity will now admin kill the parent elevator block
Merge from elevator_block
Fixed not being able to shoot through wire mesh on side of elevator shaft
Merge from elevator_block
Remove cookie texture on elevator light
Turn off emission on elevator material by default to stop it appearing lit in gibs (we turn it on/off via elevator logic anyway)
Increase elevator power usage to 10 while it's moving (uses 1 power while idle)
Fixed gib warning on loot barrels
█▄▊▋▍▆▄ ▉▆▌▆▄█ ▆▅▊█ ▇▊ ▄▍▋▉▇▄ ▌▅▆▇▋▊▊▆
Merge from elevator_block
More prevent building volume tweaks
Elevators can now only be built up to 6 floors high
Merge from elevator_block
Save lift entity between reboots, don't parent it to the lift bone
Added a client only, distance gated update to manage the cable renderers
Remove MoveLift RPC (not needed anymore)
Consolidate cleanup calls
Update parenting volume layers
Delete hi res materials folder
Merge from elevator_block
Transfer any damage applied to the elevator lift to the elevator parent
Collider changes to allow building floor over the top of the elevator and not allow placing deployables on top of the elevator
▌▌▅ ▅▊▍▌ ▍▊▆▄ ▍█ ▌▊▉▉██▊▍▋ ▍▉
Merge from elevator_block