userJarryd Campicancel
reporust_rebootcancel

15,113 Commits over 2,649 Days - 0.24cph!

1 Hour Ago
ItemModEntity.playerOnlyEntityBeltOnly defaults to true
1 Hour Ago
Disable storagecontainer.canrequireauthifnolock in softcore
1 Hour Ago
Merge from boat_scientist_fix
1 Hour Ago
If a boat controlled by an AI is ever flipped rotate it back right side up and don't dismount everyone (temp fix, need to figure out why they are flipping)
3 Hours Ago
Fixed scientist spawned boats getting left behind once scientsts have been killed
5 Hours Ago
Show BoxColliderBake component in inspector Remove source asset id field, now expects a diret reference to the model asset Remove menu items
5 Hours Ago
Merge from livestock_animals
5 Hours Ago
Fixed shears world model not playing deploy animation (was playing fire instead)
5 Hours Ago
Possibly fixed double firing shears sfx and missing attack event warnings
6 Hours Ago
Merge from main
Today
Apply the new collision ref collision to biofuel generator (just for testing) Mark any mesh used for collision baking as ExcludeFromBundles so it won't be added to the build Fix BoxColliderBake component having different serialization layout when building
Yesterday
Merge from main
Yesterday
Merge from livestock_animals
Yesterday
Merge from shears
Yesterday
Add missing shears effects Update item description
Yesterday
Merge from CullWhenInside_vis_improvement
Yesterday
Updated CullWhenInside to run in a PersistentObjectWorkQueue with a 1s min lap time so it can't update too often. Has a 0.01ms budget so it generally can only process one a frame Reduced LODManager budget to 0.05ms from 0.1ms A large portion of LODManager ChangeLOD calls were spending all of their time in CullWhenInside due to it's expensive Vis check, by moving that out we should have more responsive LODs even with a smaller budget Introduces a small delay when building over bushes, but we gain 0.05ms overall
Yesterday
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Yesterday
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Yesterday
Merge from livestock_animals
Yesterday
Merge from shears
Yesterday
Updated description
Yesterday
Hitting a sheeps skin with shears won't hurt or startle them (still does small amounts of damage to other entities)
Yesterday
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Yesterday
Merge from swamp_tree_x_improvement
Yesterday
Lowered marker points on swamp_tree_f
Yesterday
Merge from main
Yesterday
Merge from Livestock_animals
Yesterday
Only require an infant animal to reach 80% happiness in order to max out potential stat
Yesterday
Merge from main
3 Days Ago
Merge from main
3 Days Ago
Updated mac and windows local server handler to use the new NativeProcess generic handler
3 Days Ago
Fixed ExplosionScreenBounceFade sampling it's curve the wrong way around (1 was close to explosion, it should be 0) Also fixed all screenshake via this component not being applied if sip domain reload is enabled
3 Days Ago
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3 Days Ago
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3 Days Ago
Adjusted the sunflowers seed stage collider so it can be cleared by a melee weapon reliably
3 Days Ago
Fixed wrapping paper item accepting water
3 Days Ago
Fixed chickens on tutorial island being weirdly aggressive (learning rust is hard enough)
3 Days Ago
Merge from swamp_tree_x_improvement
3 Days Ago
Lowered X markers on all swamp trees by quite a bit Added a check to make sure an X marker can never be spawned under terrain Added a bonus tolerance to the X marker configurable by tree, added 0.2m to each swamp tree as these colliders are weird
3 Days Ago
Missing meta file
3 Days Ago
Merge from livestock_animals
3 Days Ago
Child animals can now leave the radius of their mother when attempting to eat out of a trough that is out of range from the leash to their mother Prevents child animals getting stuck with low hunger values while in a pen with a trough
3 Days Ago
Missing meta
3 Days Ago
Merge from parent
3 Days Ago
Merge from livestock_animals
3 Days Ago
Sharks now flee from players with animal repellant buff
3 Days Ago
Merge from livestock_animals
3 Days Ago
Bulls and rams will no longer flee from players with the animal repellant effect active They will also not charge
3 Days Ago
Bee swarms won't chase players with the animal repellant buff (Croc pie) Can still take damage if you walk through them though