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14,920 Commits over 2,649 Days - 0.23cph!

14 Minutes Ago
Merge from neon_sfx_occluded
14 Minutes Ago
Neon sign sounds are now occluded Had to adjust their volume slightly
30 Minutes Ago
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39 Minutes Ago
Merge from solar_explosive_fix
39 Minutes Ago
Fixed attached explosives getting scaled incorrectly on the solar panel
60 Minutes Ago
Merge from spray_reskin_atlas_fix
1 Hour Ago
Fixed incorrect material replacement when using the spraycan to reskin the double door at low quality
1 Hour Ago
Merge from mount_size_changes
1 Hour Ago
Cleanup
1 Hour Ago
NPC mount points can now specify a size and overlaps - so a large mount point could overlap other mount points and make them inaccessible Added a new, single large mount point to the 2 module flatbed that overlaps the two existing small mount points Prevents being able to mount two cows to large flatbed, still allows two sheep to be loaded
2 Hours Ago
Merge from OreNodeNetworkFix
2 Hours Ago
Merge from WeaponRackFlamethrower
3 Hours Ago
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4 Hours Ago
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4 Hours Ago
Merge from terrain_config_load
4 Hours Ago
Possibly fixed terrain configs not loading in a demo
4 Hours Ago
Merge from main
5 Hours Ago
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5 Hours Ago
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5 Hours Ago
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4 Days Ago
Merge from terrain_config_load
4 Days Ago
Compile fix
4 Days Ago
Merge from terrain_config_load
4 Days Ago
Terrain config swap state debugging
4 Days Ago
Merge from livestock_potential
4 Days Ago
Fixed failing tests
4 Days Ago
Merge from livestock_potential
4 Days Ago
Cap potential if the animal has no mother (found in wild/bought from vendor) You will only be able to sell the subsequent generation of animals Configurable with livestock.potentialUnbredCap
4 Days Ago
Merge from livestock_potential
4 Days Ago
Dialogue setup bits
4 Days Ago
Modified potential so it slowly increases and decreases based on if the current happiness is higher or lower than potential Takes 10 minutes to go from 0->100 if happiness is 100 Takes 15 minutes to go from 100 -> 0 if happiness is 0
4 Days Ago
New stat for animals - potential Starts at 0 and and can only be modified while an animal is a child Potential is the average happiness over time of an animal, gets locked in once they become and adult Wild and purchased animals have 0 potential Vendor sales are multiplied by potential, animals with potential of 0 cannot be sold
4 Days Ago
Merge from animal_purchase_sfx
4 Days Ago
Added the purchase sfx when selling wool or animals
4 Days Ago
Merge from animal_mounting_improvements
4 Days Ago
Animals now dismount to the closest point of the requesting player Animals will now do a physics check before dismounting, so they won't dismount through a modular car module if the flatbed is positioned between two modules (eg. cockpit<->flatbed<->storage) Added toasts if an animal can't be mounted or dismounted due to these conditions to give players feedback
5 Days Ago
Merge from audio_compression_oct_26
5 Days Ago
Revert loadtype of bicycle-pedal-click-grains-01 and bradley-tread-grains to decompress on load
5 Days Ago
Merge from livestock_tea_recipes
5 Days Ago
Merge from fix_shield_footsteps
5 Days Ago
Merge from SpiralStaircaseDecay
5 Days Ago
Merge from auto_turret_pitch_cover_lods
5 Days Ago
Merge from terrain_config_load
5 Days Ago
Merge from audio_compression_oct_26
5 Days Ago
Marked some longer loops as streaming
5 Days Ago
Applied standard compression to 6410 audio clips
5 Days Ago
Deleted 26 unused animal audio clips
5 Days Ago
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5 Days Ago
Adjusted compression settings on a few high memory audio files to save memory: Candy cave sfx NMS sfx MIssion sfx Deleted some unused scientist barks