14,002 Commits over 2,527 Days - 0.23cph!
Merge from demo_cfg_frame_0
Demo cfgs are now run whenever the demo is reset to the beginning, not just on demo load
Increase tick rate of oil producer (60s -> 10s)
Added WaterCatcher.ForceEnableOilSwitch to bypass the oil rig switch for testing
Added a very placeholder diagram to the oil rig fuel switch
Convert the Water Catcher loot panel to RustText
Add some help text to explain that a vehicle is needed to access the oil
Added a switch to large oil rig puzzle room to enable/disable the crude pump at dome
Disabled tie-in to power system (for now)
Merge from decimal_parse_default_fix
Merge from Sunglasses_Clipping_Fix
Merge from conditional_hair_lod2s
Merge from model_culling_fixes
Merge from heavy_plate_legclip_fix
Merge from clothing_reskin_pool_fix
Fixed riot helmet front plate not getting reskinned properly in some circumstances (pooling issue)
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Only allow one shop at a time
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Fixed currency not being deposited in vending machine inventory
WIP on expanding MeleeWeaponAnimationSubSystem to actual weapons
Add Throwing support
Fixed VM stats not working on rentable shops
Fixed not being able to buy things from rentable shops due to distance hecks
Add signage.adminscanalwaysupdatesigns replicated convar, controls the previously hardcoded behaviour of admins always being able to modify signs regardless of locks, build status, etc (made testing permisisons harder)
Fixed the sign attached to rentable shops being editable when the shop is closed
Fixed the sign attached to rentable shops being editable after using the randomise shop owner convar
Merge from PlayerRigUpdate2 (snowmobile/bike reaction layer refactor, no player facing changes)
Delete PlayerModelReactionEnded state machine component
Remove React layer from player animator, now handled entirely by sub systems
Remove 3 associated parameters
Fixed pelvis movement on low react weights
Merge from voice_delay_fix_attempt_2
Flip around the position and data increment
Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)
Fixed ladder hatch unlocking on tech tree after learning the elevator blueprint
Merge from ModularCarClipping_Fix
Removed an EditorApplication update invoke in BaseVehicleModuleEditor that was causing issues (recursive layout)
Replaced the Vector fields for foot IK positions on modular car seats with transform fields, added matching transforms for the couple of seats with IK positions
Adjusted foot position on the LessLegroom seats to minimise foot clipping
Merge from PlayerRigUpdate2 (new one handed sprint anims on most two handed projectile weapons)
Merge from sprint_subsystem
Added one handed sprint anims to M4, Spas, Crossbow, Double Barrel, MP5, Bolty, SMG, Thompson, M249, Semi Auto, AK47, Space LR
Merge from mount_cycle_fix
Merge from main (some tricky PlayerModel.cs merges happening today)
Merge from wanted_deep_sea_fix
Merge from huntingtrophy_skins
Merge from PlayerRigUpdate2
Delete turnOn and turnOff parameters from PlayerAnimator
Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)