userJarryd Campicancel
reporust_rebootcancel

15,083 Commits over 2,649 Days - 0.24cph!

Today
Merge from main
Today
Updated mac and windows local server handler to use the new NativeProcess generic handler
Today
Fixed ExplosionScreenBounceFade sampling it's curve the wrong way around (1 was close to explosion, it should be 0) Also fixed all screenshake via this component not being applied if sip domain reload is enabled
Today
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Today
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Today
Adjusted the sunflowers seed stage collider so it can be cleared by a melee weapon reliably
Today
Fixed wrapping paper item accepting water
Today
Fixed chickens on tutorial island being weirdly aggressive (learning rust is hard enough)
Today
Merge from swamp_tree_x_improvement
Today
Lowered X markers on all swamp trees by quite a bit Added a check to make sure an X marker can never be spawned under terrain Added a bonus tolerance to the X marker configurable by tree, added 0.2m to each swamp tree as these colliders are weird
Today
Missing meta file
Today
Merge from livestock_animals
Today
Child animals can now leave the radius of their mother when attempting to eat out of a trough that is out of range from the leash to their mother Prevents child animals getting stuck with low hunger values while in a pen with a trough
Today
Missing meta
Today
Merge from parent
Today
Merge from livestock_animals
Today
Sharks now flee from players with animal repellant buff
Today
Merge from livestock_animals
Today
Bulls and rams will no longer flee from players with the animal repellant effect active They will also not charge
Today
Bee swarms won't chase players with the animal repellant buff (Croc pie) Can still take damage if you walk through them though
Today
Merge from main
Today
RendererLOD stats now show float values in the text entry, but the slider will still round to an integer
Today
Merge from main
Today
Local server instance handler for Mac (only required some minor directory changes and disabling visual console convar) Updated ignore file
4 Days Ago
Merge from hempcolourblind
4 Days Ago
Inverted the mask of the hemp accessibility tint, only affects the bud now Did a big clean up, impostors don't show the bud so we no longer need an impostor baked per colour setting
4 Days Ago
Merge from belt_main_priority_stack
4 Days Ago
When right click transferring items from a container only move those items to the belt if there is an unfilled stack that we can fill up, otherwise it will go into the main inventory
4 Days Ago
Merge from spray_anim_fixes
4 Days Ago
Fixed spraycan becoming unusable until the item is requipped if player sprays at a surface and then quickly looks away Also fixed spraycan 3p spray anim playing twice
4 Days Ago
Merge from double_anim_event_fix
4 Days Ago
Don't allow multiple identical animation events to fire in the same frame on PlayerAnimationEvents We're now running concurrent, identical controllers on a single animator and when they use animation events they are both firing at the same time
4 Days Ago
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4 Days Ago
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4 Days Ago
Merge from main
4 Days Ago
Fix non admin players being killed in halloween dungeons
5 Days Ago
Merge from livestock_animals
5 Days Ago
Update croc pie to use new animal repellent modifier Create recipes, rich version, UI bits
5 Days Ago
Merge from main
5 Days Ago
Merge from main
5 Days Ago
Merge from duck_jump_collision_check
5 Days Ago
Subtract 168514, go back to a single raycast
5 Days Ago
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5 Days Ago
Merge from main
5 Days Ago
Merge from hempcolourblind
5 Days Ago
Rebake the hemp impostor, now matches visually Added an impostor accessibility bake component to bake out textures of alt materials
5 Days Ago
Merge from hempcolourblind
5 Days Ago
Merge from main
5 Days Ago
Invoke via a UI button, very WIP