userJarryd Campicancel
reporust_rebootcancel

12,858 Commits over 2,192 Days - 0.24cph!

Today
Merge from fishing_village_a_door_fix
Today
Marked the red door leading into the vehicle purchase building at fishing village a always openable, previously was blocked on servers first boot and would be openable after server restart
Today
Merge from NormalizedTapeUsed_nre
Today
Fixed possible NRE when recording a cassette (NormalizedTapeUsed)
Today
Merge from project_generation
Today
Merge from digestion_tea_sync
Today
Player modifiers now respect time scale Fixed a typo in Protobuf.Modifier Player modifiers now tick with a double instead of a float, should be more reliable on long server uptimes
Today
Merge from hardore_refresh
Today
Fixed loot spawns not properly getting filtered by game mode restrictions
Today
Apply crafting cost multipliers to mixing/cooking benches
Today
Merge from main
Today
Fix for bear pie timing not being sync with other teas
Yesterday
Removed all foliage grid baking systems from the tutorial island, including all baked foliage sets Will be replaced with support for new foliage system in naval update, right now island spawns with foliage/clutter
Yesterday
Merge from animation_update_medical_syringe
Yesterday
Merge from main
Yesterday
Merge from hardcore_refresh
Yesterday
Fix server not sending fog images to client on connect
Yesterday
Possible NRE fix when connecting to a hardcore server and dying quickly
Yesterday
Merge from hardcore_refresh
Yesterday
Rename convar enum for clearer options down the line
Yesterday
Added the ability for a game mode to multiply the crafting cost of a set of items Uses the loot tag system, added a new FirearmAmmunition tag Can be defined in sliders on the gamemode prefab, can also override per game mode to pipe in convars Exposed multiplier as a convar for hardcore (server.hardcoreFirearmAmmunitionCraftingMultiplier), defaults to x10 crafting cost (WIP) Applied to : regular/HV/incendiary pistol ammo, regular/HV/invendiary rifle ammo
Yesterday
Merge from aug2025_media/pilot_hazmat_merge
Yesterday
Merge from pilot_hazmat_dlc (stomp local changes to resolve directory conflicts)
Yesterday
Can no longer loot rifle, smg or semi bodies
Yesterday
Merge from main
5 Days Ago
Merge from viewmodel_workshop_fix
5 Days Ago
Fixed guitar rendering twice in workshop skin uploader
5 Days Ago
Add Workshop editor to the scene loader Fixed ViewmodelCameraAnimation running incorrectly in this scene (completely disabled now)
5 Days Ago
Merge from censorship_cubes_alt_look
5 Days Ago
Merge from lighthouse_ladder_climb_fix
5 Days Ago
Censorship cubes will now be disabled if the player alt looks and we disable the player body Added a new enum based CurrentCensorState getter in ConVar.Global so we don't need to compare ints to check censor state
5 Days Ago
Merge from parent
5 Days Ago
Merge from main
5 Days Ago
Merge from hardcore_refresh
5 Days Ago
Adjusted map fade in animations on in-game map and death screen map to properly hide underlying info
5 Days Ago
Merge from parent
5 Days Ago
Merge from main
5 Days Ago
Fixed clearAllFogOfWar not working on large maps Enable Burst on DrawPixelsJob
5 Days Ago
Fixed map marker sfx still playing even if map markers are disabled by game mode
5 Days Ago
Fixed being able to research items that are marked default craftable but also blocked for crafting in the current game mode (eg. eoka)
5 Days Ago
Fixed being able to research redirect skins of items that have been marked non craftable by the game mode
5 Days Ago
Possibly fixed out of range exception when saving fog images Fix alphaHitTestMinimumThreshold error spam
5 Days Ago
Merge from main
6 Days Ago
Merge from hardcore_refresh
6 Days Ago
Suppress warnings in Compass and CompassViewmodel
6 Days Ago
Merge from hardcore_refresh
6 Days Ago
None compile fix (CompassViewmodel)
6 Days Ago
Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
6 Days Ago
Merge from main
6 Days Ago
Protocol++