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13,983 Commits over 2,527 Days - 0.23cph!

3 Hours Ago
WIP on expanding MeleeWeaponAnimationSubSystem to actual weapons Add Throwing support
Today
Fixed VM stats not working on rentable shops
Today
Various cleanup
Today
Cleanup
Today
Fixed not being able to buy things from rentable shops due to distance hecks
Today
Add signage.adminscanalwaysupdatesigns replicated convar, controls the previously hardcoded behaviour of admins always being able to modify signs regardless of locks, build status, etc (made testing permisisons harder) Fixed the sign attached to rentable shops being editable when the shop is closed Fixed the sign attached to rentable shops being editable after using the randomise shop owner convar
Today
Merge from PlayerRigUpdate2 (snowmobile/bike reaction layer refactor, no player facing changes)
Today
Delete PlayerModelReactionEnded state machine component
Today
Remove React layer from player animator, now handled entirely by sub systems Remove 3 associated parameters
Today
Merge from react_layer
Today
Fixed pelvis movement on low react weights
Today
Merge from parent
Today
Merge from voice_delay_fix_attempt_2
Today
Flip around the position and data increment
Today
Merge from main
Today
Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)
Yesterday
Fixed ladder hatch unlocking on tech tree after learning the elevator blueprint
Yesterday
Merge from ModularCarClipping_Fix
Yesterday
Removed an EditorApplication update invoke in BaseVehicleModuleEditor that was causing issues (recursive layout) Replaced the Vector fields for foot IK positions on modular car seats with transform fields, added matching transforms for the couple of seats with IK positions Adjusted foot position on the LessLegroom seats to minimise foot clipping
Yesterday
Merge from main
Yesterday
Merge from PlayerRigUpdate2 (new one handed sprint anims on most two handed projectile weapons)
Yesterday
Merge from main
Yesterday
Merge from sprint_subsystem
Yesterday
Added one handed sprint anims to M4, Spas, Crossbow, Double Barrel, MP5, Bolty, SMG, Thompson, M249, Semi Auto, AK47, Space LR
Yesterday
Merge from parent
Yesterday
Merge from mount_cycle_fix
Yesterday
Merge from main (some tricky PlayerModel.cs merges happening today)
Yesterday
Merge from wanted_deep_sea_fix
Yesterday
Merge from huntingtrophy_skins
Yesterday
Merge from PlayerRigUpdate2
Yesterday
Delete turnOn and turnOff parameters from PlayerAnimator Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
Yesterday
Merge from torch_implementation_finish
Yesterday
Merge from parent
Yesterday
Merge from main
Yesterday
Merge from cinematic_speed_fix
Yesterday
Fixed some warnings being thrown when entering and exiting cinematic anims
Yesterday
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Yesterday
Possible threading fix for voice delay issue
Yesterday
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
Yesterday
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
Yesterday
Merge from main
Yesterday
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Yesterday
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Yesterday
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2 Days Ago
Fixed UIEscapeCapture not working in editor when main menu is disabled
2 Days Ago
S2P apartment complex
2 Days Ago
Fixed interact distance on shop B Fixed interactive door on shop E Fixed some incorrect prefab ids
2 Days Ago
Initial first pass on setting up the other rentable shop variants
3 Days Ago
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