userJarryd Campicancel
reporust_rebootcancel

14,620 Commits over 2,619 Days - 0.23cph!

1 Hour Ago
Merge from vehicle_panel_nre_fix
1 Hour Ago
Hypothetical fix for NRE on VehicleEditingPanel
1 Hour Ago
Added support for a DroppedItem to call SetEntityAndChildrenDynamic when it stops moving, allowing us to switch a LOD component from dynamic to static This should allow us to use MeshLOD/RendererLOD on dropped items
1 Hour Ago
Added a check to the SceneChecker if a mesh without RendererBatch has > 1000 verts but < 1100 (ie. close)
2 Hours Ago
RendererLOD and MeshLOD converters will now calculate new camera distances when converting from a LODGroup LODGroup measures screen height and our LOD components operate on distance so it's not perfectly 1:1 but it's better than the old hardcoded values Add an inspector warning to the RendererLOD if there is a gap in the LOD settings (eg. LOD0 and 2 have targets, LOD1 is missing) Add an inspector warning to MeshLOD if the same mesh appears multiple times Added automated tests to find all meshes used for collision that calculates tangents, imports blendshapes, cameras, lights or materials
3 Hours Ago
Add the vendor to the ranch, s2p both
3 Hours Ago
Fixed animal leads not working after purchase
5 Hours Ago
First pass on npc's selling baby animals to the player
6 Hours Ago
Possibly fixed the conversation data graph editor sometimes silently dropping newly added conversation nodes
Today
LeadingPlayer is now a Synced field Compile simulator now passes
Today
Fixed most compile errors, still one issue
Today
Merge from lod_preview
Today
Hitch & Trough now has a water container on the right, supports fluid IO Livestock can drink from trough Added a storage adaptor to the food portion of the trough
6 Days Ago
Sheep and lamb ragdolls
6 Days Ago
Calf corpses
6 Days Ago
A few more tweaks to the ragdoll copier to save some clicks Bull ragdoll
6 Days Ago
Cow ragdoll joint improvements
6 Days Ago
Compile fix
7 Days Ago
Manifest
7 Days Ago
New RagdollCopyTool, allows us to copy a ragdoll (joints/ragdolls/colliders) from one hierarchy to another Setup cow corpse/ragdoll, joints are a horror show right now but at least it's setup Should make copying the setup over to the other rigs faster
7 Days Ago
Fix NRE when a livestock animal dies
7 Days Ago
Add an overgrazing mechanic - if too many livestock eat the grass in an area in too short a time they will no longer be able to eat the grass (either take them to some fresh grass or use a trough) If an animal is in an overgrazed area they will display a label on the popup when looked at Adapted from the OverfishedArea mechanic, both systems now share a new DepletedArea class which shares the same grid
7 Days Ago
Disable shield compatibility with flashlight
7 Days Ago
Update the item information panel when a player changes the selected skin when crafting Fixes egg vision not appearing when changing between wolf headress skins
7 Days Ago
Fixed some inconsistencies with showing candy/egg vision on the crafting/inventory screen
7 Days Ago
Fix fuse insert clan events not getting fired multiple times if someone inserts multiple fuses in the same container opening session
7 Days Ago
Clean up allocation when mounting a car
7 Days Ago
Removed a 296b allocation every time the player zoomed in using a scope Hardened GetScopeMod to try and prevent a rare NRE
7 Days Ago
Added an overlay opacity slider to the preview tool
8 Days Ago
Merge from effect_recycle_glass_fix
8 Days Ago
detachTime and recycleTime is no longer read only Don't set those times to 0 at build time if no particle system is present Temporary fix for this month, needs a nicer fix next month as those fields should be readonly
8 Days Ago
Hooked up randomisation on alien costume vm
8 Days Ago
Merge from vm_randomisation
8 Days Ago
Merge from main
8 Days Ago
New milk item placeholder
8 Days Ago
If an item id doesn't match the shortname, show an error in the inspector with a fix button
8 Days Ago
Hooked up fur shader toggle when shearing is ready Added readytomilk and readytoshear debug commands
8 Days Ago
ai.showstate now parents it's Ddraw labels, looks a lot smoother
8 Days Ago
Animals can now eat from a trough, will prioritise that over grazing on grass
8 Days Ago
Shearing interaction
8 Days Ago
Renamed the "Horse Dung" item to just "Dung" (left the prefab/item def names referencing horse, no point changing those)
8 Days Ago
Hooked up male calf prefab/material
8 Days Ago
Merge from main
8 Days Ago
Merge from main
8 Days Ago
Show a mesh quality slider when previewing a LOD, allows us to quickly see what things look like at different quality settings
8 Days Ago
Merge from footstep_heavy_armour_fix
8 Days Ago
Fixed player footsteps not playing when slowed by excessive amount of armour Affects players wearing full plate set as well as diving fins while walking on land
8 Days Ago
Merge from tc_auth_group_tests (only count a codelock if it has greater than 2 users authed on it)
8 Days Ago
Added LOD preview mode to the RendererLOD, MeshLOD and MeshCull inspector When enabled will run the LOD process just for that object in edit mode, so we can test LOD ranges without going into play mode Supports multi select, also draws a box around the object in the scene view with a label for it's LOD Works in prefab editing and in the scene view
9 Days Ago
Merge from hands_preview_workflow (includes changes from main)