userJarryd Campicancel
reporust_rebootcancel

13,905 Commits over 2,527 Days - 0.23cph!

Today
Support multiple inventories being added to the reclaim contents
Today
Added support for taking over a shop if you can pay twice the fee
Today
Compile fixes
Today
First pass on rentable shop ownership prompt
Today
Added support for hunting trophies to store the skin of clothing items
Today
Merge from main
Today
Better fix for player restting to standing, always set state to sitting if poseType is set to true
Today
Fixed player sometimes reverting to standing briefly when rapidly cycling through items while mounted to something
Today
Don't apply if we have an active clothing offset
Today
Applied a very small offset to the holster position (0.03f on y) for guns mounted on the back if the player is female
Today
Fix ballistic and BDU clothing missing from conveyor filters
Yesterday
Fixed torch attack animations not working on non local players
Yesterday
Lots of boilerplate for shop renting system Expose a scrap cost per real time hour and initial fee for opening a shop Require initial fee and 24 hours of rent to open the store Deduct rent each hour, evict owner if can't make rent Rent is stored in VM storage, so successful sales will extend tenancy Added RentableShop.ProcessRentTick convar that makes all shops pay rent straight away
Yesterday
Merge from main
Yesterday
Merge from PlayerRigUpdate2
Yesterday
Merge from ballistic_helmet_weight_fix
Yesterday
S2P all floating cities, fixes missing mannequin meshes
Yesterday
Remove unused override
Yesterday
Merge from industrial_dlc
Yesterday
Fixed industrial torch anims not applied to sub systems
Yesterday
Merge from main
Yesterday
Merge from mortar_prototype (fixes mortar animations)
Yesterday
Fix editor only NRE when playing first person sounds
Yesterday
Fix
Yesterday
Fixed ProjectileModPartVisibility disabling unrelated VM's on deploy Removed viewmodel string based lookup, now requires the same component on the VM with direct references (string lookup will return the root transform if no match was found, so the whole VM was being disabled)
5 Days Ago
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5 Days Ago
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5 Days Ago
Industrial torch uses vm camera Fixed 3p flare visible in first person
5 Days Ago
Swap out the materials on the industrial torch when enabled/disabled
5 Days Ago
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6 Days Ago
Merge from tutorial_animator_fixups
6 Days Ago
Delete some more deprecated components
6 Days Ago
Removed the deprecated cinemachine camera component from the end tutorial cinematic Update the tutorial NPC to use a child animator rather than cinematic mode (we'll eventually phase out cinematic mode)
6 Days Ago
Merge from PlayerRigUpdate2
6 Days Ago
Added a toggle to disable spine IK to animator sub systems Applied to shopkeeper NPC
6 Days Ago
Hardcode drop_item gesture to 1s as it's now faster
6 Days Ago
Added a toggle to all animation sub systems that disables them when gesturing Not a great fix, would be cleaner to move gestures to their own sub system but for now it will have to do
6 Days Ago
Fixed vehicle aim yaw not being carried over when changing weapons while mounted to a boat seat Refactored to just use a static list of parameters (see AnimatorFloatParamsToCopy)
6 Days Ago
Merge from main (no conflicts)
15 Days Ago
Merge from main
16 Days Ago
Crude oil production can now be turned on/off (see ToggleProducing on WaterCatcher.cs)
16 Days Ago
Sphere tank scene is now playable
16 Days Ago
Added a crude oil producer to dome
16 Days Ago
Merge from fluid_io_updates Creating new branch to combine player maintained monuments
16 Days Ago
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16 Days Ago
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16 Days Ago
Merge from main