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9,635 Commits over 1,766 Days - 0.23cph!

5 Minutes Ago
Merge from main
19 Minutes Ago
Remove the Scene2Prefab components on the bbq, small refinery, furnace, large furnace and campfire prefabs in the LootPanels scene Changes made to these prefabs outside of this scene would be lost if we do a global S2P, sometimes leading to build breaking bugs
27 Minutes Ago
Set local scale to 1,1,1 on various wooden_crate props - used in lots of places and both child renderers were set to 0.99999994 scale on one axis, preventing collapsing. Will need a global S2P to take effect everywhere
52 Minutes Ago
Fixed trainyard as well
1 Hour Ago
Fixed missing launch site HLOD generation
1 Hour Ago
Merge from main
1 Hour Ago
Auto run and toggle crouch will now hold their state when the player opens the chat
4 Hours Ago
Fix some missing deploy guides
5 Hours Ago
Fixed train tunnels not rendering properly on the map
3 Days Ago
TerrainHeightSet component now has support for Set (existing behaviour, will raise or lower terrain), Raise (will only bring terrain up, won't lower it) and Lower (will only lower terrain, won't raise it)
3 Days Ago
Industrial crafter now correctly gets collapsed
3 Days Ago
Collapse process will now update an EmissionToggle on the same object as the RendererLOD to reference the newly created renderer (fixes electric furnace)
3 Days Ago
Don't collapse a RendererLOD if any renderer has children Fix some method names
3 Days Ago
Subtract 97528, was meant to be shelved
3 Days Ago
child count check
3 Days Ago
Merge from hackweek_renderlod_collapse
3 Days Ago
Fix collapsed renderers briefly not having an assigned mesh immediately after PreProcess, fixes item skin previews not cropping properly
3 Days Ago
Expose radiation resistance on the consumable information panel Removed radiation exposure resistance from anti rad tea, it doesn't really work Now exclusively provides radiation damage resistance (15%,30%,45%)
4 Days Ago
Merge from hackweek_renderlod_collapse
4 Days Ago
Compile fix
4 Days Ago
Merge from hackweek_renderlod_collapse
4 Days Ago
Fix coaling tower NRE (disable collapsing on light renderers for now)
4 Days Ago
Fixed skinned items missing materials when entering and exiting LOD range
4 Days Ago
Don't allow skinned mesh renderers to be collapsed
4 Days Ago
Merge from hackweek_renderlod_collapse
4 Days Ago
Fixed skinned beach chairs
4 Days Ago
Fixed storage adaptor
4 Days Ago
Fixed reversed search light
4 Days Ago
Fixed powered water purifier
4 Days Ago
Added DontCollapseRenderer gameobejct tag for a quick way to opt out of the collapse process Applied to industrial crafter
4 Days Ago
Fixed scale not being applied (this should also be fixed, disabling for now)
4 Days Ago
Fixed skull trophy error
4 Days Ago
Don't apply collapsing to renderers with rotated LOD transforms (we couple probably support this but disabling it easier for now)
4 Days Ago
Fixed RendererLOD collapsing disabled components (these technically don't work for lods at all and will never change their visual based on distance, so we should fix them) Enabled RendererLOD component on the vending machine
4 Days Ago
Merge from main
4 Days Ago
Fix incorrect information being passe to vending machine loot panel right after closing the map
4 Days Ago
Fix markers duplicating if the vending cluster is opened and closed too quickly
4 Days Ago
Merge from main
5 Days Ago
Merge from map_perf_improvements2
5 Days Ago
Fixed NRE when reopening a map with clustered vending machines
5 Days Ago
Player can now be looted while surrendering
5 Days Ago
Add surrender gesture action See BasePlayer.CurrentGestureIsSurrendering
5 Days Ago
Revert lootpanel.bbq prefab
5 Days Ago
Added the ability for a looping gesture to hold their gesture after cancelling for a set number of seconds so we cna show the animation ending Converted the friendly gesture into a looping gesture (just cut up the existing anim for now, it looks bad) Applied to viewmodel and third person animations Manifest + some hood texture file metas
5 Days Ago
Fix editor starting a new session on the death screen (I had to enable this for the sleeping_death_info_safezone branch, no longer needed)
5 Days Ago
Merge from main
5 Days Ago
Add some null checks to the oven loot panel to try and work around these warmup issues
5 Days Ago
Don't show the patrol path if the cargo ship isn't active Don't show the patrol path if the cargo ship has begun it's egress Don't show the path for a harbor if the cargo ship has already docked at that harbor Removed the tooltip text changing on the cargo ship map marker - it no longer makes sense now that we have multiple docking spots and we now have better information from the ship path
5 Days Ago
Merge from main
5 Days Ago
Client compile fix