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12,254 Commits over 2,557 Days - 0.20cph!

Today
Manifest, fixes launch issue
Today
FIxed VineLaunchPoint grid not being picked up by ResetStaticFields codegen
Today
Added IncludeInNavmesh virtual field on TreeEntity False by default, return true on vine swinging trees
Today
Tanker module can now accept a different max stack size just for crude - 2000 (but exposed on module for easy changes) Crude is now extracted via a Take button in the vehicle UI, will need to be pressed once for every stack (so if it's full you'll click it 4 times)
Today
Merge from poncho_fur_fix (used BDU_Shirt.fbx version from this branch, stomping conflicting version on main)
Today
Emulate MaxStackable logic when spawning loot to account for container specific loot limits
Today
Merge from main
Today
Merge from JulQuickfire_balane1
Today
Merge from videoplayer_volume
Today
Merge from lunar_masks_wolf_headress
Today
Merge from main
Today
Fixes
Today
Sheep setup Fixed interact colliders on animals affecting navmesh bakes
Today
Setup calf with proper model
Yesterday
Adjust walk speed and accel/deccel
Yesterday
Merge from WolfHeaddress_Workbench
Yesterday
Unsaved
Yesterday
Replaced the oil rig pump switch with a 10 minute timer, should produce plenty of oil S2P oil rig
Yesterday
Merge from main
5 Days Ago
Merge from sign_build_fix
5 Days Ago
Remvoed standalone rentable shop sign prefabs, unused and throwing errors in builds due to incorrect DeferredMeshDecal setup
5 Days Ago
Merge from lootspawn_stack_fix
5 Days Ago
LootSpawn can no longer create item stacks in loot containers that are greater than the max stackable amount of an item Will now split the item into multiple stacks if needed
5 Days Ago
Merge from bag_compass_marker
5 Days Ago
Icons
5 Days Ago
Merge from main
6 Days Ago
Merge from main
6 Days Ago
Merge from vm_attachment_swap_fix
6 Days Ago
Fixed viewmodel attachments sometimes not appearing if rapidly switching between weapons
6 Days Ago
Update SoftMask static constructor to use unity's TypeCache lookup structure instead of iterating over every type in every assembly Was taking 3.5s every domain reload, now takes 4ms Editor only, still iterates over every assembly in a build (but only on boot)
6 Days Ago
Fix oil rig switch turning off when server restarts S2P oil rig Will require fresh server wipe
6 Days Ago
Merge from attachment_fx_fix_2
6 Days Ago
Changed mod_attach and silencer_attach sound defs to use the tiny sound, reduces it's max audible distance from 60 -> 20 (although due to the falloff it's more like 10m)
6 Days Ago
Subtract 157916 (we do want these sfx to be audible to other players, just with a smaller distance)
6 Days Ago
Calf initial setup
6 Days Ago
Hooked up testing patrol path Update walk states
6 Days Ago
New LIvestockAnimal class, Cow now derives from that
7 Days Ago
Merge from skin_randomiser
7 Days Ago
Some checks
7 Days Ago
Added support for builtin skins to have a random selection of materials Exposed as MaterialRandomSet, stores an array of material arrays Randomised based on world position so it should consistent between clients
7 Days Ago
Merge from attachment_fx_fix
7 Days Ago
Refactor ItemModSound to apply it's sounds client side based on UI drag/drop as opposed to after the fact on the server side Fixes attachment equip/unequip sounds being audible by other players - no other item movement logic in the inventory causes sounds like this Also saves a message being sent from the server every time an attachment is equipped so a mild bandwidth improvement as well
7 Days Ago
Merge from bag_compass_marker
7 Days Ago
Add the option to display a sleeping bag/bed/etc on the compass Only one can be shown on the compass at once, can be toggled by looking at the bag (not via the map)
7 Days Ago
Added a patrolling state, cycles through some positions and changes walk speed every 10 seconds to demo different speeds
7 Days Ago
Added some placeholder sparks and smoke to the fuel pumps when they are producing oil
8 Days Ago
Added a scene view gizmo showing the player model when a Generic Mountable Animation Sub System is selected Matches the existing mountable gizmo behaviour
8 Days Ago
Create a new Player_LowerBody_RootPosition avatar mask, apply to bar stools
8 Days Ago
Subtract 157099
8 Days Ago
Merge from workshop_subsystems