14,964 Commits over 2,649 Days - 0.24cph!
Merge from hemp_colour_swap
Re-enabled the final stage impostor on hemp plants - thye should now be visible from 250m
Merge from hemp_colour_swap
Added the settings option
Added an acessibility tool to swap the colour of hemp plants found in the wild (farmed
Removed an unused LOD level from the hemp collectable
Merge from sprint_metabolism
Double calorie/fluid consumption when sprinting, controlled by server.sprintmetabolismscale (2 by default, set to 1 for legacy behaviour)
Also added a missing partial to EffectRecycle
Merge from SpiralStaircaseFix2
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Merge from SeedExtraction
Merge from icon_render_legacy_bindpose_fix
Added support for a base melee to forward signals to a world animator, enabled on shears
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Merge from car_spawning_prefill
Round up the amount of filled slots, so a 5 slot engine gets 3 prefilled instead of 2
Merge from prototype_draggable_markers
Can now drag map markers on the map screen with MMB
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Merge from livestock_digestion_boost
Merge fixes
Apply the dung boost the whole time an animal is eating an item from the trough, not just when the item is consumed (caused gaps in boost coverage)
Animals eat a booster item from the trough over any other item
Merge from main (sketchy merge, need to revert any behaviour changes)
Merge from hardcore_changes_nov_26
Modified hardcore upkeep values
Brackets are measured by block count, so these values are for upkeep up to 15/50/125/infinite
Vanilla: 0.1/0.15/0.2/0.33
Old Hardcore: 0.2/0.3/0.4/0.66
New hardcore: 0.1/0.15/0.25/0.4
New values should increase upkeep for bases with > 65 blocks but still at a lower level compared to old hardcore
Merge from warm_prefabs_measure
Merge from tree_hit_forgiveness
Added a level of hit forgiveness if the player is attacking a thin tree and misses
Only affects trees with a trunk radius of < 0.15m (hit_forgiveness_max_trunk)
If the player misses, we do an additional sweep of 0.12m to try and hit the tree
Update manifest, last merge broke play mode
Merge from car_spawning_prefill
Modular cars spawned in the wild now have half of their engine slots filled with low quality parts
These parts are locked and cannot be removed until the car is loaded onto a modular car lift - making it easier to get a car up and running
Merge from halloween_2026_update
Exiting the halloween/xmas portals now shows exit as an interaction prompt
Cherry pick
167632 - prevent seasonal dungeons spawning in building priv
Also applied a 1s cache to prevent it hammering physics too much
Fix food spoliling in workbench recycle bin upgrade container
Increased the arctic biome threshold for refrigeration to 10%, should prevent refrigeration happening in strange places with little specks of invisible arctic
Standardise milk skimming and food spoiling - skimming used to require a powered fridge even in the arctic
Skimming timer will now increase any time an item is refrigerated, either via the environment or a fridge
Add per prefab timings to the dumpWarmup console command, measures how long each prefab takes to warm up
Merge from neon_sfx_occluded
Neon sign sounds are now occluded
Had to adjust their volume slightly
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Merge from solar_explosive_fix
Fixed attached explosives getting scaled incorrectly on the solar panel