userJarryd Campicancel
reporust_rebootcancel

12,100 Commits over 2,527 Days - 0.20cph!

36 Minutes Ago
Merge from apartment_complex_monument
37 Minutes Ago
38 Minutes Ago
Fixed missing eject position on medium apartment
1 Hour Ago
Remove turrets from all monuments marked as a Town (not just safe zone) in hardcore mode Fixes turrets persisting in hardcore apartments as it's not marked as a safe zone
1 Hour Ago
Clear hostile time when spawning inside the apartment (so you don't get killed immediately as you leave the room if you died in combat)
1 Hour Ago
Can break in to a room even if the door is open (to remove the invisible blocker)
1 Hour Ago
Fixed invisible colilder not updating if the player was already in the trigger volume when breaking in (which was always)
1 Hour Ago
Fixed invis door team check passing if the player is in any team (was caught on the server anyway, but this is still a nicer fix)
3 Hours Ago
Merge from apartment_complex_monument
3 Hours Ago
Whoops, forgot to S2P
3 Hours Ago
Merge from apartment_complex_monument
3 Hours Ago
Mostly fixed invisible door logic, now gets fully disbaled when a break in occurs Requires player to step back and then forwards to re-enter trigger bounds, will fix later today
4 Hours Ago
Can no longer reassign beds in apartments
4 Hours Ago
Fixed not being able to use the painted sign in the penthouse
4 Hours Ago
ApartmentDoor.Load NRE fix
Today
Subtract 156029, too many shadow issues
Today
Merge from apartment_complex_monument
Today
Added a tool to find all shadow proxies that have a cull distance greater than the cull distance of their parent, fixed some cases (Tools/Find/Shadow Proxies Culling Too Early) Converted the bus to a RendererLOD setup
Today
Much more aggressive LOD transitions on rentable shops
Today
Include the lighting prefabs in the furniture list that gets disabled when an apartment is occluded, fixes the lighting prefabs always rendering
Today
Caught a light with a missing LOD component
Today
Merge from apartment_complex_monument
Today
Fixed button inside security room not opening door
Today
Fixed disabling domain reloads breaking renting rooms due to static telephone manager fields
Today
Replace 0 with O on the door label if the door is in the basement Add · to both sides of the door label if the door is in the penthouse
Yesterday
More LOD fixups Should be no more loose components
Yesterday
Converted some static structures to RendererLods/MeshLods Rentable shop signs, window_penthouse_flat_opaque, Caboose_ground_junk_straight_b/c
Yesterday
Merge from main
Yesterday
Merge from occlusion_culling_toggle_fix/batch_culling_fixes Fixes MeshCull components not properly disabling when culled by occlusion culling Fixed renderers with Rendererbatch components not being included in the culling system, even if they don't meet the batching reqs (submeshes, r/w, vert count, etc) Can be toggled via graphics.useDetailedRendererBatchCullingCheck for a/b testing (on by default) Our benchmarks show an occasional slight decrease in max frame rate but a moderate increase in low frame rates (slighty lower ceiling ceiling, higher floor) Also includes a speculative fix for an index out of range error some players were experiencing
Yesterday
Yesterday
Merge from main
Yesterday
Merge from apartment_complex_monument
Yesterday
Fixed rentable shop vending machines still being drone accessible despite UI saying otherwise
Yesterday
Added master key to produce exchange vendor in bandit town 1000 scrap, affected by demand pricing so starts at 2000 (+100%) Only one available, restocks every 12 IRL hours VERY PLACEHOLDER values
Yesterday
Merge from projector_disable
Yesterday
Removed/disabled almost all instances of Projectors Disabled on all Lighting prefabs, mostly used in underwater labs Disabled on all MotorRowboats and disabled their Update loop Added a GameObjectLOD component to the above ground pool, this is now the only place we use projectors in the game (it was the only place I could see an actual visual difference) S2P large oil rig Deleted AboveGroundPool_DeleteMe prefab entirely (only took me 6 years)
Yesterday
Merge from softcore_updates_july_26
Yesterday
Don't apply softcore gather rates to diesel pickups
Yesterday
Quarry is affected by softcore gather rate
Yesterday
Merge from main
Yesterday
Merge from spray_scale
Yesterday
Added ability to change scale of spray skins, exposed on SteamInventoryItem as SprayScale
2 Days Ago
Fixed Signage inspector not showing manifest info
2 Days Ago
Fixed remove all option not working on rentable shops
3 Days Ago
Merge from apartment_complex_monument
3 Days Ago
S2P apartments to make sure sign changes get picked up