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14,899 Commits over 2,649 Days - 0.23cph!

Today
Merge from terrain_config_load
Today
Compile fix
Today
Merge from terrain_config_load
Today
Terrain config swap state debugging
Yesterday
Merge from livestock_potential
Yesterday
Fixed failing tests
Yesterday
Merge from livestock_potential
Yesterday
Cap potential if the animal has no mother (found in wild/bought from vendor) You will only be able to sell the subsequent generation of animals Configurable with livestock.potentialUnbredCap
Yesterday
Merge from livestock_potential
Yesterday
Dialogue setup bits
Yesterday
Modified potential so it slowly increases and decreases based on if the current happiness is higher or lower than potential Takes 10 minutes to go from 0->100 if happiness is 100 Takes 15 minutes to go from 100 -> 0 if happiness is 0
Yesterday
New stat for animals - potential Starts at 0 and and can only be modified while an animal is a child Potential is the average happiness over time of an animal, gets locked in once they become and adult Wild and purchased animals have 0 potential Vendor sales are multiplied by potential, animals with potential of 0 cannot be sold
Yesterday
Merge from animal_purchase_sfx
Yesterday
Added the purchase sfx when selling wool or animals
Yesterday
Merge from animal_mounting_improvements
Yesterday
Animals now dismount to the closest point of the requesting player Animals will now do a physics check before dismounting, so they won't dismount through a modular car module if the flatbed is positioned between two modules (eg. cockpit<->flatbed<->storage) Added toasts if an animal can't be mounted or dismounted due to these conditions to give players feedback
2 Days Ago
Merge from audio_compression_oct_26
2 Days Ago
Revert loadtype of bicycle-pedal-click-grains-01 and bradley-tread-grains to decompress on load
2 Days Ago
Merge from livestock_tea_recipes
2 Days Ago
Merge from fix_shield_footsteps
2 Days Ago
Merge from SpiralStaircaseDecay
2 Days Ago
Merge from auto_turret_pitch_cover_lods
2 Days Ago
Merge from terrain_config_load
2 Days Ago
Merge from audio_compression_oct_26
2 Days Ago
Marked some longer loops as streaming
2 Days Ago
Applied standard compression to 6410 audio clips
2 Days Ago
Deleted 26 unused animal audio clips
2 Days Ago
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2 Days Ago
Adjusted compression settings on a few high memory audio files to save memory: Candy cave sfx NMS sfx MIssion sfx Deleted some unused scientist barks
2 Days Ago
Disable r/w on small kitchen cabinet textures, halves memory cost Fixed biofuel generator emission textures missing compression
2 Days Ago
Created mixing table recipes for all of the new milky and creamy teas Can still be crafted anywhere via crafting menu, but this allows bulk crafting Same crafting costs, same crafting time
3 Days Ago
Merge from main
3 Days Ago
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3 Days Ago
Merge from painting_fixes
3 Days Ago
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3 Days Ago
Merge from animal_anim_compression
3 Days Ago
Merge from legacy_anim_deletes_oct_2026
3 Days Ago
Merge from fluidswitchlodfix
3 Days Ago
Merge from distanceflareorientationfix
3 Days Ago
Merge from menuvideo_nre_fix
3 Days Ago
Merge from meshlod_updaets_oct_26
3 Days Ago
S2P apartment complex again
3 Days Ago
Merge from binbagpile_optimisation
3 Days Ago
Also fixed up 31 clutter and collectable prefabs
3 Days Ago
Fixed a few more S2P apartments, bandit and fishing villages
3 Days Ago
MeshLOD converter now copies across motion vector settings Converted all of the RendererLODs/LODGroups to MeshLODs on 61 prefabs Notably a lot of seasonal stuff was affected
3 Days Ago
Enabled animation compression on squirrel, sheep, frog, cow, sea turtle anims
3 Days Ago
Fixed conversation panel reappearing if we exit play mode mid conversation with domain reload disabled
3 Days Ago
Merge from HotbarScrollSaveZone