userJarryd Campicancel
reporust_rebootcancel
Today
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Today
Merge from voicemute
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Today
Check if player is on kayak for paddle logic
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Today
Merge from main
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Today
Another rotation change for items with offset gibbable components
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Today
Unsaved
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Today
More car gib changes
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Today
Don't parent building block gibs More rotation tweaks
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Today
If a player is text muted also mute their voice
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Today
PrefabAttribute Equals override now ensures it's comparing another PrefabAttribute before comparing
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Today
Cherry pick 53796
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Yesterday
Compile fix
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Yesterday
Merge from gib_pool
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Yesterday
Merge from farming_optimisation
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Yesterday
Use current flag instead of next (probably the same thing but this keeps consistency)
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Yesterday
Refresh vehicle modules
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Yesterday
Merge from main
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Yesterday
Roll back module entity changes (causing merge issues)
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Yesterday
Increase maximum length of drain calculation
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Yesterday
Show clone option by default when mousing over plants while holding RMB (save opening entity menu)
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Yesterday
Gravity warning when connecting fluid entities will now be more accurate and take into account whether a prop is powered
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Yesterday
Merge from main
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Yesterday
Remove from benchmark list
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Yesterday
Remove benchmark scene
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Yesterday
Fix gib rotation
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Yesterday
Fix LiquidContainer server NRE
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2 Days Ago
Merge from farming_optimisation (server side farming performance improvements, split fluids evenly when draining through splitters and heaters now affect planter temperature)
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2 Days Ago
~Fix cam zoom lerp not being multiplied by delta time (fixes camzoomlerp convar not working with midi binds)
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2 Days Ago
~Merge from dialogue_graph
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2 Days Ago
Merge from main
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3 Days Ago
Moved client gib creation to a new virtual SpawnGibs method that gets called from DoDestroyEffects New SeasonalTimedExplosive class to manage gibs since we can't disable the gibbable on the gameobject any more
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3 Days Ago
Fix a player getting stuck in the recent drivers queue of a car if the queue has multiple drivers in it
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3 Days Ago
Check server state in CeilingLight growable refresh (like the GrowableHeatSource component)
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3 Days Ago
Spawn all car gibs Tweak position/rotation calculation
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3 Days Ago
Fixed car conditional gibs not working Added a uniqueId field to Gibbable to help identify specific components in situations where we need to only deploy specific gibs (like with car components)
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3 Days Ago
Tweak force position when paddling Halve push force if floating in water
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3 Days Ago
Rename kayak seats for consistency
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3 Days Ago
Fixed gib rotation Prefab cleanup
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4 Days Ago
Fix doors checking for blockages when opening if checkPhysBoxesOnOpen is false (fixes garage door getting stuck closed if a vehicle is stuck in it)
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4 Days Ago
Check line exists before reading
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4 Days Ago
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4 Days Ago
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4 Days Ago
Transition viewmodel to paddle mode immediately if deployed while on a kayak
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4 Days Ago
Rename canoe to kayak and oar to paddle Reorganized relevant directories Can now Left/Right paddle with lmb/rmb (using wasd still works)
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4 Days Ago
Add check for IsDestroyed in all WantsSplash implementations
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4 Days Ago
Unsaved
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4 Days Ago
Code review: Use prefab resource id instead of calling StringPool
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4 Days Ago
Code review: Change PushLiquid in LiquidContainer to CheckPushLiquid Null check time cached values Use IsValid check where possible (and in IOEntity) Ensure push targets don't get double added Better sprinkler splash randomisation
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5 Days Ago
Merge from gib_pool/merge
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5 Days Ago
Merge fixes for gib velocity
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5 Days Ago
Merge WIP
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5 Days Ago
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5 Days Ago
Lowered canoe drag
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5 Days Ago
Don't allow throwing the oar while on a canoe Hooked up pushing logic for canoe Clamp view angles while mounted
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5 Days Ago
Oar crafting costs, throwable setup
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5 Days Ago
Added a gametip for when a player tries to paddle without holding an oar Added an option for VehicleSeats to forward their client input to the vehicle parent
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5 Days Ago
Gib hookup, reduce canoe health, fix push priority
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8 Days Ago
Fixed growable entities updating their quality twice when consuming water
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8 Days Ago
Liquid Containers will now automatically evenly distribute their water between up to 3 connected liquid containers Liquid Containers now cache the targets for pushing water instead of calculating/traversing the IO system every time they push water
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8 Days Ago
Merge from main
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8 Days Ago
Subtract 53586 (already getting pooled on a different branch)
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9 Days Ago
Oar worldmodel fixes, damage properties, animation events
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9 Days Ago
Paddle and movement splash effects
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9 Days Ago
Support for backwards paddling
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9 Days Ago
More paddling/velocity work
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9 Days Ago
Paddle viewmodel logic
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9 Days Ago
Planters, sprinklers, water pump, fluid switch are now poolable
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10 Days Ago
Paddling work
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10 Days Ago
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10 Days Ago
Oar and canoe WIP setup
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10 Days Ago
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11 Days Ago
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11 Days Ago
▊▇▄ ▋▌▋ ▄▄▅▄▇▌ ▊▆▅ ▆▇▌▄▄█▍█▄ ▋█ ▉▆█ █▇▄ ▉▍▄▌▍ █▇▅▆▊ ▄▄▌▅▊ ▇▅▇▅▋▄▌▌▊ ▍▄▍▇▅▌ ▊▊▋ ▇▇▋▅▆▆▌▉▌ ▌▌ ▍▇▆▊▌ ▆▄▅▇▉▍
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11 Days Ago
Merge from main
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11 Days Ago
Added a GrowableHeatSource component to make heaters affect plants Uses the new TimeCachedValue to prevent repeated artificial temperature checks (like light checks)
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11 Days Ago
The powered water purifier will stop converting salt water when it's output container is full, will automatically resume once some fresh water is removed
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12 Days Ago
Manifest, more item changes
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12 Days Ago
Marked some items as non-researchable
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12 Days Ago
Cleanup, fix compile error
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12 Days Ago
Codegen, manifest Redo player prefab changes
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12 Days Ago
Merge from main
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12 Days Ago
Comment TimeCachedValue
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12 Days Ago
Revert line of sight change on sprinkler
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12 Days Ago
Cleanup, some comments
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12 Days Ago
Cleanup, fixed some more edge cases
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15 Days Ago
Properly fixed adding/removing ports
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15 Days Ago
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15 Days Ago
▆▍▉ ▋▊▆▇▇▍▋▌▉ ▉▄██▇▊█▇▄, ▌▆▇▍▆▍▄▆, ▍▍▉▌, ▊▆▅█ ▆▍▋ ▊▆▅▆▋▌ ▄▆▇▄▍▋▌ ▅▊▇▊▆ ▋█▇▇▄▍▌ ▇▋▍▋▆ ▍▅▋▊ ▊▌▋▄▉▅▅ ▊▊▆▄ ▆▊▋▍ ▌▉ ▆█ ██▇▅ ▅██▅▅█▅▄▌▄ ▆█▌▊▊▊▊▇ ▊▊▌▍▉▊ ▍▄▍▊ ▋▊▆▆ ▇▊ ▉▊▅▄▄▅
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15 Days Ago
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15 Days Ago
Make the light calculation methods of GrowableEntity static so we can call it from PlanterBox
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15 Days Ago
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15 Days Ago
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15 Days Ago
Merge from summer_dlc_skin_reassignment
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16 Days Ago
Added a budgeted update for growable entity calculations so performance cost should be uniform regardless of server farm density (0.25ms default) Only update water quality when hit by a sprinkler Remove gene caching
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16 Days Ago
Merge from main
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16 Days Ago
Fix some client server issues when playing in editor
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16 Days Ago
Use a new TimeCachedValue class to only update plant quality values every x seconds with a generic system
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17 Days Ago
Merge from hostile_safe_zone (only show hostile marker when within 200m of safe zone)
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17 Days Ago
Cache temperature at position on the planter and access that from plants
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17 Days Ago
Fixed some refresh issues
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