userJarryd Campicancel
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13,929 Commits over 2,527 Days - 0.23cph!

Yesterday
Fixed some RPC limits on change name and add sell order Fixed wrong starting fee being applied
Yesterday
Remove the water level clamping while swimming, was causing footsteps to be audible when a player was fully submerged Dithering between swimming and walking needs a better fix, out of scope for this month
Yesterday
Fixed 3p_gesture_sleeping animation playing a wave sfx for some reason
3 Days Ago
Add ability to store a toast to play when a player reconnects, can be stored for players that aren't active on the server (See BasePlayer.RecordToastToPlayOnReconnect) WIll send all of the toasts after the player reconnects and wakes up (10s intervals if multiple have been queued) A player will now be notified when they reconnect if a shop they owned closed while they were offline
3 Days Ago
Add rentableshop.closenearestshop convar Add a toast if your shop is closed
3 Days Ago
Don't apply lerp if we're slowing down
3 Days Ago
Fixed sprint anim being played over reload Added some lerping to speed animation so it blends back in a bit nicer after reloadiang while sprinting Snap the player out of the sprint animation if they attack (and for one second afterwards)
3 Days Ago
Merge from parent
3 Days Ago
Fixed speed not being applied when playing PlayCinematic
3 Days Ago
Added support for weight on the react layer, disabled for now as we likely need updated react anims for the blend to work nicely Added 25 frame versions of the snowmobile cardinal direction drive anims so we can match the react duration Reduced the sensitivity of the react trigger on bikes as they were sometimes triggering it too much in low frame rate
3 Days Ago
Fixed no right axis input in animator controller
3 Days Ago
Merge from parent
3 Days Ago
Fixed player not rotating properly when mounted to a horse (or any mount that uses the vehicle_aim_yaw system) and equipping a torch Fixed vehicle_aim_yaw not lerping properly, has been broken for a few months
4 Days Ago
Applied the new melee weapon subsystem to the diver torch The skull torch was a variant so it was already using the new subsystems Removed the hacks we implemented to play the turn on and off deploy aniamtions (cleaner implementation by the new subsytem) TODO: remove corresponding states and parameters on the player animator
4 Days Ago
Merge from main
4 Days Ago
Fixed visual calculation Increased initial scrap fee to 260 Reduced scrap per hour cost to 10
4 Days Ago
Show time remaining for rent in the vending machine storage loot panel
4 Days Ago
Fix shop interaction Move all admin interactions to the contract sign on the side of the store
4 Days Ago
FIxed rentable shop vm admin panel pointing to old admin menu Fixed new vm admin menu not being closable if the main menu isn't loaded (editor only issue) Fixed interaction flow for vending admin panel in rentable stores
4 Days Ago
Fixed wanted posters clearing the name when entering the deep sea
4 Days Ago
Removed a 444 byte allocation and 0.01ms cost every footstep figuring our if the player is barefoot (just calculate it once when we rebuild the player model)
4 Days Ago
Mark wearable renderers that are shadow only as update when offscreen, fixes some body parts culling in the local players shadow at some perspectives
4 Days Ago
Periodically recalculate the bounds on all of the skinned mesh renderers on a ragdoll so that the culilng bounds are up to date. (Every 9-10s) Should be more performant than just enabling Update when offscreen
4 Days Ago
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5 Days Ago
Support multiple inventories being added to the reclaim contents
5 Days Ago
Added support for taking over a shop if you can pay twice the fee
5 Days Ago
Compile fixes
5 Days Ago
First pass on rentable shop ownership prompt
5 Days Ago
Added support for hunting trophies to store the skin of clothing items
5 Days Ago
Merge from main
5 Days Ago
Better fix for player restting to standing, always set state to sitting if poseType is set to true
5 Days Ago
Fixed player sometimes reverting to standing briefly when rapidly cycling through items while mounted to something
5 Days Ago
Don't apply if we have an active clothing offset
5 Days Ago
Applied a very small offset to the holster position (0.03f on y) for guns mounted on the back if the player is female
5 Days Ago
Fix ballistic and BDU clothing missing from conveyor filters
5 Days Ago
Fixed torch attack animations not working on non local players
6 Days Ago
Lots of boilerplate for shop renting system Expose a scrap cost per real time hour and initial fee for opening a shop Require initial fee and 24 hours of rent to open the store Deduct rent each hour, evict owner if can't make rent Rent is stored in VM storage, so successful sales will extend tenancy Added RentableShop.ProcessRentTick convar that makes all shops pay rent straight away
6 Days Ago
Merge from main
6 Days Ago
Merge from PlayerRigUpdate2
6 Days Ago
Merge from ballistic_helmet_weight_fix
6 Days Ago
S2P all floating cities, fixes missing mannequin meshes
6 Days Ago
Remove unused override
6 Days Ago
Merge from industrial_dlc
6 Days Ago
Fixed industrial torch anims not applied to sub systems
6 Days Ago
Merge from main
6 Days Ago
Merge from mortar_prototype (fixes mortar animations)
6 Days Ago
Fix editor only NRE when playing first person sounds
6 Days Ago
Fix
6 Days Ago
Fixed ProjectileModPartVisibility disabling unrelated VM's on deploy Removed viewmodel string based lookup, now requires the same component on the VM with direct references (string lookup will return the root transform if no match was found, so the whole VM was being disabled)
9 Days Ago
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