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12,186 Commits over 2,557 Days - 0.20cph!

Today
Fixed codegen not being able to generate code for entities in namespaces Added follow interaction to cows, they will follow a player who interacts with them until dismissed
Today
Added livestock scene to dev menu
Today
Merge from roof.bottom.line conditionals consistency pass
Today
Merge from Piano_AnimFix
Today
Merge from apartment_complex_monument (swing jumping)
Today
Merge from swing_launch
Today
Fixed redundant RendererLOD on door.hinged.industrial_a_e Fixed missing MeshCull on CCTV yaw mesh
Today
Merge from main
Today
Merge from scene_check_tool
Today
Fixed HLOD renderers appearing as renderers without LODs in scene checker
Today
Removed old tools, now replaced with unified SceneChecker
Today
Merge from main
Today
Fixed some water catcher panel help issues
Today
S2P sphere tank + HLOD
Today
Added a display of which modules will be spawned on the test cars in the vehicle editor Saves having to click through into the scriptable object
Today
Updated dome setup with new art Moved the fuel pump models into the entity itself
Today
Merge from shadow_caching_tooltip_fix
Today
Merge from shadow_caching_framerate_fix
Today
Merge from shadow_caching_ambientlightlod_fix
Today
Merge from main
Today
Merge from apt_cctv_culling
Today
Merge from fix_trap_displacement
Today
Merge from fix_buffer_upload_mode
Today
Merge from fix_demo_culling
Yesterday
Create new livestock testing scene with ai enabled Setup cow movement speeds
Yesterday
First pass on cow prefab Basic FSM with idle and roam
Yesterday
Merge from main
Yesterday
Added debug.emptytankermodule and debug.filltankermodule commands
Yesterday
Added some help to the water catcher panel
Yesterday
Adjusted unlock behaviour for crude to only allow removal while the tanker is on a car lift
Yesterday
Fixed an infinite GUILayout issue when inspecting modular vehicles Crude oil pump now requires powergrid to be active (level 1 for now) Adjusted rates, spawn less per tick but much faster ticks
Yesterday
Created a new GenericMountableAnimationSubSystem Designed for mountables that just use a single clip (ie. most of them) Plays a given clip on a loop and swaps avatar mask to lower body only when a player equips an item Updated chair_animtest to demo behaviour
Yesterday
Merge from apartment_complex_monument
Yesterday
S2P apartment complex
Yesterday
Harsher pausing
2 Days Ago
Better update process (pause and resume the playable, don't manually evaluate it)
3 Days Ago
Experimenting with throttling animator updates by screen space of characters Added a Burst loop that calculates the screens space of every player model Player Model then uses that to manually evaluate, so if a model takes up less than 30% of screen it's at 60fps, less than 15% it's 30fps It's functional, but performance is currently worse because under the hood Unity schedules it's animators across worker threads and this moves it to the main thread
3 Days Ago
Fixed DecalCull components not showing decals at all at lowest quality settings This component was multiplying the culling distance by Mesh.lod intead of Mesh.quality, Mesh.lod can be set to 0 so it was always disabling decals This will technically hurt performance on low settings as they weren't showing decals at all, so I've added a minimum 0.25 quality level Decals on low settings now pop in pretty obviously, but at least they render when up close Added an editor inspector to show the current camera distance and culling distance, similar to other LOD components
3 Days Ago
Fixed vending machines being able to accept stacks greater than the max and create illegal stack sizes (eg. order requires 1001 wood and you pay with a stack of 3000 wood, vm will now create two stacks in storage)
3 Days Ago
Removed animator from non-interactive elevator door in destroyed wing
3 Days Ago
Merge from main
3 Days Ago
Merge from weathereffect_queue
3 Days Ago
Missing partial, compile fix
3 Days Ago
Merge from weathereffect_queue
3 Days Ago
Fixed work queue not compatible with reset static fields (abstract class)
3 Days Ago
Merge from weathereffect_queue
3 Days Ago
Fixed AuroraEffect Change budget to 0.02ms
3 Days Ago
Merge from apartment_complex_monument/wire_shadow_fix (fixes powerline shadows)
3 Days Ago
Merge from vm_currency_drop_fix
3 Days Ago
Possibly fixed VM issue that was cuasing currency to be dropped from the back of the VM in some cases