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14,761 Commits over 2,619 Days - 0.23cph!

4 Hours Ago
Added analytic hook locations TODOs
5 Hours Ago
Merge from legacy_anim_deletes_oct_2026
5 Hours Ago
Removed 75 animation files and overrides, around 47mb worth Mostly legacy hold types
5 Hours Ago
Cleaned orphaned data in player animation controller Updated cleanup tool to also clean out orphaned references in override controllers
Today
Added new tool Tools/Animation/Remove Orphaned Sub Assets Finds orphaned assets on animation controllers that Unity apparently just keeps around after you delete things? Could also have been caused by bad merges Cleaned out Scientist2.anim, RidableHorse, v_mini_crossbow.anim, snowballgun.anim, v_food_pies.anim
Today
Fixed boomerang waiting to catch animation still using old player model animation Once removed old boomerange animations were no longer referenced, removed them
Today
Merge from main
Today
Double baseline dung production speed of cow and sheep (was every 40m, now 20m) Fixed a long standing dung production bug on horses that was inadvertedly increasing their dung production x10 Adjusted horse dung produced per calorie to 0.2, was 0.1 A well fed horse should now produce ~48 dung/day (was 240) A well fed livestock animal should now produce ~72 dung/day (before any gene increase/decrease)
Today
Merge from deep_sea_teleport_fix
Today
Possible fix for players being left behind when a boat they are on transfers to/from the deep sea and they were standing too close to a wall Also add null checks when spawning the deep sea so we can spawn a quick, empty deep sea in the editor
Today
Animals are now dismounted when the vehicle they are on rolls or ends up submerged
Today
Updated sales charts for livestock selling Can now receive random reward that could include Turret, HQM, LGF, Semi rifle, Scrap, Saddles, Rope, Blue cards, Tarps, CCTV, Targeting computer and frags Updated wool chart to match for now, will likely need a further revision
Today
Cows now harvest for 30 cloth, 100 leather, 100 bones, 20 beef, 40 fat Sheep now harvest for 10 cloth, 20 leather, 50 bones, 12 mutton, 20 fat + whatever wool they had on them at the time of death
Today
Hooked up new animal icons Set all animal avatars to 1024, was 2056
Today
Item icons for milk drink interaction
Today
S2P ferry terminal, radtown and oil rig
Today
Merge from main Had to text merge all the Test fixture/runner merges as semantic merge hates those files for some reason WIll need to S2P some monuments
Yesterday
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Yesterday
Merge from egg_drop_fix
Yesterday
Chicken eggs are now dropped flush with the terrain and with phsyics disabled (if terrain can be found) Possibly fixes eggs sometimes falling through terrain and getting killed by OOB
Yesterday
Hooked up mount/dismount animations for cow
Yesterday
Fixed cow using croc protection
Yesterday
Hooked up temp icons for new pies
Yesterday
Added visual food entries for the cooking workbench for the new pies
Yesterday
Swapped icon for milk interaction
Yesterday
Removed the list of ovenCookingFlagItems from CookingWorkbench, replaced with a new ItemModCookingWorkbench Makes it easier to setup new items and removes a big string comparison client side
Yesterday
Swapped the eat sfx for drink on milk
Yesterday
Shave two pixels off each category button in the crafting menu, fixes categories overflowing
Yesterday
Compile fix
Yesterday
Harvesting a sheep will now reward you with the wool that was on it at the time of death Fixed server compilation causing the visible lead mechanic not working in builds
Yesterday
Lambs no longer drop dung (syncs them up with calves)
Yesterday
Fix sheep not dropping dung
Yesterday
Client compile fix
Yesterday
New mutton pie with rich version Increases the speed that livestock animals bond to the player, also prevents bulls from charging Regular pie halves time to reach Bonded status (can be led), rich pie reduces takes another 30s off the time it takes to reach bonded
Yesterday
New beef pie Increases the maximum amount of food that can be consumed by a player for a duration by +75% (875 calories) More food = more chance to recover when downed, if hunger bar is full after eating a beef pie recovery chance is 75% (calculated after medkit which still guarantees recovery) Also included a rich verison, can go up to 1000 calories and takes recovery chance to 100%
Yesterday
Don't show the mount animal prompt if no animal is being led by the player Allow a mounting slot to control which animal type it supports (large/small) Cows no longer fit in the small flatbed, need to use the large flatbed
Yesterday
Hooked up mounting animations
Yesterday
Merge from oil_rig_pump_delay
Yesterday
Added a 15 minute delay to the oil pump mechanic at oil rig Rig timer now runs for 20 minutes + WaterCatcher.OilProductionStartDelay convar (15 minutes)
2 Days Ago
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2 Days Ago
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2 Days Ago
Merge from nms_hlod_fix
2 Days Ago
Fixed NMS HLOD not showing any structures, only rocks This was due to the above ground structures getting culled via a culling volume Added toggle for a CullingVolume to include it's contents in a HLOD Likely broken since Deep Sea, but only visible now as it had recently been rebaked This will cause a long reimport, sorry!
2 Days Ago
Merge from sandbag_gib_fix
2 Days Ago
Fix multi material gibbable not applying skinned materials correctly
2 Days Ago
Fixed all sandbag tiers not showing skins on gibs except for pillbox
2 Days Ago
Add a prevent building volume around the sandbag pillbox
2 Days Ago
New tool to find where a clip is referenced in an animator (Tools/Animation/Find Clip In Animator)
2 Days Ago
Merge from mounting
2 Days Ago
Added a livestock.allowMounting replicated convar to fully disable the system if it gets too spicy