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14,809 Commits over 2,619 Days - 0.24cph!

37 Minutes Ago
NPCAnimController perf improvements Throttle the animator param calculations if the animal has been culled, max once every 0.25 Check the livestock have changed flags before setting the animator params Disable the F Look component when an animal is culled or if the animal is > 30m away Don't do the snap to ground raycast if we are culled In a scene with 40 cows, this reduces FLook and NPCAnimController total of 0.6ms to 0.1ms when occluded, 0.3ms when at a distance
1 Hour Ago
Merge from livestock_animals
1 Hour Ago
Vendor typo fix
1 Hour Ago
Merge from livestock_animals
1 Hour Ago
Merge from livestock_hotfixes
1 Hour Ago
Added item ownership for items purchased from livestock vendor
2 Hours Ago
Fixed wrong text displayed if player drops wool mid conversation
3 Hours Ago
Send the livestock to sell via an RPC rather than relying on client side triggers to match up with server side triggers
Today
Merge from livestock_animals (new icons)
Today
Tea icons
Today
Pie icons
Today
Merge from livestock_animals
Today
Filter items offered by livestock vendor by game mode so we don't give guns in primitive
Today
Livestock sale updates: Fixed turret being offered for low quality, meant to be on the high end Added options for high end sales: 2-4 basic bp frags Thompson, custom smg, python, hc revolver Updated wool sales chart, is now about 75% of livestock sales with no guns
Today
Fixed NPCAnimController allocation per frame when an animal is playing an animation with look at disabled
Today
Brioche icon
Yesterday
Merge from livestock_animals
Yesterday
Timing fix, don't re-up the negotiation timer if the stack has changed
Yesterday
Merge from livestock_animals
Yesterday
Livestock vendor will now pause the auction process if the wool stack size changes mid offer, you need to make your inventory match the original size for the sale to continue (otherwise it will time out) Hooked up the icon on the conversation vendor page
Yesterday
Reapply modified armoured hatch bounds (affects square and triangle versions)
3 Days Ago
Merge from livestock_animals
3 Days Ago
Rich beef pie now gives +25% hunger, hydration, etc - matches rich pie standard Rounded up the values on all rich pies to the closest whole number, we shouldn't show decimal points for things like this
3 Days Ago
Fixed buffs tooltip not able to show times > 60m
3 Days Ago
Update milk description to reference skimming
3 Days Ago
Fix calves purchased at ranch sometimes pulling their name from the wrong gender list
3 Days Ago
Fix error when saving modular cars on a thread
4 Days Ago
Fixed footstep splash effects playing at original water level when water level has been lowered
4 Days Ago
Created new Crab_Media, a prefab that drives crab movement in the shader based on transform movement Ideal for timeline usage Required some minor changes to the critter shader
4 Days Ago
Fixed missing strings for crab_single Added some stub client RPC's to fix the missing RPC spam
5 Days Ago
Fixed topper materials
5 Days Ago
Pie topper entity and viewmodel hook up Fixed rich mutton pie name
5 Days Ago
Fix incorrect rounding on vendor auction hqm ore
5 Days Ago
Merge from new_achievements_oct26
5 Days Ago
Merge from swimming_dithering_fix
5 Days Ago
Potentially fixed a few issues with swimming animation dithering, had to change some swimming behaviour Player now starts swimming if there is 1.17m of water above their feet and will stop swimming once the water is below 0.9m, this means you cannot start swimming by ducking as the measurement is from feet level When a player is swimming the server will no longer send a water level that triggers the standing animation if the player is still considered swimming, preventing dithering between standing and swimming This will affect movement in shallow water, players will now take slightly longer to start walking when swimming towards the shore
5 Days Ago
S2P ferry terminal and radtown
5 Days Ago
Merge from main
5 Days Ago
Don't allow car lift to grab a car if any animals are mounted
5 Days Ago
Wool can now recycle into cloth, 5 each
5 Days Ago
Removed hqm (300-800) from ranch sales, replaced with high quality metal ore (30-50) Increased threshold of SAR to 0.5
5 Days Ago
Livestock eating from a trough now takes calories of the food into account Makes high calorie food like bread 6x more effective for feeding animals WIll make low calorie food like worms less effective Also accidentally fixed livestock being able to eat spoiled produce (as it doesn't have calories)
5 Days Ago
Doubled lifetime of adult cow/sheep (was 24h, now 48h)
5 Days Ago
Changed "Chicken Food" label in inventory to "Livestock food"
5 Days Ago
Beef pie and rich beef pie now lasts 120m (was 30m)
5 Days Ago
Mutton pie is now shepherds pie Added a potato to the requirements
5 Days Ago
Double calories from all milk products Triple hydration from all milk products
5 Days Ago
Don't allow players to unmount animals from a car if there is no navmesh If a player does somehow unmount an animal into a space with no navmesh just kill them
6 Days Ago
Added analytic hook locations TODOs
6 Days Ago
Merge from legacy_anim_deletes_oct_2026