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12,290 Commits over 2,557 Days - 0.20cph!

1 Hour Ago
Fix following while grazing not working Enforce an exposed time limit on milk (temp until it gets hooked into stats) Animals now run away when hurt Added a button the skeletonProperties inspector to set all bones to a given value Set up cow skeletons for hitboxes, still not quite working
3 Hours Ago
Fixed the eating animation not looping properly Grazing now gets set to false 3s before we leave the state so the animation can fade out
3 Hours Ago
Merge from bag_favourite
3 Hours Ago
Add support for marking a respawn option as a favourite WIll ensure it is always at the left of the list of bags
4 Hours Ago
Merge from occlusion_culling_nre_fix_2
4 Hours Ago
Unsaved
4 Hours Ago
Another attempt at fixing the OcclusionCulling precull One attempt at a proper fix, make sure the visibilityChanged arrays are populated Also harden ProcessCallbacks to prevent exceptions
5 Hours Ago
Removed some unused anim events on the wire/hose viewmodel pointing to effects that no longer exist
Today
Merge from explosion_fx_script_cleanup
Today
Cleanup some third party fx scripts to get stripped/not run on the server
Today
Merge from main
Today
Merge from water_catcher_tests
Today
Build compile fixes
Today
More stack size shenanigans
Today
Cleanup Lock any crude that's inserted into the tanker
Today
Regenerate test list, tests pass
Today
Merge from water_catcher_tests
Today
Merge from main
Today
Created some basic water catcher tests to try and catch any regressions due to the work on PlayerMaintainedMonuments
Today
Exposed a display name field on WaterCatcher, use that instead of creating two new stub item definitions Delete CrudeOilProducer and WaterProducer items
Today
Fixed fuel pumps not producing if connected to a full tanker Added new useStackSizeAsMax field to itemContainer, allows us to make an ItemCOntainer that temporarily allows larger than normal stacks (maxStackSize used to only work as a Min)
Today
Adjust calf walk speed to 0.58
Yesterday
Add grazing behaviour Animal will look for Field/Forest/Forestside, move there and graze for a random period of time Hooked up idle clips
Yesterday
Add age enum to livestock animals Add milk interaction for cows, only for adults Just gives an apple for now
Yesterday
Mark Electrical_fuse_box_B_COL r/w
Yesterday
Fixed inventory limit rules on modular cars
Yesterday
Reinstate HasComponentInParent and HasComponent in GameObjectEx, some media tools relied on this
Yesterday
Compile fix
Yesterday
Merge from rustnav_draw_fix
Yesterday
Merge from main
Yesterday
Rework nav display entirely Player now gets a list of all nav tiles in range adds them to a list, sends a max of 5 tiles per tick (controlled by RustNav.drawTileBudget convar) Entirely eliminates server cost if the player is not moving (as no new tiles will be sent) Reduces outgoing bandwidth to a configurable amount, regardless of surrounding tile density
Yesterday
Merge from debug_npcanimcontroller_alloc
Yesterday
Merge from rustnav_draw_fix
Yesterday
Only send a quarter of the nav mesh each call when rustnav.draw is enabled Cycle the quarter clockwise around the player, so it takes a little more time to get the full navmesh but we're sending 1/4 of the data each tick Should fix the bandwidth saturation issues and reduces the cost per tick from 100ms to 25ms
Yesterday
Merge from vine_tree_nav_fix
Yesterday
Merge from main
Yesterday
Manifest, fixes launch issue
2 Days Ago
FIxed VineLaunchPoint grid not being picked up by ResetStaticFields codegen
2 Days Ago
Added IncludeInNavmesh virtual field on TreeEntity False by default, return true on vine swinging trees
2 Days Ago
Tanker module can now accept a different max stack size just for crude - 2000 (but exposed on module for easy changes) Crude is now extracted via a Take button in the vehicle UI, will need to be pressed once for every stack (so if it's full you'll click it 4 times)
2 Days Ago
Merge from poncho_fur_fix (used BDU_Shirt.fbx version from this branch, stomping conflicting version on main)
2 Days Ago
Emulate MaxStackable logic when spawning loot to account for container specific loot limits
2 Days Ago
Merge from main
2 Days Ago
Merge from JulQuickfire_balane1
2 Days Ago
Merge from videoplayer_volume
2 Days Ago
Merge from lunar_masks_wolf_headress
2 Days Ago
Merge from main
2 Days Ago
Fixes
2 Days Ago
Sheep setup Fixed interact colliders on animals affecting navmesh bakes
2 Days Ago
Setup calf with proper model