13,967 Commits over 2,527 Days - 0.23cph!
Fixed ladder hatch unlocking on tech tree after learning the elevator blueprint
Merge from ModularCarClipping_Fix
Removed an EditorApplication update invoke in BaseVehicleModuleEditor that was causing issues (recursive layout)
Replaced the Vector fields for foot IK positions on modular car seats with transform fields, added matching transforms for the couple of seats with IK positions
Adjusted foot position on the LessLegroom seats to minimise foot clipping
Merge from PlayerRigUpdate2 (new one handed sprint anims on most two handed projectile weapons)
Merge from sprint_subsystem
Added one handed sprint anims to M4, Spas, Crossbow, Double Barrel, MP5, Bolty, SMG, Thompson, M249, Semi Auto, AK47, Space LR
Merge from mount_cycle_fix
Merge from main (some tricky PlayerModel.cs merges happening today)
Merge from wanted_deep_sea_fix
Merge from huntingtrophy_skins
Merge from PlayerRigUpdate2
Delete turnOn and turnOff parameters from PlayerAnimator
Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
Merge from torch_implementation_finish
Merge from cinematic_speed_fix
Fixed some warnings being thrown when entering and exiting cinematic anims
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Possible threading fix for voice delay issue
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
Enforce a 6 hour protection window from store takeovers
Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
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Fixed UIEscapeCapture not working in editor when main menu is disabled
Fixed interact distance on shop B
Fixed interactive door on shop E
Fixed some incorrect prefab ids
Initial first pass on setting up the other rentable shop variants
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Expose new overrideMaxImageWidth and overrideMaxImageHeight on Signange
Needed for rentable signs, fixes a bunch of issues
Merge from PlayerRigUpdate2/aim_yaw_fix (fixes jittering on legs when holding a torch on horseback)
Merge from sleeper_rotate_fix
Possible fix for sleepers getting rotated incorrectly
Fixed some RPC limits on change name and add sell order
Fixed wrong starting fee being applied
Remove the water level clamping while swimming, was causing footsteps to be audible when a player was fully submerged
Dithering between swimming and walking needs a better fix, out of scope for this month
Fixed 3p_gesture_sleeping animation playing a wave sfx for some reason
Add ability to store a toast to play when a player reconnects, can be stored for players that aren't active on the server (See BasePlayer.RecordToastToPlayOnReconnect)
WIll send all of the toasts after the player reconnects and wakes up (10s intervals if multiple have been queued)
A player will now be notified when they reconnect if a shop they owned closed while they were offline
Add rentableshop.closenearestshop convar
Add a toast if your shop is closed
Don't apply lerp if we're slowing down
Fixed sprint anim being played over reload
Added some lerping to speed animation so it blends back in a bit nicer after reloadiang while sprinting
Snap the player out of the sprint animation if they attack (and for one second afterwards)
Fixed speed not being applied when playing PlayCinematic
Added support for weight on the react layer, disabled for now as we likely need updated react anims for the blend to work nicely
Added 25 frame versions of the snowmobile cardinal direction drive anims so we can match the react duration
Reduced the sensitivity of the react trigger on bikes as they were sometimes triggering it too much in low frame rate
Fixed no right axis input in animator controller