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14,722 Commits over 2,619 Days - 0.23cph!

3 Hours Ago
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3 Hours Ago
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4 Hours Ago
Merge from nms_hlod_fix
4 Hours Ago
Fixed NMS HLOD not showing any structures, only rocks This was due to the above ground structures getting culled via a culling volume Added toggle for a CullingVolume to include it's contents in a HLOD Likely broken since Deep Sea, but only visible now as it had recently been rebaked This will cause a long reimport, sorry!
5 Hours Ago
Merge from sandbag_gib_fix
5 Hours Ago
Fix multi material gibbable not applying skinned materials correctly
5 Hours Ago
Fixed all sandbag tiers not showing skins on gibs except for pillbox
Today
Add a prevent building volume around the sandbag pillbox
Today
New tool to find where a clip is referenced in an animator (Tools/Animation/Find Clip In Animator)
Today
Merge from mounting
Today
Added a livestock.allowMounting replicated convar to fully disable the system if it gets too spicy
Today
Client compile fix
Today
Cleanup
Today
Unlead and then lead automatically as the sheep mounts/dismounts Hooked up animations
Today
Merge from parent
Today
Use more bones for the sheep look at
3 Days Ago
Merge from legacy_anim_deletes_oct_2026
3 Days Ago
9 more fbx's deleted - space LR, HC revolver, minigun, blowpipe, blowpipe
3 Days Ago
Added ai.debugMoveDraw - can be used to disable DDraw when using the move/select npc
3 Days Ago
Merge from new_recipes
3 Days Ago
Added temp icons
3 Days Ago
Created rich versions of all pies, all require cream to craft Rich Apple Pie - 4x cream, lasts +5 minutes Rich Bear Pie - 4x cream, +25% yield Rich Big Cat Pie - 4x cream, lasts +10 minutes Rich Chicken Pie - 4x cream, +16% chance for good genes Rich Fish Pie - 6x cream, no mushrom required, +5 minutes Rich Hunter Pie - 6x cream, no mushroom required, -10% bleed damage (now at 100%!) RIch Pork Pie - 4x cream, +50% healing Rich Pumpkin Pie - 4x cream, +5 max hp
3 Days Ago
Fixed workbench recipes not resetting between domain reloads
3 Days Ago
Fixed the item definition short name mismatch error on item definitions appearing while editing the shortname, as it would make you lose keyboard focus
3 Days Ago
New recipe - brioche bread (25% buff on bread stats, also requires 2x eggs and 4x cream)
3 Days Ago
Merge from decal_renderlod_collapsing
3 Days Ago
Merge from legacy_anim_deletes_oct_2026
3 Days Ago
Remove paintball gun anims
4 Days Ago
Added support for a RendererLOD to collapse if the only blocking component is a DeferredDecalComponent Tracks at which LOD levels the decal component was active and enables/disables a single component Should allow collapsing on an additional 5000 prefabs across the project, some of these are used in the train tunnels and repeated a lot so it could make a difference Also converted three train tunnel lights to MeshLOD
4 Days Ago
Beginning to delete old player model animation content 7 weapon specific animation fbx's, each one verified as 0 usages 1 unused override controller (krieg shotgun)
4 Days Ago
Fixed tests
4 Days Ago
Unsaved changes
4 Days Ago
New clothes for livestock vendor S2P stables
4 Days Ago
Merge from toggle_duck_mini_fix
4 Days Ago
Fixed toggle duck option not working as expected on non modular car vehicles
4 Days Ago
Fixed up colliders on sheep corpse
4 Days Ago
Fix gender of bought animals not assigning properly
4 Days Ago
Don't show auction results until the dialogue text has displayed
4 Days Ago
Sheep now gives wool when sheared
4 Days Ago
Added new wool item Added wool selling to stables vendor, works with the same auction system as selling livestock but uses a different selection of rewards (WIP) Has the same three strike system - three different rewards are offered one at a time, if you reject all three the vendor won't accept wool for 15 minutes Rewards are based on amount of wool out of 1000, so you are incentivised to bring more in a single visit Wool stacks to 100 Fixed a bug in ItemContainer.UseAmount that prevented it from deducting multiple stacks
4 Days Ago
Fixed some quirks with multiple players interacting with a vendor and animal Only show animals in the list that are following the conversing player Key annoyance state to the animal - not the player. This prevents multiple players taking turns leading an animal and getting twice the rolls
4 Days Ago
Merge from main
4 Days Ago
Manually copy over the milk world model assets from the /Milk branch (it was intermingled with a bunch of code changes that we don't want for perf reasons) Set up world model for milk
4 Days Ago
merge from parent
5 Days Ago
Added some guns to the sell table for testing
5 Days Ago
Added an auction mechanic to selling animals at the ranch When selling an animal the player will receive an offer of three items, rolled from a set of item min/max bands The player can reject an offer and get a new offer two more times - on the third reject the vendor gets annoyed and won't talk to the player for 15 minutes
5 Days Ago
Merge from milk_processing
5 Days Ago
Fixed validation warning
5 Days Ago
Fixed accidentally deleted crafting tea icon
5 Days Ago
Merge from icon_generator_rework