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12,319 Commits over 2,557 Days - 0.20cph!

Today
Livestok animals now flee if a loud noise like a gunshot is heard nearby
Today
Fixed missing interact collider on lamb Fixed following behaviour not working due to grazing taking priority If an animal is hurt while being led they will forget about who they were following after they flee
Today
Aging boilerplate Expose a TimeToGrow field on livestock, when this time is reached they are replaced with a provided next stage prefab If no next stage is provided then the animal is just killed (old age?) Added livestockanimal.ageuplivestock that will age up the nearest animal with 20m
Today
Lamb setup Fixed prevent building volumes too large on all livestock
Today
Sheep hitboxes
Today
Created a tool to copy hitbox definitions from one skeleton to another with an optional scale multiplier (not needed in this case as the animator root is scaled, not bones) Set up calf hitboxes
Today
Fixed hitboxes on cow
Today
Merge from main
Today
Merge from powergrid
Today
Merge from redirect_crafting_fix
Today
Fixed item crafting not accepting redirect skins as ingredients Fixes not being able to craft a stone spear with a NY wooden spear
Today
Merge from CompassShieldViewmodel
Today
Jukebox particle fx now plays in time with music
Yesterday
Possible fix for sfx error when entering network range of dome
Yesterday
Merge from sleeper_hardcore_fix
Yesterday
Fixed not being able to loot sleepers in safe zones in hardcore
Yesterday
Merge from powergrid
Yesterday
S2P dome
Yesterday
Added some pfx when the crude oil is pumping at dome
Yesterday
Halved crude oil rate Doubled duration of rig timer Same amount overall, now just takes 20 minutes
Yesterday
Can no longer knock on the garage door at gas station Rename the garage door prefab to remove the space in it's name
Yesterday
Merge from main
Yesterday
Added another oil pumping switch to small oil rig Produces 0.5x of the oil of the large rig for the same duration If both oil rig switches are flipped the pumps will produce 1.5x the oil S2P both rigs
5 Days Ago
Merge from rustnav_draw_fix
5 Days Ago
Fixed location of ids
5 Days Ago
Fix missing tile ids and dynamic navmesh support
5 Days Ago
Fixed fuel pump amounts - they were being clamped and calculated incorrectly Each pump now gets around 1000 crude each time the fuel switch is enabled, takes 10 minutes
5 Days Ago
Fixed liquid containers continuing to drain into a connected container if they are disconnected by clearing the input by right clicking on the source container
5 Days Ago
New water catcher test to detect the issue where a water catcher (or any liquid container possibly) would still pump water into a connected barrel if the connections was terminated from the output port of the catcher Test fails for now
5 Days Ago
Fixed crude pumps not producing and storing oil locally if connected to a tanker with water
5 Days Ago
Tripled crude oil production rate at dome Each pump should produce around 1600 crude over the whole 10 minutes
5 Days Ago
Powerline IO access points are no longer root entities, cannot be combined with other forms of power supply
5 Days Ago
Fix following while grazing not working Enforce an exposed time limit on milk (temp until it gets hooked into stats) Animals now run away when hurt Added a button the skeletonProperties inspector to set all bones to a given value Set up cow skeletons for hitboxes, still not quite working
5 Days Ago
Fixed the eating animation not looping properly Grazing now gets set to false 3s before we leave the state so the animation can fade out
5 Days Ago
Merge from bag_favourite
5 Days Ago
Add support for marking a respawn option as a favourite WIll ensure it is always at the left of the list of bags
6 Days Ago
Merge from occlusion_culling_nre_fix_2
6 Days Ago
Unsaved
6 Days Ago
Another attempt at fixing the OcclusionCulling precull One attempt at a proper fix, make sure the visibilityChanged arrays are populated Also harden ProcessCallbacks to prevent exceptions
6 Days Ago
Removed some unused anim events on the wire/hose viewmodel pointing to effects that no longer exist
6 Days Ago
Merge from explosion_fx_script_cleanup
6 Days Ago
Cleanup some third party fx scripts to get stripped/not run on the server
6 Days Ago
Merge from main
6 Days Ago
Merge from water_catcher_tests
6 Days Ago
Build compile fixes
6 Days Ago
More stack size shenanigans
6 Days Ago
Cleanup Lock any crude that's inserted into the tanker
6 Days Ago
Regenerate test list, tests pass
6 Days Ago
Merge from water_catcher_tests
6 Days Ago
Merge from main