12,858 Commits over 2,192 Days - 0.24cph!
Merge from fishing_village_a_door_fix
Marked the red door leading into the vehicle purchase building at fishing village a always openable, previously was blocked on servers first boot and would be openable after server restart
Merge from NormalizedTapeUsed_nre
Fixed possible NRE when recording a cassette (NormalizedTapeUsed)
Merge from project_generation
Merge from digestion_tea_sync
Player modifiers now respect time scale
Fixed a typo in Protobuf.Modifier
Player modifiers now tick with a double instead of a float, should be more reliable on long server uptimes
Merge from hardore_refresh
Fixed loot spawns not properly getting filtered by game mode restrictions
Apply crafting cost multipliers to mixing/cooking benches
Fix for bear pie timing not being sync with other teas
Removed all foliage grid baking systems from the tutorial island, including all baked foliage sets
Will be replaced with support for new foliage system in naval update, right now island spawns with foliage/clutter
Merge from animation_update_medical_syringe
Merge from hardcore_refresh
Fix server not sending fog images to client on connect
Possible NRE fix when connecting to a hardcore server and dying quickly
Merge from hardcore_refresh
Rename convar enum for clearer options down the line
Added the ability for a game mode to multiply the crafting cost of a set of items
Uses the loot tag system, added a new FirearmAmmunition tag
Can be defined in sliders on the gamemode prefab, can also override per game mode to pipe in convars
Exposed multiplier as a convar for hardcore (server.hardcoreFirearmAmmunitionCraftingMultiplier), defaults to x10 crafting cost (WIP)
Applied to : regular/HV/incendiary pistol ammo, regular/HV/invendiary rifle ammo
Merge from aug2025_media/pilot_hazmat_merge
Merge from pilot_hazmat_dlc (stomp local changes to resolve directory conflicts)
Can no longer loot rifle, smg or semi bodies
Merge from viewmodel_workshop_fix
Fixed guitar rendering twice in workshop skin uploader
Add Workshop editor to the scene loader
Fixed ViewmodelCameraAnimation running incorrectly in this scene (completely disabled now)
Merge from censorship_cubes_alt_look
Merge from lighthouse_ladder_climb_fix
Censorship cubes will now be disabled if the player alt looks and we disable the player body
Added a new enum based CurrentCensorState getter in ConVar.Global so we don't need to compare ints to check censor state
Merge from hardcore_refresh
Adjusted map fade in animations on in-game map and death screen map to properly hide underlying info
Fixed clearAllFogOfWar not working on large maps
Enable Burst on DrawPixelsJob
Fixed map marker sfx still playing even if map markers are disabled by game mode
Fixed being able to research items that are marked default craftable but also blocked for crafting in the current game mode (eg. eoka)
Fixed being able to research redirect skins of items that have been marked non craftable by the game mode
Possibly fixed out of range exception when saving fog images
Fix alphaHitTestMinimumThreshold error spam
Merge from hardcore_refresh
Suppress warnings in Compass and CompassViewmodel
Merge from hardcore_refresh
None compile fix (CompassViewmodel)
Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog