13,983 Commits over 2,527 Days - 0.23cph!
WIP on expanding MeleeWeaponAnimationSubSystem to actual weapons
Add Throwing support
Fixed VM stats not working on rentable shops
Fixed not being able to buy things from rentable shops due to distance hecks
Add signage.adminscanalwaysupdatesigns replicated convar, controls the previously hardcoded behaviour of admins always being able to modify signs regardless of locks, build status, etc (made testing permisisons harder)
Fixed the sign attached to rentable shops being editable when the shop is closed
Fixed the sign attached to rentable shops being editable after using the randomise shop owner convar
Merge from PlayerRigUpdate2 (snowmobile/bike reaction layer refactor, no player facing changes)
Delete PlayerModelReactionEnded state machine component
Remove React layer from player animator, now handled entirely by sub systems
Remove 3 associated parameters
Fixed pelvis movement on low react weights
Merge from voice_delay_fix_attempt_2
Flip around the position and data increment
Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)
Fixed ladder hatch unlocking on tech tree after learning the elevator blueprint
Merge from ModularCarClipping_Fix
Removed an EditorApplication update invoke in BaseVehicleModuleEditor that was causing issues (recursive layout)
Replaced the Vector fields for foot IK positions on modular car seats with transform fields, added matching transforms for the couple of seats with IK positions
Adjusted foot position on the LessLegroom seats to minimise foot clipping
Merge from PlayerRigUpdate2 (new one handed sprint anims on most two handed projectile weapons)
Merge from sprint_subsystem
Added one handed sprint anims to M4, Spas, Crossbow, Double Barrel, MP5, Bolty, SMG, Thompson, M249, Semi Auto, AK47, Space LR
Merge from mount_cycle_fix
Merge from main (some tricky PlayerModel.cs merges happening today)
Merge from wanted_deep_sea_fix
Merge from huntingtrophy_skins
Merge from PlayerRigUpdate2
Delete turnOn and turnOff parameters from PlayerAnimator
Delete Turn On and Turn Off states (was only ever used for torches, now handled via sub systems)
Merge from torch_implementation_finish
Merge from cinematic_speed_fix
Fixed some warnings being thrown when entering and exiting cinematic anims
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Possible threading fix for voice delay issue
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
Enforce a 6 hour protection window from store takeovers
Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
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Fixed UIEscapeCapture not working in editor when main menu is disabled
Fixed interact distance on shop B
Fixed interactive door on shop E
Fixed some incorrect prefab ids
Initial first pass on setting up the other rentable shop variants
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