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12,343 Commits over 2,557 Days - 0.20cph!

15 Minutes Ago
Remove satellite event chat log
14 Minutes Ago
Unsaved
16 Minutes Ago
Fixed power icon on satellite computer
24 Minutes Ago
Added clan events: Turned on oil rig switch Turned on water treatment plant (awarded when the gear is consumed) Inserting a heavy fuse in power plant Launching a satellite Looting a satellite crate Scores wip
1 Hour Ago
Removed strings in entity names of airdrop rate terminal and chinook call terminal This will break saves, better to do it before force wipe Demo compatibility layer should ensure demo compatibility
1 Hour Ago
Doubled cull distance of airfield terminals
2 Hours Ago
Merge from water_treatment_plant_maintainables
3 Hours Ago
Merge from main
3 Hours Ago
Expose where to implement an analytics event for fuse inserting
4 Hours Ago
Fixed fuel tanks missing from HLOD at dome S2P SceneToPrefabTag inspector will now only show the SpecificLOD field if UseSpecificLOD mode is enabled
4 Hours Ago
Merge from boombox_volume_interact
4 Hours Ago
Icons
4 Hours Ago
Added a raise/lower volume interact prompt to deployed boomboxes Moves in 20% increments, can't go lower than 20% volume, starts at 100%
5 Hours Ago
Unsaved wip from yesterday
Today
Added serialized name for animals Extend LookAtFarmAnimal that we used for chicken coop to display livestock animals Added ai.renamelivestock convar
Yesterday
Remove an unused 2mb texture from the chicken coop UI
Yesterday
Boilerplate for animal breeding, triggered via console commands for now
Yesterday
Better transition if animal starts moving while grazing is ending
Yesterday
Merge from main
Yesterday
Nudge the air drop freq button over slightly
Yesterday
Merge from airfield_maintainable_features
Yesterday
Clean up the airfield debug convars
Yesterday
Fixed Pressbutton_compact animation not working Added an option to ChargeUpIOEntity to require a trigger once it reaches full charge Enabled on both airfield terminals, triggered via a new button on the terminal
Yesterday
Livestock now gets saved, unlike other AI This has caused massive problems in the past, so yolo I guess FSM isn't saved/restored but we can probably get away with that
Yesterday
Livestok animals now flee if a loud noise like a gunshot is heard nearby
Yesterday
Fixed missing interact collider on lamb Fixed following behaviour not working due to grazing taking priority If an animal is hurt while being led they will forget about who they were following after they flee
2 Days Ago
Aging boilerplate Expose a TimeToGrow field on livestock, when this time is reached they are replaced with a provided next stage prefab If no next stage is provided then the animal is just killed (old age?) Added livestockanimal.ageuplivestock that will age up the nearest animal with 20m
2 Days Ago
Lamb setup Fixed prevent building volumes too large on all livestock
2 Days Ago
Sheep hitboxes
2 Days Ago
Created a tool to copy hitbox definitions from one skeleton to another with an optional scale multiplier (not needed in this case as the animator root is scaled, not bones) Set up calf hitboxes
2 Days Ago
Fixed hitboxes on cow
2 Days Ago
Merge from main
2 Days Ago
Merge from powergrid
2 Days Ago
Merge from redirect_crafting_fix
2 Days Ago
Fixed item crafting not accepting redirect skins as ingredients Fixes not being able to craft a stone spear with a NY wooden spear
2 Days Ago
Merge from CompassShieldViewmodel
2 Days Ago
Jukebox particle fx now plays in time with music
3 Days Ago
Possible fix for sfx error when entering network range of dome
3 Days Ago
Merge from sleeper_hardcore_fix
3 Days Ago
Fixed not being able to loot sleepers in safe zones in hardcore
3 Days Ago
Merge from powergrid
3 Days Ago
S2P dome
3 Days Ago
Added some pfx when the crude oil is pumping at dome
3 Days Ago
Halved crude oil rate Doubled duration of rig timer Same amount overall, now just takes 20 minutes
3 Days Ago
Can no longer knock on the garage door at gas station Rename the garage door prefab to remove the space in it's name
3 Days Ago
Merge from main
3 Days Ago
Added another oil pumping switch to small oil rig Produces 0.5x of the oil of the large rig for the same duration If both oil rig switches are flipped the pumps will produce 1.5x the oil S2P both rigs
6 Days Ago
Merge from rustnav_draw_fix
6 Days Ago
Fixed location of ids
6 Days Ago
Fix missing tile ids and dynamic navmesh support