userJarryd Campicancel
branchrust_reboot/main/Livestock_animalscancel

85 Commits over 62 Days - 0.06cph!

4 Days Ago
Sheep and lamb ragdolls
4 Days Ago
Calf corpses
4 Days Ago
A few more tweaks to the ragdoll copier to save some clicks Bull ragdoll
4 Days Ago
Cow ragdoll joint improvements
4 Days Ago
Compile fix
4 Days Ago
Manifest
4 Days Ago
New RagdollCopyTool, allows us to copy a ragdoll (joints/ragdolls/colliders) from one hierarchy to another Setup cow corpse/ragdoll, joints are a horror show right now but at least it's setup Should make copying the setup over to the other rigs faster
4 Days Ago
Fix NRE when a livestock animal dies
4 Days Ago
Add an overgrazing mechanic - if too many livestock eat the grass in an area in too short a time they will no longer be able to eat the grass (either take them to some fresh grass or use a trough) If an animal is in an overgrazed area they will display a label on the popup when looked at Adapted from the OverfishedArea mechanic, both systems now share a new DepletedArea class which shares the same grid
5 Days Ago
New milk item placeholder
6 Days Ago
If an item id doesn't match the shortname, show an error in the inspector with a fix button
6 Days Ago
Hooked up fur shader toggle when shearing is ready Added readytomilk and readytoshear debug commands
6 Days Ago
ai.showstate now parents it's Ddraw labels, looks a lot smoother
6 Days Ago
Animals can now eat from a trough, will prioritise that over grazing on grass
6 Days Ago
Shearing interaction
6 Days Ago
Renamed the "Horse Dung" item to just "Dung" (left the prefab/item def names referencing horse, no point changing those)
6 Days Ago
Hooked up male calf prefab/material
6 Days Ago
Merge from main
10 Days Ago
Manifest
10 Days Ago
Codegen, compile fixes
10 Days Ago
Merge from main (will need codegen)
11 Days Ago
AI select/move commands now work on multiple animals Added ai.selectinrange convar Added ai.deselectnpc convar When ordering multiple NPC's to a location they all receive an offset so they don't all pathfind to the exact same spot
12 Days Ago
Hooked up sale info in-game UI
12 Days Ago
Create new SellAnimals and AnimalSalePreview dialogue panels First one lists all nearby animals that are following the player (and can be sold) and the other shows what you will receive for selling that animal No rewards hooked up yet, just panel flow
13 Days Ago
Stables_b is now playable in editor Start of boilerplate animal selling mechanic, just set up NPC and basic conversation for now
14 Days Ago
Added a drink water need and corresponding behaviour to livestock animals, they can drink from a nearby water container or river/lake
18 Days Ago
Add commands to select and direct a given NPC ai.selectnpc will select the npc in front of the player ai.movenpc will make the npc navigate to the point the player is looking at (takes a walk type sneak, walk, jog, run, sprint, fullsprint) ai.releasenpc stops the debug control Works on legacy AI and modern FSM based AI, needs to be manually added to every FSM AI but it's a one line change for each type
18 Days Ago
Add a rename dialog to livestock animals, can only be used while the animal is being led
18 Days Ago
Infant animals will now stay close to their mother
19 Days Ago
LIvestock animals now save who their parent is Added CompletePregnancy convar for debugging
19 Days Ago
All stats need to be >50% to allow breeding
19 Days Ago
Add a social stat to livestock - positive if there are 5 animals nearby, negative if there are less than or more than 5 animals nearby Hooked up stats to crosshair display
19 Days Ago
Fixed sizing of stats widget
19 Days Ago
Livestock animals now sit while pregnant (so it's not just visible via UI) Vitals get frozen so they don't end up starving
19 Days Ago
Merge from main
19 Days Ago
Codegen
19 Days Ago
Refactored the timers on livestock animal into a new PersistentTimer class Makes it easy to create new timer based behaviours (drop dung, get older, give birth, etc) and persist those timers through a save/load Livestock now drop horse dung (might need a rename)
19 Days Ago
Codegen
19 Days Ago
Merge from main
19 Days Ago
Hooked up sheep sleeping anim
19 Days Ago
Cleanup, don't use obsolete SetFlags Fix animals moving while sleeping
20 Days Ago
New species asset for livestock Supports spawning a different prefab for male/female animals Setup for cows and sheep
20 Days Ago
Bull prefab setup
20 Days Ago
Fixed all animals set to female Added breeding fsm states
20 Days Ago
Merge from main
24 Days Ago
Sleep state fix
32 Days Ago
Sleep fixes
32 Days Ago
Stats boilerplate, save load Sleeping behaviour
33 Days Ago
Merge from main
39 Days Ago
Unsaved wip from yesterday