branchrust_reboot/main/general_qolcancel
201 Commits over 184 Days - 0.05cph!
Tweaked ore/wood gather tea bonus calculation to give a consistent amount of resources for each node
This will give 1-5 less resources per node (eg. Jackhammering a stone ore node with pure ore tea active will now give 1500 stone per node instead of 1501-1505)
Modular cars take 4x as long to decay by default (ModularCar.outsidedecayminutes 216->864)
If a belt item is equipped when opening the inventory that item will be automatically selected
Removed slot 8 input bind (can't equip anything in slot 8)
Renamed slot 7 bind to "Holster item", deselects whatever you have equipped (bound to the 7 key by default)
Update options menu with updated binds
Change vehicleDismountHoldTime default to 0 (dismount behaviour should be unchanged by default from last month)
Exposed hold time as a slider in the options menu under the Controls section
Fixed being able to report the same player too often
Save T2 and T3 tech trees to generate input and output data, fixes branch cost display not working on those workbenches
Fix incorrect cost calculation
Change default vehicle hold dismount time to 0.25 (was 0.5)
This is saved so any existing staging players will stay at 0.5
Fix error when exiting tech tree while holding mouse to unlock tech
Better text sizing on repair cost indicator
Fixed total required scrap displaying incorrectly when first opening the tech tree
Tech tree panel layout tweak
Fixed missing arrow icon on tool cupboard storage
Can right click construction items will to insert them into the tool cupboard
Hide repair indicator if the hammer is unequipped while the UI is open
Better list name when transferring player loot
Fixed vehicleDismountHoldTime rename from earlier
Fixed missing source item field on sam sites, fixes name appearing incorrectly when holding a wire tool
Rename global.dismountHoldTime to global.vehicleDismountHoldTime
Remove global.quickDismount convar, just set global.vehicleDismountHoldTime to 0 to achieve the same thing
Fixed research bench panel preventing researching an item once it's been researched
Pattern boomer shells will no longer display user made patterns when censor signs is set to true (shows a random burst instead)
Fixed map icons flickering at the wrong size for a frame when opening the map
Fixed missing player id on report screen
Can no longer report a specific player more than once every three minutes
Added a keybind to trigger the focus map button on the map screen (unset by default)
Added a warning if the selected item is already researched at the research table
Refactored panel logic to use less nesting
Don't prioritise the last attacker in the assign to friend auth menu (turrets/bags)
Fixed RustButtons staying hovered if they are disabled in their OnRelease event (will need testing)
Expand tool storage in tool cupboard to 4 slots, can now store wire tool and hose tool
Update text on contacts sorting UI
Hide the cancel button on the loading screen when respawning
Pick the cheapest path to the target tech when displaying the required scrap to unlock a tech
Fix icon disappearing on tool cupboard loot panel, added some text to explain slots
Added two extra inventory slots to the tool cupboard that will only accept the hammer, planner and toolgun
UI still needs a little work
Can now left click and hold a tech on the tech tree to unlock it (1s)
Show much scrap is in the players inventory on the tech tree UI
Show how much scrap is required to unlock the given item, including the cost of any locked items further up the tree
Add a map marker for the patrol helicopter