branchrust_reboot/main/general_qolcancel
201 Commits over 184 Days - 0.05cph!
Move rowboat flip monitor into fixed time
Lowered volume of background static on audio playing voice props by 25%
Background static now changes volume with the voice props dlc audio slider
Right clicking scrap while using a research table will put the scrap into the scrap slot, not the item slot
F4 and F9 keys are no longer hardcoded to normal/hi res screenshots
Added new screenshots.takescreenshot and screenshots.takehiresscreenshot convars (could bind these to convars to achieve old behaviour)
More placement error message improvements
More aggressively slow down a spinning boat once it faces upwards
Require TC auth to pick up signs
Added more user friendly translated error messages for angle, in water and water depth checks
No longer shows socket hierarchy name unless user is an admin
Added a tip to explain how to disable snapping when placing planters
Fixed text/icons getting pooled incorrectly on repair bench skin search filter
Improved boat flipping when a flipped boat is on the shore/in land
Add global.showItemCountsOnPickup convar to disable the new item pickup notice behaviour
Added an item pickup notice with condensed text settings to better fit the new item stack totals
Tweaked boat flip process again, slow down angular velocity once the boat is facing up for a small window after flipping the boat
Resave repair bench loot panel (trying to fix skin picker issues)
Fixed compile error
Planters now snap to centre of floors as well as foundations
Halved size of attraction radius on planter so it's harder to snap
Don't snap at all if holding sprint
Fixed eac build error (entity.deleteby changes)
If attempting to build something too close to a monument, print the translated name of the monument in the error eg."Cannot build this close to Bandit Town"
Fixed not being able to click on code lock UI buttons
Reassign the sign content in the database instead of reading it out and then writing it back in
Signs cleanup and comments
Opening/closing doors while crawling now takes three seconds
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Merge from general_qol/signs
Fixed some cases where the occupied UI wasn't showing when looking at a submarine
Don't show swap seats option on duo submarine if all of the seats are full
Only show occupied if the player is looking in the appropriate direction
Added a new Flag_FullCapacity to vehicles
Don't show the mount option if a vehicle is at full capacity
Show a new occupied option with a cross when looking at a full vehicle (does nothing)
Added a new Reserved flag as BaseVehicle and it's inheritors were using every reserved flag
Add extra vertical force and modify flip force when flipping boats that are in the water to more reliably get them right side up in one push
Flip away from the player rather than always in the same direction
Large planters now snap to the centre of foundations
Don't show the key code visually on the memory button in the code lock screen (regardless of streamer mode)
Added entity.deletebytextblock that takes a text block and parses it for player ids, then deletes all entities owned by that player
The id's need to be at the start of the line. Can be used to copy the results from ent auth to delete a large selection of entities
Only show the planter container open option when aiming at the edge of a planter
Append the total amount of an item in the inventory to the pop up in the bottom right of the screen if the item can stack in greater than 10 units
Garage doors now disable their door colliders when fully opened, fixes colliders blocking placement on the floor above
Disable mips on sign texture while painting (only affects the paint UI, not the actual sign)
Can now voice chat while painting signs (neon and normal)
Added voice chat icons to painting dialogs (right aligned so they don't block the painting)
entity.deleteby now accepts multiple steam ids (eg. entity.deleteby
123456 654321 456789)
Can press Reload on the lock screen key to input the last entered code
Updated the tooltip to mention the shortcut
Added a button to the code lock screen to enter the last entered code (hides the code in streamer mode)
Doubled speed of fade in when using binoculars
Binoculars now start at smallest zoom level instead of maximum zoom level
Added a text search box to skin selection on repair panel and crafting menu
Added font auto sizing to item description in crafting menu
Added combatlog_outgoing convar, identical to combatlog convar but only shows outgoing damage of a player
Fixed console not properly scrolling through all of it's lines (used to only get to about 250 lines even though 500 was kept in the buffer, you can now see the entire buffer)
Fixed incorrect log message if there's a junkpile buoyancy error