userJarryd Campicancel
branchrust_reboot/main/general_qolcancel

201 Commits over 184 Days - 0.05cph!

3 Years Ago
Move rowboat flip monitor into fixed time
3 Years Ago
Lowered volume of background static on audio playing voice props by 25% Background static now changes volume with the voice props dlc audio slider
3 Years Ago
Right clicking scrap while using a research table will put the scrap into the scrap slot, not the item slot
3 Years Ago
F4 and F9 keys are no longer hardcoded to normal/hi res screenshots Added new screenshots.takescreenshot and screenshots.takehiresscreenshot convars (could bind these to convars to achieve old behaviour)
3 Years Ago
More placement error message improvements
3 Years Ago
More aggressively slow down a spinning boat once it faces upwards
3 Years Ago
Require TC auth to pick up signs
3 Years Ago
Added more user friendly translated error messages for angle, in water and water depth checks No longer shows socket hierarchy name unless user is an admin
3 Years Ago
Added a tip to explain how to disable snapping when placing planters
3 Years Ago
Fixed text/icons getting pooled incorrectly on repair bench skin search filter
3 Years Ago
Improved boat flipping when a flipped boat is on the shore/in land
3 Years Ago
Add global.showItemCountsOnPickup convar to disable the new item pickup notice behaviour
3 Years Ago
Added an item pickup notice with condensed text settings to better fit the new item stack totals
3 Years Ago
Tweaked boat flip process again, slow down angular velocity once the boat is facing up for a small window after flipping the boat
3 Years Ago
Resave repair bench loot panel (trying to fix skin picker issues)
3 Years Ago
Fixed compile error Planters now snap to centre of floors as well as foundations
3 Years Ago
Halved size of attraction radius on planter so it's harder to snap Don't snap at all if holding sprint
3 Years Ago
Fixed eac build error (entity.deleteby changes)
3 Years Ago
If attempting to build something too close to a monument, print the translated name of the monument in the error eg."Cannot build this close to Bandit Town"
3 Years Ago
Fixed not being able to click on code lock UI buttons
3 Years Ago
Comments
3 Years Ago
Reassign the sign content in the database instead of reading it out and then writing it back in
3 Years Ago
Signs cleanup and comments
3 Years Ago
Door cleanup
3 Years Ago
Opening/closing doors while crawling now takes three seconds
3 Years Ago
Merge from general_qol/signs
3 Years Ago
Fixed some cases where the occupied UI wasn't showing when looking at a submarine
3 Years Ago
Don't show swap seats option on duo submarine if all of the seats are full Only show occupied if the player is looking in the appropriate direction
3 Years Ago
Added a new Flag_FullCapacity to vehicles Don't show the mount option if a vehicle is at full capacity Show a new occupied option with a cross when looking at a full vehicle (does nothing) Added a new Reserved flag as BaseVehicle and it's inheritors were using every reserved flag
3 Years Ago
Add extra vertical force and modify flip force when flipping boats that are in the water to more reliably get them right side up in one push Flip away from the player rather than always in the same direction
3 Years Ago
Large planters now snap to the centre of foundations
3 Years Ago
Don't show the key code visually on the memory button in the code lock screen (regardless of streamer mode)
3 Years Ago
Added entity.deletebytextblock that takes a text block and parses it for player ids, then deletes all entities owned by that player The id's need to be at the start of the line. Can be used to copy the results from ent auth to delete a large selection of entities
3 Years Ago
Only show the planter container open option when aiming at the edge of a planter
3 Years Ago
Append the total amount of an item in the inventory to the pop up in the bottom right of the screen if the item can stack in greater than 10 units
3 Years Ago
Unsaved comment
3 Years Ago
Garage doors now disable their door colliders when fully opened, fixes colliders blocking placement on the floor above
3 Years Ago
Disable mips on sign texture while painting (only affects the paint UI, not the actual sign)
3 Years Ago
Can now voice chat while painting signs (neon and normal) Added voice chat icons to painting dialogs (right aligned so they don't block the painting)
3 Years Ago
entity.deleteby now accepts multiple steam ids (eg. entity.deleteby 123456 654321 456789)
3 Years Ago
Can press Reload on the lock screen key to input the last entered code Updated the tooltip to mention the shortcut
3 Years Ago
Added a button to the code lock screen to enter the last entered code (hides the code in streamer mode)
3 Years Ago
Doubled speed of fade in when using binoculars Binoculars now start at smallest zoom level instead of maximum zoom level
3 Years Ago
Added a text search box to skin selection on repair panel and crafting menu
3 Years Ago
Merge from main
3 Years Ago
Added font auto sizing to item description in crafting menu
3 Years Ago
Merge from main
3 Years Ago
Added combatlog_outgoing convar, identical to combatlog convar but only shows outgoing damage of a player
3 Years Ago
Fixed console not properly scrolling through all of it's lines (used to only get to about 250 lines even though 500 was kept in the buffer, you can now see the entire buffer)
3 Years Ago
Fixed incorrect log message if there's a junkpile buoyancy error