branchrust_reboot/main/general_qolcancel
201 Commits over 184 Days - 0.05cph!
Fixed locks on garage doors disappearing
Fixed player selection issue in admin UI
Fixed dropped signs with data merging with signs with no data
Fix tooltip NRE in vending machine admin UI
Limit chat input to 128 characters (it gets trimmed to 128 characters on the server anyway)
Unsaved supply drop code change
Added some lights to the supply drop that turn on between 2000 to 0700
Includes distance flares on the bottom and a rotating light on the top
Item search in crafting menu now uses a culture based comparison that should disregard accented characters (eg. Pólvora and Polvora will now both return gunpowder when playing in Portugese)
Show the name of a skull being purchased in the vending machine purchase panel
Don't show sign content in inventory if signs are being censored (still show icon to show it has content and can't be stacked)
Added translated names for power substations so they show up in the error message when attempting to build nearby
Show a bigger text box for long convars like the radio list and server description
Admin UI improvements:
Player search filter now works with steam ids (will match against actual steam ID or owner steam ID)
Added a button next to the id fields to copy the ID
Deserialize lists, use preserve attribute
Possible fix for glowing white hair in player preview in inventory screen
Seems to be caused by subsurface scattering, looks like it was introduced in
62630
Disabled the bug fix introduced in that commit just for the preview camera, seems to work ok
Don't show steam id's on sleeping bag/auto turret friend screen when in streamer mode (report dialog is unchanged and will always show steam id's)
Adjust ADS sensitivity tooltip wording
Better refresh icons in admin UI
Show server uptime as a formatted time span
Tweak deserialization process to try and work around errors in server admin UI
Removed sprites using declaration, don't know how that got in
Show team members first in sleeping bag and auto turret assign UI's (if a team mate isn't a steam friend they will not appear in this list)
Fixed report players dialogue not working
Merge from general_qol/serveradmin
Fixed sign icon on item icon not appearing in builds
Better header text on friend picker screen
Added an assign to friend option to auto turrets, uses same UI as sleeping bags
Players that are already authorized won't appear in the friends list
Added input.ads_sensitivity to control mouse sensitivity while aiming
ADS sensitivity is a multiplier on the base sensitivity. eg. 0.5 base sensitivity with 0.5 ads sensitivity = 0.25 sensitivity while aiming
Exposed in options menu
Fix occupied icon showing up while on horse
Fixed issue where binding a key to nothing wouldn't save that bind if the key was in the default keys
Now binds keys to "no_input" when clearing a bind which does nothing
Running a dedicated server should no longer change graphics settings for clients on the same machine
Automatically self authorize when placing an auto turret
Picture icons for inventory paintings
Sign panel styling
Fix underwear picker NRE in inventory
The sign painting editor will now remember the last camera rotation when opening another sign
Increased spot light in sign painting screen angle (50->100) so large paintable surfaces like banners and huge signs are fully lit when being painted
Added a time delay when entering the saved key code (0.25s per input, 1s total)
Refactored PhotoEntity and moved it's image loading processes into a new ImageStorageEntity
PhotoEntity and SignContent now derive from ImageStorageEntity (so both have the ability to load saved images for displaying in the UI)
Can now see the painting on a sign when it's selected in the inventory
Signs, picture frames and neon signs can be stacked up to 5
Can't stack if they have saved data
Show an icon on a sign in the inventory that has stored data
Worms and grubs now go to the bag rather than the hotbar by default
Adjusted ceiling light entity bounds so it can be repaired/attacked from below more reliably
Right clicking a pumpkin won't equip it as clothing (can still drag it to the clothing bar manually)