branchrust_reboot/main/general_qolcancel

80 Commits over 31 Days - 0.11cph!

Yesterday
Merge from main
Yesterday
Removed sprites using declaration, don't know how that got in
2 Days Ago
Show team members first in sleeping bag and auto turret assign UI's (if a team mate isn't a steam friend they will not appear in this list) Fixed report players dialogue not working
2 Days Ago
Merge from general_qol/serveradmin
2 Days Ago
Fixed sign icon on item icon not appearing in builds
2 Days Ago
Better header text on friend picker screen
2 Days Ago
Added an assign to friend option to auto turrets, uses same UI as sleeping bags Players that are already authorized won't appear in the friends list
2 Days Ago
Added input.ads_sensitivity to control mouse sensitivity while aiming ADS sensitivity is a multiplier on the base sensitivity. eg. 0.5 base sensitivity with 0.5 ads sensitivity = 0.25 sensitivity while aiming Exposed in options menu
2 Days Ago
Fix occupied icon showing up while on horse
3 Days Ago
Fixed issue where binding a key to nothing wouldn't save that bind if the key was in the default keys Now binds keys to "no_input" when clearing a bind which does nothing
3 Days Ago
Running a dedicated server should no longer change graphics settings for clients on the same machine
3 Days Ago
Automatically self authorize when placing an auto turret
3 Days Ago
Picture icons for inventory paintings
3 Days Ago
Sign panel styling Fix underwear picker NRE in inventory
4 Days Ago
The sign painting editor will now remember the last camera rotation when opening another sign
4 Days Ago
Increased spot light in sign painting screen angle (50->100) so large paintable surfaces like banners and huge signs are fully lit when being painted
4 Days Ago
Added a time delay when entering the saved key code (0.25s per input, 1s total)
4 Days Ago
Refactored PhotoEntity and moved it's image loading processes into a new ImageStorageEntity PhotoEntity and SignContent now derive from ImageStorageEntity (so both have the ability to load saved images for displaying in the UI) Can now see the painting on a sign when it's selected in the inventory
4 Days Ago
Signs, picture frames and neon signs can be stacked up to 5 Can't stack if they have saved data
4 Days Ago
Show an icon on a sign in the inventory that has stored data
4 Days Ago
Worms and grubs now go to the bag rather than the hotbar by default
5 Days Ago
Adjusted ceiling light entity bounds so it can be repaired/attacked from below more reliably
5 Days Ago
Right clicking a pumpkin won't equip it as clothing (can still drag it to the clothing bar manually)
5 Days Ago
Move rowboat flip monitor into fixed time
5 Days Ago
Lowered volume of background static on audio playing voice props by 25% Background static now changes volume with the voice props dlc audio slider
5 Days Ago
Right clicking scrap while using a research table will put the scrap into the scrap slot, not the item slot
6 Days Ago
F4 and F9 keys are no longer hardcoded to normal/hi res screenshots Added new screenshots.takescreenshot and screenshots.takehiresscreenshot convars (could bind these to convars to achieve old behaviour)
6 Days Ago
More placement error message improvements
6 Days Ago
More aggressively slow down a spinning boat once it faces upwards
6 Days Ago
Require TC auth to pick up signs
6 Days Ago
Added more user friendly translated error messages for angle, in water and water depth checks No longer shows socket hierarchy name unless user is an admin
9 Days Ago
Added a tip to explain how to disable snapping when placing planters
9 Days Ago
Fixed text/icons getting pooled incorrectly on repair bench skin search filter
9 Days Ago
Improved boat flipping when a flipped boat is on the shore/in land
9 Days Ago
Add global.showItemCountsOnPickup convar to disable the new item pickup notice behaviour
9 Days Ago
Added an item pickup notice with condensed text settings to better fit the new item stack totals
9 Days Ago
Tweaked boat flip process again, slow down angular velocity once the boat is facing up for a small window after flipping the boat
9 Days Ago
Resave repair bench loot panel (trying to fix skin picker issues)
9 Days Ago
Fixed compile error Planters now snap to centre of floors as well as foundations
10 Days Ago
Halved size of attraction radius on planter so it's harder to snap Don't snap at all if holding sprint
10 Days Ago
Fixed eac build error (entity.deleteby changes)
10 Days Ago
codegen
11 Days Ago
merge from main
11 Days Ago
If attempting to build something too close to a monument, print the translated name of the monument in the error eg."Cannot build this close to Bandit Town"
11 Days Ago
Remove the trigger exit code in BaseMountable. Handle it on tick in TriggerParent. The check is essentially free and this keeps everything together.
11 Days Ago
Added option to have TriggerParent accept mounted players. Turned it on for WorkCart and Cargo Ship. Being mounting inside the trigger lets a player dismount in local trigger-space, which means client and server will sync up. Otherwise the client/server delay can have them dismounting into invalid space. I had previously added "unparentOnMount" to BaseMountable as an option for the Cargo Ship microphone to fix the same bug. Refactored it to the new system; it can just check whether the trigger has parentMountedPlayers set to true now.
11 Days Ago
Fixed not being able to click on code lock UI buttons
11 Days Ago
Comments
11 Days Ago
Reassign the sign content in the database instead of reading it out and then writing it back in
11 Days Ago
Merge VehicleParenting -> general_qol