userJarryd Campicancel
branchrust_reboot/main/industrialcancel

349 Commits over 273 Days - 0.05cph!

1 Year Ago
Improved pipe viewmodel
1 Year Ago
Fixed several UI display issues for category filtering
1 Year Ago
Performance improvements Fixed some cases where memory leaks could occur
1 Year Ago
Combiner and pipe tool prefab setup
1 Year Ago
Triangle allocation fixes
1 Year Ago
Generate the pipe meshes in a threaded job (non-burst unfortunately)
1 Year Ago
Fix ridge UV's
1 Year Ago
Combiner prefab setup Move pipe rendering into a child prefab for easier updates across all colour prefabs Remove multi sub mesh support, everything is using the same material now
1 Year Ago
UV changes
1 Year Ago
Increase pipe subdivisions to 12 (was 9) to fix some UV issues
1 Year Ago
Add uv support for pipe brackets Mirror UV's
1 Year Ago
WIP adding translation support and icons for all steps of the filter process
1 Year Ago
Can now switch between pipe colours Added support for conveyors to use item categories as filters (food, weapons, ammunition, etc)
1 Year Ago
Merge from main
1 Year Ago
Colour variants
1 Year Ago
UV fixes
1 Year Ago
WIP uv layout change
1 Year Ago
Sparks now play once an item has finished crafting
1 Year Ago
Merge from main
1 Year Ago
Client compile fix
1 Year Ago
Crafter now shakes and sparks while crafting
1 Year Ago
Adjusted crafter slot positions on each workbench
1 Year Ago
Electric furnace gibs setup
1 Year Ago
Merge from ElectricFurnace
1 Year Ago
Fixed conveyor sprite not getting clipped by RectMask2d (required a new shader)
1 Year Ago
Don't allow inserting fuel into electric furnace Fixed pickup/repair targets Fixed IO connection points on electric furnace
1 Year Ago
Make crafter loot panel a prefab, not S2P
1 Year Ago
Fixed directional lines not working on pipes
1 Year Ago
More crafter prefab setup
1 Year Ago
Added support for industrial pipes having ridge sections at distance intervals
1 Year Ago
Apply icon material and LOD settings to conveyor
1 Year Ago
Added a UI warning when inserting blueprints into an industrial crafter that's attached to a workbench at an invalid tier
1 Year Ago
Merge from main
1 Year Ago
Disable bounds check from earlier, it marks a bunch of stuff as changed incorrectly Gib setups
1 Year Ago
Storage Adaptor prefab setup
1 Year Ago
Conveyor setup, icons, etc Running RecalculateBounds now marks a prefab as dirty in the prefab editor
1 Year Ago
Crafter material setup
1 Year Ago
Industrial splitter setup
1 Year Ago
Industrial crafter prefab setup, icons, etc
1 Year Ago
Merge from main
1 Year Ago
Show the power costs of the conveyor and crafter in the inventory
1 Year Ago
Fixed incorrect click boxes on item search widgets (will affect vending machine admin panel as well)
1 Year Ago
Add support for a different material to apply to the extruded parts of the pipe
1 Year Ago
Add a tiling UV pattern to the pipes
1 Year Ago
Merge from main
1 Year Ago
Refactor filter data to support extra information Add the ability to stop transferring items once a target output has more than X number of that item
1 Year Ago
Fixed conveyor making stacks bigger than the maximum allowed stack for some items
1 Year Ago
Add storage adaptor compatibility to fridge and tool cupboard
1 Year Ago
Fixed deploy guide not being visible when placing into slots (was very obvious for industrial stuff as it's mostly slot based but this affected things like locks as well) Fixed missing slots serialisation for new industrial slots
1 Year Ago
Fixed end directions of pipes