userJarryd Campicancel
branchrust_reboot/main/industrialcancel

349 Commits over 273 Days - 0.05cph!

3 Years Ago
Improved pipe viewmodel
3 Years Ago
Fixed several UI display issues for category filtering
3 Years Ago
Performance improvements Fixed some cases where memory leaks could occur
3 Years Ago
Combiner and pipe tool prefab setup
3 Years Ago
Triangle allocation fixes
3 Years Ago
Generate the pipe meshes in a threaded job (non-burst unfortunately)
3 Years Ago
Fix ridge UV's
3 Years Ago
Combiner prefab setup Move pipe rendering into a child prefab for easier updates across all colour prefabs Remove multi sub mesh support, everything is using the same material now
3 Years Ago
UV changes
3 Years Ago
Increase pipe subdivisions to 12 (was 9) to fix some UV issues
3 Years Ago
Add uv support for pipe brackets Mirror UV's
3 Years Ago
WIP adding translation support and icons for all steps of the filter process
3 Years Ago
Can now switch between pipe colours Added support for conveyors to use item categories as filters (food, weapons, ammunition, etc)
3 Years Ago
Merge from main
3 Years Ago
Colour variants
3 Years Ago
UV fixes
3 Years Ago
WIP uv layout change
3 Years Ago
Sparks now play once an item has finished crafting
3 Years Ago
Merge from main
3 Years Ago
Client compile fix
3 Years Ago
Crafter now shakes and sparks while crafting
3 Years Ago
Adjusted crafter slot positions on each workbench
3 Years Ago
Electric furnace gibs setup
3 Years Ago
Merge from ElectricFurnace
3 Years Ago
Fixed conveyor sprite not getting clipped by RectMask2d (required a new shader)
3 Years Ago
Don't allow inserting fuel into electric furnace Fixed pickup/repair targets Fixed IO connection points on electric furnace
3 Years Ago
Make crafter loot panel a prefab, not S2P
3 Years Ago
Fixed directional lines not working on pipes
3 Years Ago
More crafter prefab setup
3 Years Ago
Added support for industrial pipes having ridge sections at distance intervals
3 Years Ago
Apply icon material and LOD settings to conveyor
3 Years Ago
Added a UI warning when inserting blueprints into an industrial crafter that's attached to a workbench at an invalid tier
3 Years Ago
Merge from main
3 Years Ago
Disable bounds check from earlier, it marks a bunch of stuff as changed incorrectly Gib setups
3 Years Ago
Storage Adaptor prefab setup
3 Years Ago
Conveyor setup, icons, etc Running RecalculateBounds now marks a prefab as dirty in the prefab editor
3 Years Ago
Crafter material setup
3 Years Ago
Industrial splitter setup
3 Years Ago
Industrial crafter prefab setup, icons, etc
3 Years Ago
Merge from main
3 Years Ago
Show the power costs of the conveyor and crafter in the inventory
3 Years Ago
Fixed incorrect click boxes on item search widgets (will affect vending machine admin panel as well)
3 Years Ago
Add support for a different material to apply to the extruded parts of the pipe
3 Years Ago
Add a tiling UV pattern to the pipes
3 Years Ago
Merge from main
3 Years Ago
Refactor filter data to support extra information Add the ability to stop transferring items once a target output has more than X number of that item
3 Years Ago
Fixed conveyor making stacks bigger than the maximum allowed stack for some items
3 Years Ago
Add storage adaptor compatibility to fridge and tool cupboard
3 Years Ago
Fixed deploy guide not being visible when placing into slots (was very obvious for industrial stuff as it's mostly slot based but this affected things like locks as well) Fixed missing slots serialisation for new industrial slots
3 Years Ago
Fixed end directions of pipes