userJarryd Campicancel
branchrust_reboot/main/industrialcancel

82 Commits over 61 Days - 0.06cph!

Today
Sparks now play once an item has finished crafting
Today
Merge from main
4 Days Ago
Client compile fix
4 Days Ago
Crafter now shakes and sparks while crafting
4 Days Ago
Adjusted crafter slot positions on each workbench
4 Days Ago
Electric furnace gibs setup
4 Days Ago
Merge from ElectricFurnace
5 Days Ago
Fixed conveyor sprite not getting clipped by RectMask2d (required a new shader)
5 Days Ago
Don't allow inserting fuel into electric furnace Fixed pickup/repair targets Fixed IO connection points on electric furnace
5 Days Ago
Make crafter loot panel a prefab, not S2P
5 Days Ago
Fixed directional lines not working on pipes
5 Days Ago
More crafter prefab setup
5 Days Ago
Added support for industrial pipes having ridge sections at distance intervals
5 Days Ago
Apply icon material and LOD settings to conveyor
5 Days Ago
Added a UI warning when inserting blueprints into an industrial crafter that's attached to a workbench at an invalid tier
5 Days Ago
Merge from main
6 Days Ago
Disable bounds check from earlier, it marks a bunch of stuff as changed incorrectly Gib setups
6 Days Ago
Storage Adaptor prefab setup
6 Days Ago
Conveyor setup, icons, etc Running RecalculateBounds now marks a prefab as dirty in the prefab editor
6 Days Ago
Crafter material setup
7 Days Ago
Industrial splitter setup
7 Days Ago
Industrial crafter prefab setup, icons, etc
7 Days Ago
Merge from main
13 Days Ago
Show the power costs of the conveyor and crafter in the inventory
13 Days Ago
Fixed incorrect click boxes on item search widgets (will affect vending machine admin panel as well)
13 Days Ago
Add support for a different material to apply to the extruded parts of the pipe
13 Days Ago
Add a tiling UV pattern to the pipes
13 Days Ago
Merge from main
15 Days Ago
Refactor filter data to support extra information Add the ability to stop transferring items once a target output has more than X number of that item
15 Days Ago
Fixed conveyor making stacks bigger than the maximum allowed stack for some items
15 Days Ago
Add storage adaptor compatibility to fridge and tool cupboard
15 Days Ago
Fixed deploy guide not being visible when placing into slots (was very obvious for industrial stuff as it's mostly slot based but this affected things like locks as well) Fixed missing slots serialisation for new industrial slots
15 Days Ago
Fixed end directions of pipes
26 Days Ago
Added a quick display to the conveyor screen to show items being moved
26 Days Ago
Made a temporary progress display on the crafter to show crafting progress in world space
26 Days Ago
Crafting time left is now sent to all clients in range (for visual display on model)
27 Days Ago
Storage adaptor greybox setup
27 Days Ago
Merge from main
32 Days Ago
Conveyor greybox setup
32 Days Ago
Industrial crafter greybox setup
32 Days Ago
Restore LootPanels scene
32 Days Ago
Code gen, protobuf
32 Days Ago
Merge from main
34 Days Ago
Fixed start/end pipe rotation issues
34 Days Ago
Fixed several pipe rendering issues
40 Days Ago
Various rotation fixes, still has issues
43 Days Ago
Pipes are constructed in local space, still has rotation issues
43 Days Ago
More pipe improvements
43 Days Ago
IO entities now have a handle direciton as well as position for better pipe positioning
43 Days Ago
Loot panels merge