branchrust_reboot/main/industrialcancel
349 Commits over 273 Days - 0.05cph!
Can now place storage adaptors on deployable oil refinery
Fixed conveyors not properly respecting oven input/output slots
Conveyors will now stop searching an IO branch when they encounter a storage adaptor, even if the storage adaptor has no valid items
Better fix for storage adaptor getting blocked by prevent building volumes on the entities that it's being attached to - manually exclude entities from the DeployVolume on the storage adaptor
This fixes not being able to place adaptor on vending machine
Adjusted the adaptor positions on the large furnace
Fixed conveyor having a slight offset off the wall
Fixed being able to stack conveyors
Fixed not being able to place storage adaptors on large furnace, added three extra points so adaptors can be placed on all sides
Fixed storage adaptor not working on coffin
Fixed not being able to deploy storage adaptor on electric furnace
Fixed edge case where industrial crafter would continue to craft even if there were no valid output slots
Crafted items will now drop in the world in front of the crafter as a last resort
Fixed a case where conveyors wouldn't properly update their electrical branch when their power state changes
Fix item transfers not being able to fill up existing stacks in target containers
More responsive wrench hit animation when placing pipes
Conveyors can now filter by components (not currently localised, will need to search for "components" regardless of language until phrases are rebuilt)
Fixed searching for categories when setting up filters using a non-translated string
Increased maximum number of filters on a conveyor to 12 (was 5)
Fixed item conveyors always draining battery even if they are off
Slot naming improvements
Conveyors now split their results evenly if they detect a splitter instead of waiting for a container to fill up before moving onto the next container
Note that when using a minimum filter setting this will split the desired move amount between the various containers
Fixed storage adaptors/crafters not getting parented properly after previous change
Switched from using the slot system to the socket system for placing industrial crafter/storage adaptor
This allows us to have multiple mount points for these entities
Added extra points where the storage adaptor can be attached to boxes for easier base building
Fixed pipe viewmodel not getting clothing assigned
Fix exception when setting a Min/Max value on a conveyor to an empty string
Removed item crafting logs
Turn on/off interaction on crafter is now default option if powered
Profiling, conveyor item move process is now allocation free
Update interact icon on conveyor filter
Fixed maximum transfer amount looking at the wrong container
Reworking minimum transfer mode - when this is used the exact minimum amount will be transferred from a container (eg. a conveyor is told to transfer wood in 100 minimum increments, if that conveyor sees 140 wood in the input it will move 100 wood and then stop)
Fixed minimum move mode not working with category filters
Optimized the conveyor screen process to dramatically cut down the number of RPC's required now that we are sending multiple items in a single tick
Adjust adaptor position on electric furnace
Allow default items to be researched in the Research Table for 10 scrap
Add a warning explaining that this is only needed for industrial crafting
Merge from industrial/multi_slot
Input/Output slots for large furnace
Added support for filters to only allow a minimum per move (eg. only move stone if we have at least 200 in the input container)
Maximum transfer value is now respected for category filters
Conveyors now attempt to move all valid items in a container in a single tick, instead of processing one stack at a time
Reduced the maximum amount moved per tick (32, was 128), this is now per item stack
Fixed incorrect size on item search popups
Can now filter items blueprints in conveyors
Show a prompt on the conveyor filter UI if no items are assigned
Can attach adaptor to small wooden box, small furnace and large furnace
Moved electric furnace power point
Removed built in electric furnace industrial slots, now needs a storage adaptor
Fixed combiner showing incorrect IO information in inventory
Play wrench hit anim every time a pipe piece is placed
Speed up hit animation (0.8->1.2)
Don't show the fuel row on the electric furance loot panel
Update electric furnace description
If an electrical furnace loses power while on it will now automatically turn back on when it receives power again
Adjust IO positions on conveyor to make passthrough more obvious
Fix exception when loading into a server with pipes
Fix warning spam when using wrench
Fixed missing mips on new item icons
Fixed missing electrical category icon on item filter dialog
Fixed animator trigger name on wrench
Show a warning if line points are too close while using the industrial tool (the pipe mesh looks weird in those situations)
Removed condition and increased stack size to 5 for new industrial entities (except for electrical furnace)
Adjusted some socket positions for the storage adaptor now that we have final art