userJarryd Campicancel
branchrust_reboot/main/industrialcancel

349 Commits over 273 Days - 0.05cph!

1 Year Ago
Fixed being able to pickup deployables that have a storage adaptor or workbench attached (fixed box storage, workbench, ovens) Industrial crafter now needs to be empty before it can be picked up Electric furnace description tweak
1 Year Ago
Simplified some recursive behaviour on the conveyor
1 Year Ago
Fixed some passthrough issues with conveyors Protocol++
1 Year Ago
Log cleanup
1 Year Ago
Fixed some pipe prevent building volumes lingering after a connection has been removed
1 Year Ago
Shrink industrial icon on crosshair when looking at an industrial slot (was overlapping some text)
1 Year Ago
Pool the industrial pipe prevent building volume
1 Year Ago
Added two new slots to the locker, each slot corresponds to a different partition in the locker
1 Year Ago
Fixed conveyor not properly processing items that don't stack
1 Year Ago
Don't allow industrial pipes to pass through walls Pipes are still allowed to pass through closed doors
1 Year Ago
Protocol++
1 Year Ago
Vending machine loot panel will now attempt to remember current buy amounts when refreshing due to the vending machine inventory being modified (old bug, but made worse by industrial inputs constantly refilling vending machines)
1 Year Ago
Add Turn On and Turn Off inputs to crafter (toggle input is unchanged)
1 Year Ago
Fixed filter pass/fail outputs staying active after turning off a conveyor
1 Year Ago
Added an extra slot to each workbench for industrial crafters
1 Year Ago
Fixed crafter not being able to craft blueprints that require more than one full stack of an item (eg. high external wood walls require 1.5k wood) Crafter can now start a craft if required ingredients are split across slots
1 Year Ago
Crafter fx tweaks
1 Year Ago
Fix electric furnace not properly declaring input/output slots Fix storage adaptor lights flashing once when getting placed
1 Year Ago
Fixed subsequent storage adaptors in a chain of storage adaptors not flashing green when receiving items
1 Year Ago
Protocol++
1 Year Ago
Allow conveyors to reach beyond a storage adaptor when looking for inputs, can now chain together multiple containers without need for a combiner Conveyors will stop looking for inputs if they hit a storage entity that is not an adaptor or another conveyor Conveyors will draw from a maximum of 16 containers per tick
1 Year Ago
Protocol++
1 Year Ago
Added givebp convar to add a blueprint to your inventory for testing (eg. givebp hatchet)
1 Year Ago
Fixed pipes not getting disabled by LOD
1 Year Ago
Don't time out the filter fail/pass outputs, they'll stay on as long the filter has passed or failed and the conveyor is active
1 Year Ago
Hooked up on/off lights on the conveyor
1 Year Ago
Storage adaptors now briefly flash red when they lose an item and flash green if they gain an item
1 Year Ago
Fix directional scroll
1 Year Ago
WIP better directional display when in TC range on pipes
1 Year Ago
Fixed scroll direction on industrial pipes when holding pipe tool in TC range
1 Year Ago
Protocol++
1 Year Ago
Fix conveyor filter scroll not behaving correctly with 12 filters assigned
1 Year Ago
Better fix for the splitter > crafter blueprint scenario
1 Year Ago
Some comments Hacky solution to fix issue where a conveyor is hooked up to a splitter and then connected to both of a crafters inputs (will attempt a better fix next)
1 Year Ago
Can rotate the combiner and splitter
1 Year Ago
Conveyor and crafter frequencies are now controlled by convars (Server.conveyorMoveFrequency and Server.industrialCrafterFrequency) Defaults to 5s each
1 Year Ago
Better ease in/out on the item icons on the conveyor screen
1 Year Ago
Combiner, splitter deployment volume tweaks
1 Year Ago
Fixed first output slot of large furnace not getting detected by conveyor
1 Year Ago
Fixed not being able to place items in the first input slot of the electric furnace
1 Year Ago
Can no longer clip the conveyor through an already placed wall
1 Year Ago
Fixed pipe colour not being properly applied when deleting a connection and making a new connection with a different colour
1 Year Ago
Fixed category filters only working if they had a max value assigned
1 Year Ago
Can now move wood to fuel slots on furnaces via conveyor
1 Year Ago
Added a filter pass and filter fail electrical output to the conveyor, the appropriate output will have 1 power for 5 seconds when the filters current state changes
1 Year Ago
Conveyors will now draw equally from all of their connected inputs (eg. a single conveyor will now pull from all 3 combiner inputs equially instead of exhausting one and then moving to the next)
1 Year Ago
Don't let conveyors pull through another type of industrial storage
1 Year Ago
Filters will now accept redirect items if the filtered item is the base item (eg. filtering for hazmat will now accept arctic, spacesuit, etc) Copy the item search consolidation from the default_blueprint branch Fixed not being able to delete some entries in a filter with lots of entries
1 Year Ago
First pass on locker compatibility with storage adaptor
1 Year Ago
Fix not being able to filter by default blueprints (eg. gun powder)