userJarryd Campicancel
branchrust_reboot/main/industrialcancel

349 Commits over 273 Days - 0.05cph!

3 Years Ago
Added a quick display to the conveyor screen to show items being moved
3 Years Ago
Made a temporary progress display on the crafter to show crafting progress in world space
3 Years Ago
Crafting time left is now sent to all clients in range (for visual display on model)
3 Years Ago
Storage adaptor greybox setup
3 Years Ago
Merge from main
3 Years Ago
Conveyor greybox setup
3 Years Ago
Industrial crafter greybox setup
3 Years Ago
Restore LootPanels scene
3 Years Ago
Code gen, protobuf
3 Years Ago
Merge from main
3 Years Ago
Fixed start/end pipe rotation issues
3 Years Ago
Fixed several pipe rendering issues
3 Years Ago
Various rotation fixes, still has issues
3 Years Ago
Pipes are constructed in local space, still has rotation issues
3 Years Ago
More pipe improvements
3 Years Ago
IO entities now have a handle direciton as well as position for better pipe positioning
3 Years Ago
Loot panels merge
3 Years Ago
Merge from main
3 Years Ago
Added some pipe detail
3 Years Ago
Added PipeMesh, renders a curvy pipe mesh given a set of positions
3 Years Ago
LOD handling for pipes
3 Years Ago
Added support for conveyors to specify a maximum amount to move per tick, so large stacks of items will get moved gradually Set to 128 for now, will need revisiting
3 Years Ago
Fixed combiner not deploying Conveyors will now skip containers that have no valid items, allowing combiners to work as expected
3 Years Ago
Very basic first pass on more interesting pipe rendering, just using a cube at the line points and using a proper cyulinder instead of a line renderer
3 Years Ago
Added some temporary icons for industrial entities
3 Years Ago
Renamed some entities Added an electrical passthrough to the conveyor, there's probably going to be a lot of these
3 Years Ago
Add industrial splitters and combiners Fixed electric oven load/save
3 Years Ago
Electric furnace now compatible with conveyors, items can be deposited into the inputs and extracted from the outputs
3 Years Ago
Integrate art, icon thumbnail, etc Consolidate art and prefab folders
3 Years Ago
Merge from ElectricFurnace (art)
3 Years Ago
Electric furnace IO integration
3 Years Ago
Merge from main
3 Years Ago
Merge from main
3 Years Ago
Electric furnace boilerplate
3 Years Ago
Crafter will finish any outstanding crafts if the game was saved mid-craft, preventing material losses
3 Years Ago
Add a progress readout to the crafter loot panel
3 Years Ago
Vending machines and dropboxes are now compatible with storage adaptors
3 Years Ago
Conveyor now draws exclusively from output slots of crafter
3 Years Ago
Industrial Crafter now requires power to run and can be toggled on/off, includes a toggle IO port
3 Years Ago
Conveyor now requires power to function, can be switched on/off Added a toggle IO input for smart switch integration
3 Years Ago
Add crafting slots to all 3 workbenches Fixed some item handling bugs with the industrial crafter
3 Years Ago
First pass on filter system for conveyors, can specify up to 5 items that an item conveyor will allow to pass
3 Years Ago
Unsaved
3 Years Ago
First pass on crafter loot panel Add support for Inventory loadouts to include blueprints Restrict blueprint slot of crafter
3 Years Ago
Merge from main
3 Years Ago
Add slots for adaptors and crafters, industrial crafter now needs to be attached to a workbench Industrial crafter can only craft items that meet the level of the workbench
3 Years Ago
WIP industrial crafter, has inventory space for a target blueprint, inputs and results Automatically crafts the supplied blueprint once it has the required ingredients
3 Years Ago
New IO type, Industrial (was using kinetic but that's actually used in a couple of places) Updated prefabs Don't show power number on crosshair, presumably it will always be 0
3 Years Ago
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