userJarryd Campicancel
branchrust_reboot/main/naval_updatecancel

272 Commits over 245 Days - 0.05cph!

2 Months Ago
Fixed warning spam on space LR
2 Months Ago
Merge from lr_canvas_rework
2 Months Ago
Wrap the bag parenting logic behind a convar that's on by default just in case (debug.bag_respawn_parenting) as it's a little risky
2 Months Ago
When respawning on a sleeping bag that is parented to a player boat, parent the player to the boat immediately on spawning instead of waiting for the parenting volume to pick it up Hopefully fixes cases of getting stuck clipping when spawning close to a solid object while the boat is in motion
2 Months Ago
Sail canvas collider now ignores player movement, prevents players geting stuck Switch the boat planner material to Rust Standard/Cloth, fixes wacky motion blur
3 Months Ago
Add a death screen icon for the new scientist
3 Months Ago
Clamp the cannon pitch and yaw to zero on the client as the camera eye controller was still being run and rotating around even though we couldn't see it since the cannon takes over the camera Fixes the player spinning around when dismounting the cannon
3 Months Ago
Standardised cannon LODs
3 Months Ago
Fixed coconut world spawn with wrong label FIxed wrong item id on coconut item
3 Months Ago
Disable the local player body if looking up in a cannon at an extreme angle, prevents the player body clipping into the camera
3 Months Ago
Fixed incorrect id's on two deep sea dwellings
3 Months Ago
Fixed trailing whitespace on deploy animation state causing a state could not be found warning when deploying the planner viewmodel
3 Months Ago
Can no longer use the spray can on modular boats
3 Months Ago
Added debug.showAllCullingVolumes, overrides the culling volume behaviour and forces everything to show regardless of camera position (although the underlying LOD components could still cull themselves based on distance settings) Admin only
3 Months Ago
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3 Months Ago
AddIslandBounds now uses a TryAdd, unsure how duplicates are ending up here
3 Months Ago
Fixed mainland fog of war being cleared when deep sea closes
3 Months Ago
Null check in TerrainPath:FindClosest
3 Months Ago
Add PT Boats to deep sea vehicle whitelist
3 Months Ago
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3 Months Ago
Fixed incorrect layer on small ramp trigger allowing opening into construction Don't allow ramp to be extended if there are static world objects in it's bounds Show a blocked interaction prompt if the ramp cannot be extended
3 Months Ago
Hardcode debug.disable_distant_sleepers to false, just want to rule it out of contributing to animator issues
3 Months Ago
Reset _activeAnimatorController in OnDisable, fixes hold type not updating properly after a player model has been pooled
3 Months Ago
Fixed boat splash fx not turning back on when a camera re-enters range
3 Months Ago
Added a SnapPositionTo client RPC, will set the client entity to a given position and snap the positionLerp to the end preventing it from extrapolating Applied when moving entities in and out of the deep sea Fixed DeepSeamanager.FindIslandPortalExitPosition failing in craggy because it has no SpawnHandler
3 Months Ago
Added a new unscaled time invoke handler, uses standard invoke API and is accessible on all FacepunchBehaviours (InvokeRepeatingUnscaledTime, CancelInvokeUnscaledTime, etc) CoverageQueryFlare uses realtime invoke handler so that it can work as expected in a paused demo CoverageQueries now updates in unscaled time Fixes spotlights not hiding/showing based on occlusion in paused demos
3 Months Ago
Redo confetticannon.deployed renderer simplification
3 Months Ago
Merge from main Stomped launch site and confetticannon.deployed changes from main, will need to redo
3 Months Ago
Fix MountedWeaponSeat client compile error
3 Months Ago
Small ramp will stop if it detects a blockage on the construction layer
3 Months Ago
Add a vehicle world collider to the plank
3 Months Ago
Fixed some floating city colliders with negative scale, S2P all of them
3 Months Ago
Added new map icons for ghost ships and floating cities Added a deep sea mode to the map shader, shows terrain as greyscale Removed deep sea island icon entirely, they look a lot better in greyscale
3 Months Ago
S2P + HLOD all floating cities
3 Months Ago
Merge from floating_cities (stomped prefabs, will need to S2P)
3 Months Ago
Airfield puzzle reset now ignores above ground players via the prefab (S2P) Removed the mid wipe hack we did for last month
3 Months Ago
Remove boat door from tutorial
3 Months Ago
Merge from boat_building
3 Months Ago
Mark steering anim as non-looping, fixes it flipping over when at 1
3 Months Ago
Enabled optimize game objects on small engine, strips out all of it's bones at runtime
3 Months Ago
Add new dwellings to manifest
3 Months Ago
Add MeshTerrainRootRuntimeObject, needs to be added to objects that are spawned on a deep sea island that need terrain blending Added some textures to the TerrainBlendTest, our terrain blends seem to need something to render Deep sea islands now set the TerrainBlendSearchRoot to the island root in ClientInit
3 Months Ago
Hooked up lights and exhaust effect
3 Months Ago
Possibly fixed NRE's when another player is placing a sail in range
3 Months Ago
Possibly fixed scaling of island map markers in deep sea Fixed markers not working properly after a server restart
3 Months Ago
Don't parent locked crate map markers to ghost ships, fixes them appearing at 0,0,0 when the local player isn't in the deep sea
3 Months Ago
Reapply on the right prefab this time
3 Months Ago
Suntract 137986, applied changes to wrong asset
3 Months Ago
Move the gibbable component on the anchor to the art root as it has the 180 degree rotation
3 Months Ago
Fixed mount animation playing when swapping weapons while mounted