userJarryd Campicancel
branchrust_reboot/main/parachutecancel

183 Commits over 457 Days - 0.02cph!

2 Years Ago
Refactor foot ik to have less huge blocks of copy and pasted code Fix foot Ik caching a bad position if the foot IK raycast does't hit anything, leads to better responsiveness when landing
2 Years Ago
Adjust interruption rules on jump animation for better responsiveness when landing on the ground
2 Years Ago
Added freefalling blend tree animation, normalize forward and right animation parameters when falling with a parachute equipped
2 Years Ago
Improved the animation transition from jump to fall
2 Years Ago
Added a slight forwards/backwards tilt based on input
2 Years Ago
Add some slight view shake while parachuting
2 Years Ago
Added backpack item flag, can only have one backpack flagged item in inventory at a time Marked open and closed parachute items as backpacks
2 Years Ago
Added new ItemDefinition flag: NotAllowedInBelt Applied to parachute
2 Years Ago
Merge from main
2 Years Ago
Fix not being able to equip hazmat suits Remove back slot on Wearable occupation slots
2 Years Ago
WIP switching parachute to operate from the main inventory and not wearable Render an item considered a backpack (parachute in this case) on the player model if it's in the main inventory container
2 Years Ago
Adjust canopy colliders to prevent the parachute getting instantly destroyed by deploying the parachute too close to a structure behind the player Added tips
2 Years Ago
Unequip the held item when deploing the parachute, re-enable equipping once the starting animation is complete
2 Years Ago
Improved turning behaviour Add an item popup when a parachute is repacked Fixed durability not properly getting assigned on parachute spawn
2 Years Ago
Adjusting colliders so that the whole canopy now has colliders
3 Years Ago
Manifest, fixes demo issues
3 Years Ago
Cache notifies at runtime, no longer need to hook them up to the Wearable component
3 Years Ago
Added support for clothing to turn off specific meshes if something goes into the back slot Hooked up on abyss suit as an example, disables oxygen tanks while parachute is equipped
3 Years Ago
Add new back clothing slot Update hazmats to allow back pieces to be worn at the same time
3 Years Ago
Better eye positioning Animator changes to support deploy animation before transitioning into parachute control anims Don't process input until deploy animation is finished
3 Years Ago
Animator changes to support better freefall animations while parachute is equipped
3 Years Ago
Hook up new animator state
3 Years Ago
Force changes, much improved handling
3 Years Ago
Compile fixes, manifest, codegen, test scene
3 Years Ago
Merge from main
4 Years Ago
Merge from main
4 Years Ago
Allow weapons, but can't steer parachute while a weapon is held Can only deploy parachute if there's 20m of clear space beneath player Debug switch to bypass the repacking stage for easier testing
4 Years Ago
Fixes, more movement work
4 Years Ago
Basic movement and input
4 Years Ago
Temp icons, communicates state changes better Add +jump support to TokenizedPhrase
4 Years Ago
Added a UI timer to communicate how long it takes to pack up the parachute
4 Years Ago
First pass on a timed process for packing up the parachute after landing
4 Years Ago
Initial flow of deploying, landing, restoring to inventory