userJarryd Campicancel
branchrust_reboot/main/tutorial_islandcancel

513 Commits over 274 Days - 0.08cph!

8 Months Ago
Added a special tutorial only barrel variant that only drops scrap Updated resource ping system to work with storage containers to highlight the barrels
8 Months Ago
Workbench misison Add metal ore nodes to island
8 Months Ago
Furnace mission
8 Months Ago
Fixed bandages not triggering the heal mission objective
8 Months Ago
Finish second part of bear kill mission Kill missions can now mark their targets as pings
9 Months Ago
Compile fixes
9 Months Ago
Merge from main
9 Months Ago
Combat misison pt2 setup, bear spawning
9 Months Ago
Combat prep conversation
9 Months Ago
Combat mission prep
9 Months Ago
Fixed acquire mission objective type not properly registering items acquired that get stacked Set up misison flow and conversation for hunting/cooking mission
9 Months Ago
Fixed overlapping IsInTutorial and LoadingAfterTransfer flags
9 Months Ago
Fixed broken harvest and crafting mission events
9 Months Ago
Codegen, manifest, etc
9 Months Ago
Merge from main
9 Months Ago
Starting next conversation stage Cleaned up conversation flow on tutorial npc Fixed using the debug tutorial misison shortcut wouldn't allow speak to scientist stage from completing (TutorialIsland no longer implements IMissionProvider)
9 Months Ago
Finish off cooking tutorial Refactor MissionObjective so we only have one ProcessMissionEvent method to override, it now receives a MissionEventPayload that includes any valid information about the event (a networkable id , an int or a uint) Cuts down on lots of vague casting and prevents objectives overriding the wrong overload and inadvertedly missing events Added consume mission objective type
9 Months Ago
Added warnings for mismatched file id and mission not being assigned to manifest
9 Months Ago
Unsaved
9 Months Ago
New PrefabIdRef, allows us to store a PrefabId for a given target as simple uint instead of a direct link to the entity or manually copying the ID across. Includes a PropertyDrawer with an object field so the target prefab can be dragged into the field but only a uint is saved New IgniteOven mission objective type Started on follow up cooking mission
9 Months Ago
Merge from main
9 Months Ago
Added TestMission field on Tutorial Island component, if set the tutorial will launch into that tutorial instead of starting the NPC conversation Resource dispenser pings now work for corpses Started on a hunting mission Some folder cleanup
9 Months Ago
Fixed tutorial resource pings not working with multiple resources tagged at once Fixed tutorial resource pings not working on hemp collectables
9 Months Ago
Fixed crafting menu not updating immediately when the crafting menu is opened Rock and torch are always allowed to be crafted
9 Months Ago
Merge from main
10 Months Ago
Set up more deployable guides, fixed some issues with deployment tracking
10 Months Ago
WIP second stage build mission
10 Months Ago
Building guides can now be activated for specific missions
10 Months Ago
Conversations can now be marked as non-cancellable, hides the close button on the conversation UI (always show in the editor for faster testing) Can now toggle whether a mission can be abandoned, disables the Abandon button in the inventory mission UI
10 Months Ago
Add debug.completeMission
10 Months Ago
Add debug.completemissionstage will complete the first non-completed stage if no argument is provided, otherwise you can pass an index to complete a specific objective
10 Months Ago
Protobuf, merge fixes
10 Months Ago
Merge from main
10 Months Ago
More mission setup, better crafting stage and more spawners on the island
10 Months Ago
Fixed deploy item mission objective type, now works with building blocks and added support for showing progress counts New mission to build first base, includes building planner, foundations, walls and a doorway
10 Months Ago
Reworked tutorial building guide process, no longer requires modifications to building blocks and is fully handled by the tutorial island component
10 Months Ago
Work on building guides, guides now snap building blocks and disappear once a building block is placed
10 Months Ago
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