branchrust_reboot/main/tutorial_islandcancel
513 Commits over 274 Days - 0.08cph!
Fixed the find scrap tutorial step not working if player finds the hidden crate first
Don't allow talk to survivor mission objective to start until both cook and consume chicken steps are complete
Cook chicken mission stage now checks for cooked chicken in the players inventory when starting in case the player cooked chicken early
Fixed missing collider on crashed helicopter
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Fix wrong tooltip on tutorial tag in server browser
Fix incorrect alignment on tutorial tag in tag list on loading screen
Fix tutorial achievements not unlocking (they were set up as client side awards but we block achievement progress while on tutorial island - this block was removed specifically for the two new achievements but only on the server when it needed to be on both sides)
Fixed some tutorial pop up video prompts not working after the player respawns due to triggers not getting a proper exit/enter
Make debug.starttutorial set tutorialenabled to true when called in the editor, saves manually enabling tutorial every time
Don't show return to survivor mission step until player has filled TC
Optimise UpdateResourcePings process further, don't run a Vis at all since we can just iterate over the networkable entities in our tutorial group
Make it run every 3s instead of every 1s
Delete TutorialHelpModalStageWidget component, no longer used
Fixed mission objectives not getting picked up by Phrases build - this seems to have affected all mission objectives, not just the tutorial island
Refactor tutorial help prompts so that the Localization system can pick up the text on it
Should be no visible changes, just moved the Phrases out of a struct on the help prompts
Fixed player not being able to process tutorial if player corpse despawns and is replaced with a bag (objective will complete if the player opens the bag, although the ping will no longer be visible)
Fixed tutorial start prompt appearing in demos
Don't allow players to pick up items with the hammer in the tutorial, can break tutorial steps
Fix typo in metal frags tutorial step
Change tutorial time of day to 9am for better lighting
Fixed tutorial supply box sometimes not populating with the correct item list
Send replicated convars to the player when they finish the tutorial, fixes weather not resetting properly
Apply the same fix to the ore tip, it had the same issue
Fix game tip that explains the marker minigame on trees not working in builds. It's literally never worked!
Move TreeEntity.OnAttacked into client+server space so that the client side tree hit counter works in builds
Subtract
93681, wouldn't compile on server and too risky of a change this late
Don't send teammate position if the teammate is doing the tutorial
Don't allow building blocks to decay on the tutorial island
Equip clothing mission step will now check what clothing you have on when it starts
Lock tutorial build objective visual now repositions based on what rotation the door is deployed in
Fix editor exceptions in gizmo rendering when selecting the tutorial island
Make kayak ignore ocean waves when spawned on the tutorial island
Don't ask the player to start the tutorial if there are no tutorial island slots available
Fixed ambient sfx not using correct admin time value and playing night time sfx during tutorial
Added an error toast if the player attempets to start a tutorial and no empty slots are available
The above scenario will no longer kill the player in the process of attempting to spawn an island
Add achievements for tutorial island
Added some more help to the mid mission conversation with the survivor
Don't run softcore loot reclaim process for deaths on the tutorial island
Building blocks can no longer be damaged by players in the tutorial, prevents some soft lock scenarios
Fixed neighbouring active tutorial islands getting deleted when a tutorial island is cleaned up
If the player is missing a rock in their inventory at any point during the tutorial give the player a new one, check every 10s
Tweak TC dialogue text to explain that nobody else can build nearby
Fixed being able to upgrade to stone during tutorial
Fixed another place where the time of day could leak
Fix client time of day being stuck at 6pm when not in tutorial (hope everyone on staging enjoyed the sunshine)
Tutorial system no longer uses admintime to manipulate time of day, see new admin.evaluatedAdminTime
Can no longer place a lock on the TC during the tutorial (it's not covered by the tutorial and kinda breaks the sequence)
Island group assignment fixes
Fixed islands not getting their SpawnLocationIndex assigned on the client, leading to issues when tracking the ActiveIslands on the client
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Fixed being able to spawn at outpost when dying during tutorial if server is in softcore