userJarryd Campicancel
branchrust_reboot/main/tutorial_islandcancel

513 Commits over 274 Days - 0.08cph!

1 Year Ago
Player can now end the tutorial and gets respawned back to the main island See the ignore tutorial convars option on the rust editor tool
1 Year Ago
WIP tracking when a player has either completed the tutorial or declined it, still pretty broken
1 Year Ago
Revert initial resource objectives
2 Years Ago
Don't allow achievements to unlock or progress while in the tutorial, we want those to start processing once the player is in the real game
2 Years Ago
Added a new tutorial only chicken type that drops animal fat
2 Years Ago
Adjusted some help text
2 Years Ago
Merge from main
2 Years Ago
Make the deployment guides transparent
2 Years Ago
Fixed being able to clear pings that are created by tutorial stages
2 Years Ago
More help videos/images Added extra supplies to hunt for food mission, prepare for combat and build kayak mission
2 Years Ago
Added support for highlighting a building block in the pie menu if the current tutorial stage requires it
2 Years Ago
Show the button that opens the crafting menu next to any crafting objectives
2 Years Ago
More help videos
2 Years Ago
Fixed OnValidate RustText changes from last week throwing errors when opening prefabs with text in them
2 Years Ago
Add some conversation text to explain the optional supplies box
2 Years Ago
Tutorial crafting objectives are now highlighted in the crafting menu
2 Years Ago
Unsaved
2 Years Ago
Fill TC content
2 Years Ago
Encode all videos to mp4
2 Years Ago
Finish base videos Fixed uncompleted optional objectives preventing a mission from being completed once all other objectives are satisfied
2 Years Ago
Add videos for mission 2+3
2 Years Ago
Very experimental change: don't run RustText text localizing/translating if we aren't editing the prefab or have a scene open that the text component is part of Fixes GameUI and EngineUI running 30k text updates and triggering an asset reimport every time an unrelated asset is created or modified
2 Years Ago
Write up temp help prompts for every tutorial mission Crafting a planner step now uses the proper item name
2 Years Ago
Added a follow up mission to the build base mission that requires the player to fill their TC with 24 hours worth of supplies
2 Years Ago
All deploy objectives now display a ping showing where they need to deploy the desired entity, only works in the tutorial
2 Years Ago
Show a ping on the scientist when you need to go and talk to him
2 Years Ago
Mission objective rows now grow vertically to fit text Show a ping in the mission objective HUD if that objective is being pinged
2 Years Ago
If the bonus resource storage has resources for the current mission, show a loot ping
2 Years Ago
Added an option for tutorial deploy guides to only display if a specific stage is active, implemented on initial build stage
2 Years Ago
Asking the mission provider for help will now reopen that missions full screen tutorial modal
2 Years Ago
Unsaved
2 Years Ago
Added [movement] to TokenizedPhrase (eg. "[movement]" becomes "[WASD]" based on players input bindings) Added more help steps
2 Years Ago
Fixed video player
2 Years Ago
Unsaved
2 Years Ago
First pass on a modal tutorial UI to explain concepts. Can be assigned to a mission and the modal will display when that mission is accepted.
2 Years Ago
Added a new tutorial supply container that gets refreshed at several mission stages Added optional mission objectives to open the extra storage, still not referenced in dialogue Removed the resource multipliers from yesterday
2 Years Ago
Fixed BaseOven's not working in the editor if more than one is placed in the same session
2 Years Ago
Compile fixes
2 Years Ago
Kayak marker
2 Years Ago
Unsaved assets
2 Years Ago
Wait until the player has fully connected and woken up before starting the initial conversation More animal fat fixes
2 Years Ago
Properly spawn the tutorial bear variant Lower tutorial bear health to 100 Give the tutorial bear a custom corpse prefab with 200 extra animal fat to give the player enough resources to finish the tutorial
2 Years Ago
Increase resource havesting rates x3 while in tutorial (for testing, but it might stick around) Covers ResourceDispenser and CollectibleEntity
2 Years Ago
Merge from main
2 Years Ago
Kayak escape mission
2 Years Ago
Kayak + paddle crafting
2 Years Ago
More fixes
2 Years Ago
Fix broken conversation
2 Years Ago
Conversation WIP
2 Years Ago
Unsaved