userJarryd Campicancel
branchrust_reboot/maincancel

1,794 Commits over 2,435 Days - 0.03cph!

6 Years Ago
Paddle is no longer considered hostile
6 Years Ago
Hooked up SiftRaft_NoPaddle mount pose
6 Years Ago
Lowered kayak colliders for better foot placement
6 Years Ago
Fixed incorrect repair costs on kayak Removed unused damage renderer component Adjust seat positions to reduce clipping
6 Years Ago
Fix gameplay fov setting conflicting with debug camera fov setting while player input is being processed (unfreeze mode)
6 Years Ago
Speculative NRE fixes for Gibs
6 Years Ago
Marge from canoe (craftable kayak + paddle fixes)
6 Years Ago
Fixed not saving deleted connections during an autosave
6 Years Ago
Auto save dialogue graph when making a new connection or deleting a connection
6 Years Ago
Update dialogue graph style sheet to remove pixel warnings
6 Years Ago
Added token/english labels to choice ports Added an error message if a dialogue node has no shortname when saving (but still save)
6 Years Ago
Merge from heli_global_toggle
6 Years Ago
Merge from canoe
6 Years Ago
Merge from demo_filestorage (signs should now appear in demos)
6 Years Ago
Increase minimum node size
6 Years Ago
Exposed the action string field to the dialogue graph blackboard Newly created nodes now have a shortname assigned (a short name has to be assigned for connections to save)
6 Years Ago
Adjusted transparent scrap icon on research table loot panel
6 Years Ago
Unsaved comment
6 Years Ago
Fix searchlight spawning with incorrect rotation (reset transform rotations in ResetState)
6 Years Ago
Increased size of interact collider on hackable crate to cover the entire side of the crate, should be more accessible if there are things blocking the keypad
6 Years Ago
Updated workshop mesh exporter to store the exported mesh in a sub folder by item name (fixes case where different tiers of an item overwrote the same mesh since the mesh name was identical)
6 Years Ago
Merge from gib_pool (overrides for building blocks)
6 Years Ago
Moved TMP hacks in UIDeathScreen so they're not constantly being run, should now only run when UI is opened/closed
6 Years Ago
Cache the water drinking raycast point once per frame instead of raycasting for every menu item
6 Years Ago
Fixed some serialised fields getting compiled out on the gib prefab
6 Years Ago
Fixed NRE when disconnecting from a server while gibs are waiting to be destroyed
6 Years Ago
Merge from gib_pool (scale fixes)
6 Years Ago
Gib rotation tweak Fixed powered water purifier gibs rotated incorrectly
6 Years Ago
Speculative NRE fix in DestroyGib
6 Years Ago
Heat source NRE on load fix
6 Years Ago
Merge from gib_pool_merge
6 Years Ago
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6 Years Ago
Merge from voicemute
6 Years Ago
Compile fix
6 Years Ago
Merge from gib_pool
6 Years Ago
Merge from farming_optimisation
6 Years Ago
Fix LiquidContainer server NRE
6 Years Ago
Merge from farming_optimisation (server side farming performance improvements, split fluids evenly when draining through splitters and heaters now affect planter temperature)
6 Years Ago
Fix cam zoom lerp not being multiplied by delta time (fixes camzoomlerp convar not working with midi binds)
6 Years Ago
Merge from dialogue_graph
6 Years Ago
Fix a player getting stuck in the recent drivers queue of a car if the queue has multiple drivers in it
6 Years Ago
Fix doors checking for blockages when opening if checkPhysBoxesOnOpen is false (fixes garage door getting stuck closed if a vehicle is stuck in it)
6 Years Ago
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6 Years Ago
Merge from summer_dlc_skin_reassignment
6 Years Ago
Merge from hostile_safe_zone (only show hostile marker when within 200m of safe zone)
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Fix bunny onesie viewmodel casting shadows
6 Years Ago
Merge from summer_dlc (liquid spec fix)