1,711 Commits over 2,404 Days - 0.03cph!
Merge from cannon_hit_slowdown_revert
Merge from bb_triangle_floor_frame_fix
Merge from brutalist_skin_shadows_fix
Merge from camera_fog_fix
Merge from manifest_size_optimization
Merge from server_side_server_list_filters
Merge from easter_fixes_2026
Merge from armored_ladder_hatch
Merge from shield_idle_collider
Merge from shield_idle_collider
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Merge from Armored_ladder_hatch
Merge from wiretool_rpcflood_fix
Merge from shipping_container_skin_frames_fix
Merge from storage_box_dlc_corpse_references
Merge from auto_particle_cinematics
Merge from hackweek_server_mesh_cull
Removes Mesh data from server builds that is only used for client rendering
Saves around 620mb of memory at runtime
Removes 2.7GB on disk from server builds
Any mesh marked as R/W (due to collisions) is still included, as well as some AI animations and a select few animations that are needed on the server
Merge from midijack_win11_update
Merge from deep_sea_planter_fix
Merge from lantern_deployable_on_rock
Merge from mature_stage_duration
Merge from priv_softcore_nre_fix
Merge from nightlight_adjustment
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Use Vector3.Distance instead of BaseEntity.Distance as distance is a closer match to the previous behaviour for crossbreeding
Another artifical temperature safety check
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Merge from collectable_optim_pass
Fixed deep sea signal computer server colliders not being stripped on the client
Adjusted the server colliders so that standing on the little bits on top shouldn't cause flyhack kicks
env.nightlight_brightness defaults to 0.005 (was 0.022)
Adjusting due to new darkness levels
Safety checks for PartialMobileStaticGrid
Merge from island_cliff_water_fix
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Added a searchlight debug mode to try and figure out the volumetric animation
Fix PartialMobileStaticGrid NRE on startup
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
Merge from signalcomputercollider
Merge from mobile_grid_fixes
Reapply tutorial island mesh, apply correct orientation
Merge from baked_mesh_optim
Merge from baked_mesh_optim
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Revert to version of NMS scene from
140572 (with broken rock references)
Reapply no respawn zone
Fixes NMS not spawning