1,794 Commits over 2,435 Days - 0.03cph!
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Don't allow the spraycan to open the reskin menu if the only available skin is the current redirect and the base item is hidden
Fixed some spraycan regressions when reskinning redirect items
Added all of the barrel skins to StorageAdaptorAllowCollisionGroup
"Strip LODS of selected' will no longer delete ObjectMotionVectorFix components
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Merge from elevator_fixes_apr_26
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Merge from elevator_fixes_apr_26
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Merge from ducked_splash_fix
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Merge from easter_disable_2026
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Merge from storage_adaptor_prevent_building_fix
Merge from ducked_splash_fix
Merge from fix_manifest_errors
Merge from water_well_B_spawn_fix
Merge from whatusesthis_fast_path
Merge from broken_glass_col_fix
Merge from lumberjackHoodie_Industrial
Merge from nighttimeduration
Merge from crypt_window_collision_fix
Merge from grenade_input_refactor2
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Cinematic particle mode sets EffectRecycle play mode to looping
Don't modify loop state on particle effect
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Fixed another case where unequipping a mobile phone mid-call would prevent interactions server side
Enable Decal layer 0 on atlas_crypt_blend.mat for spray can compatibility
Commit changed metas from NukeDistant merge
Merge from island_water_volumes
Merge from combat_knife_rotation_fix_2
Merge from balloon_clump_lod_distances
Merge from recycler_ammo_fix
Merge from floor_frame_grill_fix
Merge from ladder_hatch_sfx_range
Merge from new_achievements_apr26
Merge from iteration_profiler (unity package to measure compile/domain reloads)
Also fixes a web request during every compile in the editor
Fixed code locks on cars disappearing (except for the red spheres) after too many code attempts
Swapped the red sphere material to an opaque version so we don't get weird depth fighting issues
Fix NRE when renaming a demo shot to a name that already exists
Fix case where holstering a mobile phone mid call would result in some inputs being ignored
Remove log when loading player inventories for the first time
Fixed game not starting in editor due to silent errors when disable menu UI is enabled
Merge from ugc_screen_blur_fix