1,725 Commits over 2,496 Days - 0.03cph!
Merge from apartment_complex_monument
Merge from apartment_complex_monument
Merge from apartment_complex_monument
Subtract
156029, too many shadow issues
Merge from apartment_complex_monument
Merge from apartment_complex_monument
Merge from occlusion_culling_toggle_fix/batch_culling_fixes
Fixes MeshCull components not properly disabling when culled by occlusion culling
Fixed renderers with Rendererbatch components not being included in the culling system, even if they don't meet the batching reqs (submeshes, r/w, vert count, etc)
Can be toggled via graphics.useDetailedRendererBatchCullingCheck for a/b testing (on by default)
Our benchmarks show an occasional slight decrease in max frame rate but a moderate increase in low frame rates (slighty lower ceiling ceiling, higher floor)
Also includes a speculative fix for an index out of range error some players were experiencing
Merge from apartment_complex_monument
Merge from projector_disable
Merge from softcore_updates_july_26
Merge from apartment_complex_monument
Possible EmissionToggle NRE fix
Merge from PlayerRigUpdate2
Merge from inventoryidle_animfix
Merge from softcore_updates_jul_26
Merge from aniso_filtering_texture_fix
Merge from Fix_odd_deployguides
Fix crash when firing weapons - sorry!
Merge from PlayerRIgUpdate2
Merge from containerioentity_sorting
Merge from PlayerRigUpdate2
Merge from shield_disconnect_fix
Merge from demo_cfg_frame_0
Merge from PlayerRigUpdate2
Merge from PlayerRigUpdate2 (new upper body controller for vanilla hatchet)
Merge from phone_handle_fix
Merge from demo_cfg_frame_0
Merge from decimal_parse_default_fix
Merge from Sunglasses_Clipping_Fix
Merge from conditional_hair_lod2s
Merge from model_culling_fixes
Merge from heavy_plate_legclip_fix
Merge from clothing_reskin_pool_fix
Merge from PlayerRigUpdate2 (snowmobile/bike reaction layer refactor, no player facing changes)
Merge from voice_delay_fix_attempt_2
Remove client.SetPlayerSeed convar (duplicate of client.playerseed command)
Fixed ladder hatch unlocking on tech tree after learning the elevator blueprint
Merge from ModularCarClipping_Fix
Merge from PlayerRigUpdate2 (new one handed sprint anims on most two handed projectile weapons)
Merge from mount_cycle_fix
Merge from wanted_deep_sea_fix
Merge from huntingtrophy_skins
Merge from PlayerRigUpdate2
Merge from cinematic_speed_fix
Merge from PlayerRigUpdate2/aim_yaw_fix (fixes jittering on legs when holding a torch on horseback)
Merge from sleeper_rotate_fix
Fix ballistic and BDU clothing missing from conveyor filters
Fixed torch attack animations not working on non local players