userJarryd Campicancel
branchrust_reboot/maincancel

1,711 Commits over 2,404 Days - 0.03cph!

Yesterday
Merge from cannon_hit_slowdown_revert
Yesterday
Merge from bb_triangle_floor_frame_fix
Yesterday
Merge from brutalist_skin_shadows_fix
Yesterday
Merge from camera_fog_fix
Yesterday
Merge from manifest_size_optimization
Yesterday
Merge from server_side_server_list_filters
Yesterday
Merge from easter_fixes_2026
Yesterday
Merge from armored_ladder_hatch
Yesterday
Merge from shield_idle_collider
Yesterday
Merge from shield_idle_collider
Yesterday
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Yesterday
Merge from Armored_ladder_hatch
3 Days Ago
Merge from wiretool_rpcflood_fix
3 Days Ago
Merge from shipping_container_skin_frames_fix
3 Days Ago
Merge from storage_box_dlc_corpse_references
3 Days Ago
Merge from auto_particle_cinematics
3 Days Ago
Merge from hackweek_server_mesh_cull Removes Mesh data from server builds that is only used for client rendering Saves around 620mb of memory at runtime Removes 2.7GB on disk from server builds Any mesh marked as R/W (due to collisions) is still included, as well as some AI animations and a select few animations that are needed on the server
4 Days Ago
Merge from weather_fix
4 Days Ago
Merge from midijack_win11_update
4 Days Ago
Merge from deep_sea_planter_fix
4 Days Ago
Merge from lantern_deployable_on_rock
4 Days Ago
Merge from mature_stage_duration
5 Days Ago
Merge from priv_softcore_nre_fix
9 Days Ago
Merge from nightlight_adjustment
11 Days Ago
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11 Days Ago
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11 Days Ago
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11 Days Ago
Use Vector3.Distance instead of BaseEntity.Distance as distance is a closer match to the previous behaviour for crossbreeding
11 Days Ago
Another artifical temperature safety check
12 Days Ago
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12 Days Ago
Merge from collectable_optim_pass
12 Days Ago
Fixed deep sea signal computer server colliders not being stripped on the client Adjusted the server colliders so that standing on the little bits on top shouldn't cause flyhack kicks
12 Days Ago
env.nightlight_brightness defaults to 0.005 (was 0.022) Adjusting due to new darkness levels
12 Days Ago
Safety checks for PartialMobileStaticGrid
13 Days Ago
Merge from island_cliff_water_fix
13 Days Ago
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13 Days Ago
Added a searchlight debug mode to try and figure out the volumetric animation
16 Days Ago
Fix PartialMobileStaticGrid NRE on startup
16 Days Ago
Disable volumetric light manipulation on SearchLight to try and diagnose missing volumetrics in build
16 Days Ago
Merge from bushfix
16 Days Ago
Merge from boxes_dlc
16 Days Ago
Merge from signalcomputercollider
16 Days Ago
Merge from mobile_grid_fixes
17 Days Ago
Reapply tutorial island mesh, apply correct orientation
17 Days Ago
Merge from boat_aim_sway
17 Days Ago
Merge from baked_mesh_optim
18 Days Ago
Merge from baked_mesh_optim
18 Days Ago
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18 Days Ago
Revert to version of NMS scene from 140572 (with broken rock references) Reapply no respawn zone Fixes NMS not spawning
18 Days Ago
Merge from static_bbs