userJarryd Campicancel
branchrust_reboot/maincancel

1,011 Commits over 1,705 Days - 0.02cph!

Today
Merge from mission_improvements_may_24
16 Days Ago
Fixed cargo ship getting stuck while docked if all of it's loot rounds had already spawned by the time it docks (in this case, no further loot will spawn)
42 Days Ago
Fix for RPC error in StartTutorial if no ping data had been initialised on the server
43 Days Ago
Subtract 93877, will go out in hotfix
46 Days Ago
Merge from tutorial_island
50 Days Ago
Merge from tutorial_island
51 Days Ago
Merge from tutorial_island
52 Days Ago
Merge from tutorial_island
52 Days Ago
Merge from tutorial_island
52 Days Ago
Merge from tutorial_island
52 Days Ago
Merge from tutorial_island
57 Days Ago
Fix UI NRE when disconnecting from a server while the backpack panel is open
2 Months Ago
Potential UpdateHolsteredOffset nre fix
3 Months Ago
Fix fishing not working Fixed exception when changing servers (PopulateShelters)
3 Months Ago
Switch renderers on lots of physics projectiles back to Default instead of Physics Projectiles as we don't render Physics Projectiles Any colliders were kept on the Physics Projectiles layer Affected projectiles: 40mm_grenade_he rocket_basic rocket_heatseeker rocket_hv rocket_smoke TorpedoStraight sam_ammo
3 Months Ago
Dragon launcher is now compatible with viewmodel camera
3 Months Ago
Merge from shelter_pool_fix, hopefully fixes zipline issues
4 Months Ago
Merge from io_budget_health
4 Months Ago
Fixed incorrect calculation when substituting components in repair costs, fixes some items being too cheap to repair
4 Months Ago
Fix for GetEntityDecayDuration NRE
5 Months Ago
Convar comment typo fix Fix MapView not resizing it's team positions array and not showing all of the team markers
5 Months Ago
Add a response with the current state when running ToggleSpectateTeamInfo
5 Months Ago
Merge from confetti_cannon
5 Months Ago
Merge from pinata
5 Months Ago
Fix not being able to reload snowball gun Fix some unintended snowball gun weapon rack interactions
5 Months Ago
Merge from dec_2023_redirects
5 Months Ago
Fix missing world model outline on vampire stake
5 Months Ago
EmissionOffsetStepped is now client only and won't run if the camera is further than 15m away
5 Months Ago
Merge from reduce_warning_spam (editor only)
5 Months Ago
Remove some debug draws in 90153
5 Months Ago
Merge from Twitch_Rivals_IV
5 Months Ago
Merge from Twitch_Rivals_IV
5 Months Ago
Removed some #if UNITY_2021_3_OR_NEWER defines now that we've finally updated
6 Months Ago
Fixed world items not getting skins applied
6 Months Ago
Fixed mirrors not working in demos
6 Months Ago
Merge from base_decor_dlc
6 Months Ago
Merge from base_decor_dlc
7 Months Ago
Potential AttackHelicopterTurret Load NRE fix
7 Months Ago
Merge from ghost_sheet_fixes
7 Months Ago
Fixed exception when using teleport2death if the player hasn't died yet
7 Months Ago
Merge from report_npc_fix
7 Months Ago
Merge from tc_layout_update
7 Months Ago
Merge from detailed_vehicle_dismount_times
7 Months Ago
Merge from toggle_vending_machines_map
7 Months Ago
Merge from console_window_improvements
7 Months Ago
Merge from dof_exposer_improvements
7 Months Ago
Fixed player potentially getting stuck in the skydiving pose when stuck between two objects and considered non grounded Skydiving animations will now only play if the players velocity is > 10, should also fix some reports of the animation triggerring while climbing ladders Fixed some IK weirdness during parachute deploy animation in third person introduced in 87586
7 Months Ago
Removed the legacy parachute animations in the player controller, they weren't being used but were throwing some warnings on boot Improved hand IK easing on first person parachute, created a new SetParameterCurveAnimatorBehaviour behaviour to set a float parameter over time during an animator state
7 Months Ago
Added vehicles to the parachute pre deploy space checks. Prevents parachutes getting deployed too early when jumping out of the scrap transport helicopter hitting the helicopter and instantly killing the parachute
7 Months Ago
Water level must be at least 5m below the players height before deploying the parachute, fixes jumping with a parachute equipped while standing on an rhib deploying the parachute (which would immediately crash and hurt the player)