userJarryd Campicancel
branchrust_reboot/maincancel

1,751 Commits over 2,526 Days - 0.03cph!

Yesterday
Merge from roof.bottom.line conditionals consistency pass
Yesterday
Merge from Piano_AnimFix
Yesterday
Merge from apartment_complex_monument (swing jumping)
2 Days Ago
Merge from scene_check_tool
2 Days Ago
Merge from shadow_caching_tooltip_fix
2 Days Ago
Merge from shadow_caching_framerate_fix
2 Days Ago
Merge from shadow_caching_ambientlightlod_fix
2 Days Ago
Merge from apt_cctv_culling
2 Days Ago
Merge from fix_trap_displacement
2 Days Ago
Merge from fix_buffer_upload_mode
2 Days Ago
Merge from fix_demo_culling
3 Days Ago
Merge from apartment_complex_monument
4 Days Ago
Merge from weathereffect_queue
4 Days Ago
Merge from weathereffect_queue
4 Days Ago
Merge from weathereffect_queue
4 Days Ago
Merge from apartment_complex_monument/wire_shadow_fix (fixes powerline shadows)
4 Days Ago
Merge from vm_currency_drop_fix
9 Days Ago
Final (for real this time) apartment costs: Small - 25 initial cost, 10 per day Medium - 150 initial cost, 50 per day Large - 350 initial cost, 100 per day
9 Days Ago
Updated initial purchase cost of apartments: Small - 25 Medium - 75 Large - 200
10 Days Ago
Merge from apartment_complex_monument
11 Days Ago
Merge from apartment_complex_monument
11 Days Ago
Merge from apartment_complex_monument
11 Days Ago
Merge from apartment_complex_monument
12 Days Ago
Merge from apartment_complex_monument
12 Days Ago
Merge from apartment_complex_monument
12 Days Ago
Merge from apartment_complex_monument
14 Days Ago
Merge from apartment_complex_monument
14 Days Ago
Merge from apartment_complex_monument
14 Days Ago
Merge from apartment_complex_monument
15 Days Ago
Subtract 156029, too many shadow issues
15 Days Ago
Merge from apartment_complex_monument
15 Days Ago
Merge from apartment_complex_monument
15 Days Ago
Merge from occlusion_culling_toggle_fix/batch_culling_fixes Fixes MeshCull components not properly disabling when culled by occlusion culling Fixed renderers with Rendererbatch components not being included in the culling system, even if they don't meet the batching reqs (submeshes, r/w, vert count, etc) Can be toggled via graphics.useDetailedRendererBatchCullingCheck for a/b testing (on by default) Our benchmarks show an occasional slight decrease in max frame rate but a moderate increase in low frame rates (slighty lower ceiling ceiling, higher floor) Also includes a speculative fix for an index out of range error some players were experiencing
16 Days Ago
Merge from apartment_complex_monument
16 Days Ago
Merge from projector_disable
16 Days Ago
Merge from softcore_updates_july_26
16 Days Ago
Merge from spray_scale
17 Days Ago
Merge from apartment_complex_monument
17 Days Ago
Possible EmissionToggle NRE fix
22 Days Ago
Merge from PlayerRigUpdate2
22 Days Ago
Merge from inventoryidle_animfix
23 Days Ago
Merge from softcore_updates_jul_26
23 Days Ago
Merge from aniso_filtering_texture_fix
23 Days Ago
Merge from Fix_odd_deployguides
23 Days Ago
Merge from clan_bugfixes
24 Days Ago
Fix crash when firing weapons - sorry!
24 Days Ago
Merge from PlayerRIgUpdate2
24 Days Ago
Merge from containerioentity_sorting
24 Days Ago
Merge from PlayerRigUpdate2
25 Days Ago
Merge from shield_disconnect_fix