userJarryd Campicancel
branchrust_reboot/maincancel

1,760 Commits over 2,435 Days - 0.03cph!

6 Years Ago
Tweaked ultrawide handling to straighten out ironsights
6 Years Ago
Merge from fov_viewmodel_scale (fix view model clipping in ultrawide resolutions)
6 Years Ago
Added some slight randomisation to the push liquid invoke so all barrels on a server load aren't pushing their contents in the same frame
6 Years Ago
Add watertests save file
6 Years Ago
Added a check to prevent IOEntities getting stuck in the UpdateOutputs queue repeatedly for a frame (was affecting liquid entities in some cases and causing processing to take 1ms) Added some profiler samples to the IOEntity queue to help identify
6 Years Ago
Merge from fov_viewmodel_scale
6 Years Ago
Remove a couple of MarkDirty calls that weren't needed in Sprinkler Add a slight delay to the fluid switch recalculation to not double up processing
6 Years Ago
Cache invoke methods to remove even more garbage
6 Years Ago
Add protection for repeated UpdateOutputs call, eliminates gc spikes from liquid IO updates
6 Years Ago
Fixed incorrect source item on fluid combiner, fixes incorrect name displayed on health display
6 Years Ago
██▅▄▌▋ ▌▆▆▌▉▊█ █▌▊█ ▌▌▆▅▉▋▊ █▊▆▉ ▋█▊▇ █▊▅▋ ▌▋▌ ▌▌▇▋▉ ▄▄▊█▍█▆█
6 Years Ago
Fixed incorrect power consumption display on water pump and powered water purifier in builds
6 Years Ago
▋▅▌█▌▉ ▇ ▉▊▌▋▋ ▄▊▄▉▄▋▄▆ █▄▇▄ ▍█▅▊▌▌▇▄▌▋ ▉ ▌▆▍▉▇ ▊▌██▆▌▍▊ ▉▄ ▌▌▅▅▋▊
6 Years Ago
Fixed sprinklers not applying saturation if they were on while a server restarted
6 Years Ago
Increased water pump production rate from 90ml/minute to 150ml/minute
6 Years Ago
Fixed fluid switch playing sfx when switch was on but not powered
6 Years Ago
Hopefully fix FindGravitySource EntityRef lookup on clients
6 Years Ago
Fixed a case where powered water purifier wouldn't purify water when powered after toggling power on/off
6 Years Ago
Upped powered water purifier output storage to 5000ml (same as input storage)
6 Years Ago
Merge from farming2
6 Years Ago
Added a version of ForceModelSeed that doesn't require an overload
6 Years Ago
Merge from farming2
6 Years Ago
Merge from farming2
6 Years Ago
Merge from cinematic_tools
6 Years Ago
Merge from farming2
6 Years Ago
Possible client NRE fixes in SimpleFlare and MiniCopter
6 Years Ago
Fixed possible exception in ScientistNPC OnKilled
6 Years Ago
▄▄ ▅▆▄▆▊▄▆▅ ▊▉▄▋ ▊▅▄▆ ▄▉ ▋▍█▄▄▇█▆ ▉▄▊ ▌█▍ ▄▉▆▌▊▌▄
6 Years Ago
Potentially fixed LootContainer.OnKilled stats NRE (only occurs when a container is killed via a DestroyOnGroundMissing component)
6 Years Ago
Merge from farming2
6 Years Ago
Merge from farming2
6 Years Ago
merge from farming2
6 Years Ago
Merge from farming2
6 Years Ago
Merge from farming2
6 Years Ago
Merge from farming2
6 Years Ago
Fixed death marker not updating position
6 Years Ago
Merge from farming2
6 Years Ago
█▅▌▉█▍ ▊▌▍▋ ▉▅▋███▉▇▅▄▄▉▉▉▅▉
6 Years Ago
Fixed Drive buttons in workshop model download UI not working
6 Years Ago
▉▍▉▊▇▉▅▊ ▍▆▍▇▉ ▊▆▍▅ ▇▇▅██▋▆█ ▅██▅▆ █▅▅▅▋▌▋ ▌▇▋▅ ▄█▍▄▄▇▋▋▍ █▋▆▌ ▅▄▅▇▆▆▅▊█▊▌
6 Years Ago
Remove that change, was meant to be on a different branch
6 Years Ago
Add player.dismount command
6 Years Ago
Fixed debug camera input being processed while player is unfrozen
6 Years Ago
Fix cambone command throwing exceptions
6 Years Ago
Instrument turret NRE fix
6 Years Ago
Refactored auto turret instrument implementation so Instruments use ServerUse instead of a custom method Removed multiple casts in OnKilled
6 Years Ago
Merge from cinematic_tools
6 Years Ago
Compile fix
6 Years Ago
Merge from instrument_autoturret_v2
6 Years Ago
Check ItemModDeployable.entityprefab exists before checking if it is valid in LifeInfographic