userJarryd Campicancel
reporust_rebootcancel

12,663 Commits over 2,315 Days - 0.23cph!

5 Years Ago
Exposed the gesture signal delay and tweaked it to line up the first and third person animations correctly
5 Years Ago
Disable dance, unsaved clap changes
5 Years Ago
Fixed some places still using old ID's Clean up some invokes Remove old system to hide lights and particles, just move world model a long way away instead of scaling it
5 Years Ago
Code review changes: Cleanup PlayerModel invokes and layer weights in OnDIsable Fix list not getting pooled in context menu Use Rust.Editor.GetObjectId to get gesture ID's, reserialized all of the gesture configs
5 Years Ago
Merge from main
5 Years Ago
Merge from hideblood
5 Years Ago
Fix server compile
5 Years Ago
Merge from main
5 Years Ago
Fix setter
5 Years Ago
Comment
5 Years Ago
Standardise region check
5 Years Ago
Merge from cardgames (show hand result at end of game + bug fixes)
5 Years Ago
Merge from main
5 Years Ago
Client compile fix
5 Years Ago
Fixed voice chat icon not appearing after joining a card game
5 Years Ago
Fixed some keybinds being allowed when text input fields have focus
5 Years Ago
Show translated hand results on player UI widgets at end of game
5 Years Ago
Merge from CardGames (ui fix)
5 Years Ago
Fixed extra player widgets appearing on tables with less than 6 seats
5 Years Ago
Add a loading screen tip for the gesture menu
5 Years Ago
Merge from main
5 Years Ago
Use water damage hit impact underlay if ShowBlood is false, ensures players will still know what direction they are being attacked from
5 Years Ago
Disable blood screen overlays when hurt if blood is disabled
5 Years Ago
Language settings
5 Years Ago
Added global.showblood saved convar Added new BloodEffect that has a replacement effect slot that will spawn in place of the blood effect Added BloodEffect component to all blood effects, no replacements are setup so they just don't appear for now
5 Years Ago
Merge from main
5 Years Ago
Placeholder for wave functionality
5 Years Ago
Properly assign playing cards on vm Disable UI cards
5 Years Ago
Restrict junkpile updates even further using HasCloseConnections
5 Years Ago
Merge from main
5 Years Ago
Move flame turret and auto turret budgeted update into the sync transform window
5 Years Ago
Budget Auto Turret target scan (0.5s)
5 Years Ago
Cancel TimeoutTurn invoke if game ends
5 Years Ago
Disable server side gameobject enabling/disabling every frame on hot air balloons Floating junkpiles no longer run buoyancy if no players are nearby
5 Years Ago
Less arm twisting on IK position
5 Years Ago
Remove any lingering scrap in the pot when loading a save
5 Years Ago
You now need to hold space down for a second to dismount the card table while in game
5 Years Ago
Added a notification when a player leaves the game
5 Years Ago
Fixed another leaving game edge case
5 Years Ago
Fixed some more edge cases where players leaving mid-game weren't being handled
5 Years Ago
Removed CurrentBet from card game saved data (we get that from player data now)
5 Years Ago
Fix NRE when player leaves game when only 2 players are left and it's the leaving players turn
5 Years Ago
Add hand IK when using slot machine
5 Years Ago
More changes
5 Years Ago
Payout tweaks
5 Years Ago
Merge from main
5 Years Ago
Use an RPC instead of a signal call to cancel a gesture
5 Years Ago
Various cleanup Removed input swallowing when exiting gestures, no longer needed
5 Years Ago
Merge from gib_cache (gibbing performance improvements)
5 Years Ago
Add missing ViewmodelRenderer component to cards VM